thats just stupid Jorlineverybody knows it pool and darts that you play in a pub.
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I disagree with that definition because then even Guild Wars 2 will be a "sandbox" game... or any and every single MMO with a roamable map. That's just an mmo being an mmo.
Take Grand Theft Auto, for example - I can see how some may call even that a sandbox (because you can walk in any direction and don't have to follow the story line in a linear way), but if we don't have meaningful choices that affect the meta-game, then I don't see how it can be called a true sandbox.
In EVE, (a non-minecraft type game), you can truly do anything. If that is a sandbox, (and it is), then you cannot put this game in the same category - what do they have in common to justify calling them both sandbox games?
And drink a rum not a beer like those rats pfff ...
Right now the market value barely changes, even with a ton of money used to move product. I understand that this feature is supposed to become more "sandboxy" later on, but it isn't now.
The definitions of sandbox/open-world/RPG are very blurred. Elite is a true open-world game, in the way no other game is.
To the OP: you do realise Elite (the original 1984 Elite) is widely regarded as the game that started the sand box genre don't you? EVE pretty much owes it's existance to Elite.
<make Elite be EVE with cockpits!>
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Yes, Minecraft, Starbound, etc.. those are sandbox games. But sandbox doesn't exclusively mean constructing the environment around you, as you can do in those games. You can have a sandbox game where you have actual control over some part of the game mechanic. For example, you own a station, you have to manage it - pay for maintenance, set a tax rate, place bans on certain npcs or pcs, side with factions, create factories and supply a political force with ships, parts, ammo, etc. that is, you can significantly and meaningfully contribute to the meta-game. That is a true sandbox.
The problem with your definition of sandbox is that it is too vague and that it doesn't fit this current version of ED (alpha 4.03). That is, you say that a sandbox is something in which you can "do anything". First, "doing anything" doesn't mean anything! What exactly are you referring to when you say "do anything" ?? Clearly you can't craft... that's "something", isn't it? You can't fly capital ships... that's something too.
And even if that definition wasn't too vague, DOES ED let you "do anything" ? You can do 3 things: explore, fight or trade.
That's hardly "doing anything", is it?
In EVE, (a non-minecraft type game), you can truly do anything. If that is a sandbox, (and it is), then you cannot put this game in the same category - what do they have in common to justify calling them both sandbox games?
The term Sandbox means a free roaming game world, without any direct defined play progression. Players set their own goals and game style/direction.
Elite is just one example of many variants of sandbox gaming.
And yes GTA is also a Sandbox game, it has at times been called Elite in a city.
You cam not define a type a game type by a few examples. A genre means that its a collections of similar games. Otherwise we would just have Elite-Type, Mario type games. etc.
No offence to the fanboys of the old game here. I know I'm treading on some toes here because you guys are going to be very defensive of your old love. And that's perfectly ok, but I can't let my rationality slip to accomodate anyone's feelings.
That is, I'm not familiar with the original game and I don't think I have to be, in order to recognize what a sandbox game is today.
Today it's about the meta-game that makes a game a sandbox game. We can argue about actual definition of a sandbox game, but what was historically once considered a sandbox game is not persuasive to me now - today I will compare a true sandbox game with whatever else is available and make my judgment based on that. I don't live by the 1980s definition today...