
In what world is it useful to the player to have a mission giver offering no missions.
If these new characters have nothing to offer why are they even appearing in the list? In which case you would have an empty list, so why even bother having a mission board?...
You lock many commodities behind the mission system, as the only way to obtain them and then you create a mission system that gives the above result!
Each giver should have at least 5 missions. There should be balance between exploration, combat and trade. Missions should be weighted towards your rank. More commodities and materials should be given as reward. Give us the option to select from 3 different materials or commodities as our reward. Give us some agency in this mechanic!
FD, please... fix your damn game!