You're misrepresenting both what the OP is asking for and our responses to it. You want to roll your eyes about open mindedness, but you're using a straw man argument which isn't very fair or open minded.
The OP doesn't just want larger ships with a crew, he wants an entirely separate game mechanic specific to capital ships. Maybe it could work, maybe it would be fun, but it is no small request and it would change the game significantly from what many of us think of as Elite. So be that good or bad, let's not pretend it is as trivial as you are implying.
I'm not implying it's trivial or even saying that it should be in the game. I'm objecting to the outright rejection of it as a topic, the don't let the door hit you on the way out level of welcome, and the suggestion that it's just not Elite.
What I tried to illustrate in talking about bigger and bigger ships, is that commanding a larger vessel is already part of Elite. Getting bigger ships and ships with crew was a core part of the gameplay even in Frontier There's just some arbitrary point where you can't get a bigger ship.
To some, Elite games are about being a single pilot in a small ship making his way in the universe. That's a legitimate opinion and interpretation of the games so far. But it's not the
only one.
To me, Elite games are about freedom. You climb in to your little ship and there's a whole universe out there, and more than any other game you have this sense of awe that you could go anywhere and do anything.
Of course, that is not literally true. But are the limitations on what you can do key parts of the game? Not in my opinion.
In some games you can only fly a small ship with yourself as the pilot. Is this core to Elite? No, we have long had bigger ships with more crew.
In Elite, you could not land on planets. Some games have argued that space games are about space, and planets don't fit that gameplay. Is that core to Elite then? No. Frontier allowed you to land on planets, and had gameplay which centred around them.
Is it the gameplay then, that Elite is all about having your hands on the controls? No, I would argue. Aside from the significant parts of the game that aren't about flight simulation (trading, navigating, configuring your ship, sorting out passengers and contracts etc.), this game has major plans to allow you to get out of your ship. That's a whole different type of gameplay. But it's very much the same type of game: the type that is centred around freedom. You're an individual making his way in the galaxy in the far future, however you choose.
I agree that a player or players should not be able to buy a military carrier. But I don't agree that the ability to command a large ship - large enough that you don't pilot it like a fighter - goes against the grain for Elite.
Maybe it would be a giant transport ship, like an oil tanker. Or maybe some very large passenger vessel. Or maybe it would be commanding some military vessel for a special mission. I don't know. But I think it's pretty closed-minded to oppose discussion of it. If there's one thing I do
not thing Elite is all about, it's being closed minded.