Michael,
"- When determining the rank of NPC ships, use the player's combat rank" - you are not spawning any lower Rank NPC that may attack us right? Meaning they will still spawn as both CLEAN/WANTED but not engage us because they show some intelligence? I think it SHOULD be capped at 1 Rank above player combat rank who attack but all ranks are still spawned. I have hated to have only 3 Ranks consistently attack me (I'm Dangerous) and seen very little change in their styles of attack now. Only capping the top ranks it should![]()
I agree with you, but the problem is that these NPCs spawned by the game to go after you specifically are designed to attack you. They are designed to be a pain in the ass and 'provide challenge', although one would call them an annoyingly regular interruption to the flow of gameplay more than challenge, so I doubt Frontier will make it so that some of them wont bother you. They are designed to bother you. These aren't the normal background NPCs spawned by the game on the basis of the local conditions in the system, which already cover a wide range of ranks and equipments and behaviours and act like you described (if you're too tough for them they wont bother). These are not really part of the game world, they are as far as I can see merely a game designer's (rather lazy) response to the complaints that 'supercruise is boring'.