My own view on the ship design is that the SC ships look like someone has mixed up a bunch of airfix kits and then tried to see what they could make out of them, they seem like a mixed up load of influences from modern earth vehicles, helicopters, planes, boats, fork lift trucks....etc..
The elite ships might look like cheese wedges but I like them better, I haven't seen an ED ship that has made it past the sketch phase that I didn't like.
About half of the SC ships I have seen work for me, and there are some I really like, but some of them look bloody awful.
As far as HUDs go some SC ones look better than others, I don't like those lists of stuff down the side of the hornet one.
EDs HUD could mainly do with a choice of colours, fed up of orange now.
Do you think they should concentrate on ship to ship combat,travel and everything flying a ship entails before moving on to the FPS portion?
This is an Outlaw station i am guessing this is where the FPS combat will be at.
The little guy on the hull doesn't seem to have a full face helmet on, only some sort of breathing apparatus. Would his eyes freeze over?![]()
Is that helmet a real prop?
Looks real.
Just a model not in Cryengine though.
A model? As in not physical but digital? Impressive. Hard to tell the difference.
Cryengine is really good at reproducing material details. You can of course do your own thing but the groundwork they have laid is a great base to start from.
Incidentally, I sometimes feel like the games don't really do some of the detail justice. So much passes by in the Crysis games without the player really having the time to appreciate and notice it all.
Also graphical detail can only go so far. To be honest too much detail is not needed unless you plan to make a game for a decade. In which case you need to build everything with crazy graphical fidelity and scale it down for your near first release while keeping the crazy quality ones as files for future graphical updates maybe?
Star Citizen seems to use 2K textures and a lot of polyies for everything. It's going to be pretty heavy on everyones systems. Hope they do proper LOD and optimization work. Also add proper graphical settings so you can adjust the graphics in several ways.
To be honest. I have no doubt they'll do a good job with the ships. My prime concern here relates to the balance of their focus with respect to the other areas.
For example. I bought my connie on the strength of the brochure, like a lot of people. I would not have minded if they still had not built it and used the resources elsewhere up until now.
I just can't help but thing they put too much focus on building all the ships first rather than building a few first, and taking their time adding the rest, meanwhile, putting more focus on attacking the other major challenges.
Appreciate other people have different views on this and in anycase, its done. They are now finally moving on to the business end as far as I'm concerned. Moment to moment game play, MP, instancing etc.