Patch Notes Update Update 2.1.03 Incoming

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I still see some bugs here and there, but nothing that makes the game unplayable.

I bought the game and started playing a few days before the 2.1 update. I liked it so much I bought Horizons a few days later. I regretted it as soon as 2.1 came out and everyone started saying that "this is the way everything SHOULD be" and I just need to git gud. Had I started playing after the update I wouldn't have bought Horizons and probably would have put the game away after a few weeks. The 2.1 update made this game, for all intents and purposes unplayable for new and low level players. I'm glad the new update made the game playable again.

I guess at the higher levels things may not be working quite right...but as a new player, I can tell you that this is exactly what I wanted.

here's what I see so far that can use some love:

1) when arriving at a low RES, it is populated by Elite and Dangerous level "wanted" NPC's. If I just wait and let the space cops deal with them, the rest of the spawns are fine, but the initial population at low RESes are all high level NPCs.
2) bonus mission objective timers appear with the timer already expired or with so little time left (less than 5 minutes) that completing them is impossible. In one case I got a 5 minute timer when I was 90k+ ls away from the base I was supposed to deliver to, in another I got a 1 minute timer after coming out of SC next to the station...and since the timers only appear to be counting minutes, not seconds I basically had about 25 seconds before the minute clicked over. - my guess with this particular bug is that somehow a "0" is getting dropped off the desired value. That would put the bonus mission timer into the tens of minutes range, which is reasonable.
 
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What was the cause for the npc's that could basically one shot kill players? This could not possibly be a valid engineered weapon loadout but I saw nothing in the patch notes stating that anything was done except limiting the engineered weapons to just dangerous/elite ships.

Has the unrealistic DPS been dealt with? Will we still see npc's able to have weapon loadouts that are unrealistic compared to a player equipping the same setup?

I'm also looking at you ...rapid infinite rail Asp that has existed forever in the game.

I'd like an explanation of how it's possible that this behavior exists in the game. Do the weapons for npc's have infinite ammo? Do they not generate the same heat as the same weapon if I had it? do they have infinite power distributor and/or power generators that absorb all heat? I thought the npc's had to abide by all the same rules that a player ship does. So i just dont see how the OP npc's existed in the first place.

They actually do have unlimited ammo (which quite easy to test yourself in a fight). And (most probably) heat management rules do not apply to NPCs as well.
Along with unlimited fuel, ability to interdict at insane angles (I was once interdicted from ahead!), instant teleportation to a few hundreds of thousands Ls and “supercruise cargo scanner”.
 
2) bonus mission objective timers appear with the timer already expired or with so little time left (less than 5 minutes) that completing them is impossible.

This should have been changed with the patch, I noticed last night it was working much better. I was getting 40 - 80 mins each time.
 
It's a distribution, but the upper bound is tied to your combat rank for interdictions. This doesn't affect normal ambient traffic, which is determined by the systems various factors. Missions are also able to apply overrides to NPC ranks.

Michael

You do realise you are giving higher ranked dedicated traders flying around in ships like Anaconda and cutters a free pass? The same is true for dedicated explorers with higher ranks, many of whom also fly around in larger ships like the conda, they now hop around the galaxy with near impunity again. Meanwhile combat pilots have to seriously consider before jumping into smaller less combat capable ships.

I don’t mind the higher risk as a combat pilot, but I cannot agree with this free pass for the other two spheres, both of whom contribute just as heavily to events like CG's and powerplay. Seriously,     is the balance with this change?

If you want to gate interdiction difficulty like this it should be based on the highest rank a pilot has from any of the three spheres, and NOT JUST combat rank.
 
Awsome, quesion can we get RGB sliders for our HUD? I keep seeing PC folks with green HUD's and i'm kinda jelous

I'm assuming you're an XBOX user? Anyway, I wouldn't be too jealous and I wouldn't hold your breath for FD supported in-game HUD colour adjustment, not yet anyway. The problem is (and I'm currently running with a modified HUD myself), it's a bit of a hack and it doesn't work perfectly. Basically you have to edit an XML file to say that red isn't really red, it's orange or whatever, and so on. While this does produce some interesting HUDs it also means that hostiles might be blue and friendlies purple in your radar, or that outfitting screens look horrible, or that mission giver's look like they've got jaundice, etc, etc. I can see why FD aren't going to officially endorse this (although I can also see why they've turned a blind eye to people doing doing it).
 
You do realise you are giving higher ranked dedicated traders flying around in ships like Anaconda and cutters a free pass? The same is true for dedicated explorers with higher ranks, many of whom also fly around in larger ships like the conda, they now hop around the galaxy with near impunity again. Meanwhile combat pilots have to seriously consider before jumping into smaller less combat capable ships.

I don’t mind the higher risk as a combat pilot, but I cannot agree with this free pass for the other two spheres, both of whom contribute just as heavily to events like CG's and powerplay. Seriously, is the balance with this change?

If you want to gate interdiction difficulty like this it should be based on the highest rank a pilot has from any of the three spheres, and NOT JUST combat rank.

Why is it a free pass? If you are combat rank harmless with an Anaconda and get an elite Anaconda that is unfair too. If you get an Anaconda maybe 1 or 2 ranks higher might be a good match.

Why are most combat pilots whining if other players don't want to fight and don't care about fighting? The non-fighter could argue the same way: it's a trading game/simulation. That's the way it is meant to play..... (You see you can use the "argument" the other way around)

So let the non-fighters get along, set up special mission and zones for the ones who like the die hard impossible to beat NPCs. Where is your problem that others would like to play the game in a different style? Why should the fighters be the "god" of the game? Give the fighters some special mission and zones, rank the casual NPCs to the players combat rank (that usually is what you are capable of, as you see with the complains about the AI) and everyone can enjoy the game.
 
You do realise you are giving higher ranked dedicated traders flying around in ships like Anaconda and cutters a free pass? The same is true for dedicated explorers with higher ranks, many of whom also fly around in larger ships like the conda, they now hop around the galaxy with near impunity again. Meanwhile combat pilots have to seriously consider before jumping into smaller less combat capable ships.

I don’t mind the higher risk as a combat pilot, but I cannot agree with this free pass for the other two spheres, both of whom contribute just as heavily to events like CG's and powerplay. Seriously, is the balance with this change?

If you want to gate interdiction difficulty like this it should be based on the highest rank a pilot has from any of the three spheres, and NOT JUST combat rank.

Absolutely this. It's terrible an Elite trader can fly around in his 5D shielded cutter with impunity because the mostly harmless eagles interdicting him are no threat, yet when I try to do anything in my long range Asp, I'm sweating bullets because at any moment I could get interdicted by an elite FAS or FdL capable of destroying my ship during the high wake charge up.
 
You do realise you are giving higher ranked dedicated traders flying around in ships like Anaconda and cutters a free pass? The same is true for dedicated explorers with higher ranks, many of whom also fly around in larger ships like the conda, they now hop around the galaxy with near impunity again. Meanwhile combat pilots have to seriously consider before jumping into smaller less combat capable ships.

I don’t mind the higher risk as a combat pilot, but I cannot agree with this free pass for the other two spheres, both of whom contribute just as heavily to events like CG's and powerplay. Seriously, is the balance with this change?

If you want to gate interdiction difficulty like this it should be based on the highest rank a pilot has from any of the three spheres, and NOT JUST combat rank.

I think the problem Frontier is faced with at the moment is those complaining about the AI being harder.. As usual, it results in folks taking to steam to abuse the review system. And boy do they like to have a moan, but in the end if its hitting sales or the rep of the game, and despite what people say the reviews do matter, then what choice do they have?

That said, they are never going to please everyone, or perhaps anyone for that matter, and theres always something people in this community react to hysterically.. Disappointing really, got to be honest I am really tired of all the whining that goes on around here.

Its kind of like a hecklers veto.. Its a shame its resulted in the game being harder for some than others, ridiculous really.
 
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Why is it a free pass? If you are combat rank harmless with an Anaconda and get an elite Anaconda that is unfair too. If you get an Anaconda maybe 1 or 2 ranks higher might be a good match.

Why are most combat pilots whining if other players don't want to fight and don't care about fighting? The non-fighter could argue the same way: it's a trading game/simulation. That's the way it is meant to play..... (You see you can use the "argument" the other way around)

So let the non-fighters get along, set up special mission and zones for the ones who like the die hard impossible to beat NPCs. Where is your problem that others would like to play the game in a different style? Why should the fighters be the "god" of the game? Give the fighters some special mission and zones, rank the casual NPCs to the players combat rank (that usually is what you are capable of, as you see with the complains about the AI) and everyone can enjoy the game.

You do realize that most combat pilots also occasionally do not want to fight, yet now it's just Elite ship after Elite ship, no matter what we are in? And it feels impossible to win interdictions at this point.

Their spawn system is best described as Quantum Ogre, and it's not ok.

How about you explain instead why it's okay that the Elite pirates chasing us would ignore your easy target type 9 because of the combat rating?

Is this supposed to be a simulation or a WoW-level based Arcade game?
 
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You do realize that most combat pilots also occasionally do not want to fight, yet now it's just Elite ship after Elite ship, no matter what we are in? And it feels impossible to win interdictions at this point.

Their spawn system is best described as Quantum Ogre, and it's not ok.

How about you explain instead why it's okay that the Elite pirates chasing us would ignore your easy target type 9 because of the combat rating?

Is this supposed to be a simulation or a WoW-level based Arcade game?

Looks like we look for the same? Lets assume you are mid range combat rank, then I would expect the smaller a ship is the higher rated the combat rank. A ship with the same size as yours should have max. 1-2 ranks above your combat rank.

The annoying stuff were the chain interdictions with elite ship always. The interdiction mechanics pre 2.1 were good (not talking about the AI), a damaged NPC was still damaged when showing up again.

How about you explain instead why it's okay that the Elite pirates chasing us would ignore your easy target type 9 because of the combat rating?

If it is not all the time I am happy to see some elite NPCs, but if you are a beginner a mid ranked NPC might still way to hard for you. Therefore I would consider the user combat rank. I don't say that it as to be capped at your level, but 1 to 2 levels higher could make it very challenging already without taking the whole fun.

Is this supposed to be a simulation or a WoW-level based Arcade game?

Good question, didn't read the advertisement. For me personally it looks a bid in the middle trending to a simulation.
 
You do realize that most combat pilots also occasionally do not want to fight, yet now it's just Elite ship after Elite ship, no matter what we are in? And it feels impossible to win interdictions at this point.

Their spawn system is best described as Quantum Ogre, and it's not ok.

How about you explain instead why it's okay that the Elite pirates chasing us would ignore your easy target type 9 because of the combat rating?

Is this supposed to be a simulation or a WoW-level based Arcade game?

I completely agree. On another thread it there are Cmdrs complaining that they don't see Elite NPCs any more because they are all about the rare & meaningful, so have relatively low combat ranks. I wonder which would spawn if I winged up with one of them for protection? Expert escort for the Elite pilot, anyone?

Seems like the wrong type of player is getting the tougher content thrown at them (I'm sure there are many exceptions).
 
Dear Frontier Team,

There is a bug for autodocking procedure. It pushes the ship to the side of the landing pad and doesnt allow the ship to land. It just cost me my anaconda. My anaconda was shot down in the station when tried to land. Pls rectify this bug as soon possible.
If possible seek your kind consideration to reimburst me my insurance buy 20mil..

Thanks
 
Dear Frontier Team,

There is a bug for autodocking procedure. It pushes the ship to the side of the landing pad and doesnt allow the ship to land. It just cost me my anaconda. My anaconda was shot down in the station when tried to land. Pls rectify this bug as soon possible.
If possible seek your kind consideration to reimburst me my insurance buy 20mil..

Thanks

Sorry for your loss, but better to log it as a ticket with support, not post here in the forum as it's not an official support mechanism.
 
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