This back and forth changing AI behaviour for me feels very unprofessional. Beta testing is way over.
My opinion sticks with those who say: AI level should not be tailored to player rank but dependent on system-security and of local ingame conditions (system-states, powerplay-states, neighbourhood)
The only times when AI difficulty could and should scale to player attributes is when he has acitve missions with a threat marker and maybe also scaling NPC bountyhunters AI skill dependent to the height of the bounty on the players head.
Maybe FD could install a noob-protection - meaning AI could be "soft" in the first month after first registering to the game.
I'll try to lay back and wait until powerplay gets a fix (the only part of the game I really cared for) - and then another two months after beta until the finetuning and back and forth changes are settled. This means maybe at the end of the year...
AI has nothing to do with rank
Ai has been dumb before 2.1, now it's the way it should be.
The rank/equipment of NPC are tailored, as it is now, by the system state, or even the specific location in the system.
NPC that are generate to chase you and only you, are capped to your rank +1, and it's a good thing.
NPC that are generate from the mission you are doing, are caped at the mission rank, and it's a good thing.
If you do mining or combat or bounty hunting or poiracy, etc... you could face enemies of any rank.
- - - - - Additional Content Posted / Auto Merge - - - - -
I've noticed my Python is taking almost the entirety of the engine gauge when I boost. Prior to update I believe it was taking around half.
That's a severe reduction in performance.
Why did they do this?
What I think is:
Before 2.1 IA was dumb, anyone been interdicted was able to defeat even enemies many rank above him.
With 2.1 the IA now it really dangerous, and only few can fight against enemies of a greater rank, so when interdicted, anyone is running away.
So, with 2.1.03 they have capped the rank of enemies generated to interdict you in order to be a fair fight to you (the IA is always the hard one, the rank/equipment are paired with yours) AND limited your possibility to run away, basically they are forcing to fight against enemies who interdict you.
It's not a bad thing, but again and again, they are forcing players to play like they want, not like the players want.