A Guide to Minor Factions and the Background Sim

Anyone else getting weird results from war states?

2nd war for us, no cz spawned either time, influence in all 7 of our systems plummeted. Our largest system dropped by 25 percent.

We are having to win wars in the pending phase to survive. Grab a 25 percent lead then wait for the war to finish and hope our other systems survive the drop.

"no cz" is common, submit a bug report. The easiest way to survive is to hand in bounty vouchers.

You can bounty hunt in one of your systems (with RES for example), but hand in vouchers in all of your systems.
 
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Thanks.

We could possibly live with the faction wide plummet if we had CZ but without them it is utterly devastating for our hard work.
 
You might want to try killing cops too - assuming you are not the controlling faction.

If you are not the controlling faction, killing cops will hurt the controlling faction, but not necessarily aid you, as the influence they lose will be spread around all other factions and you might not get a share fair enough to compensate your losses. I think killing wanted ships and cashing the bounties issued by your faction would probably help more.
 
If you are not the controlling faction, killing cops will hurt the controlling faction, but not necessarily aid you, as the influence they lose will be spread around all other factions and you might not get a share fair enough to compensate your losses. I think killing wanted ships and cashing the bounties issued by your faction would probably help more.

i think, cashing in bounties does the trick here, additional to shipkills (but the effect of bountie cash ins is much stronger).

attacking the faction with most influence (which isn't necessarily the controlling faction...) is only beneficial, if you are the second, in most cases, isn't it?
 
If you are not the controlling faction, killing cops will hurt the controlling faction, but not necessarily aid you, as the influence they lose will be spread around all other factions and you might not get a share fair enough to compensate your losses. I think killing wanted ships and cashing the bounties issued by your faction would probably help more.

You'll also eventually become hostile and not be able to dock at their stations, for no other benefit, because there apparently should be nothing fun about being a bad guy...

RE: Wanted and bounties, issue is if you're trying to collect bounties for a faction that isn't the controlling one, you waste a lot of time KWSing and hoping they have a bounty issued by your faction. It's better to just go to a system (if one exists) where your faction is in control and hunt the wanted ships there, then cash the bounties in the system where you don't have control.

attacking the faction with most influence (which isn't necessarily the controlling faction...) is only beneficial, if you are the second, in most cases, isn't it?

"depends" I guess. If your goal is knocking down a particular faction then it doesn't matter. But yeah, if you want to boost your faction, best to be "large" compared to the other factions, as influence losses are distributed proportional to your influence level (so a faction on 20% will gain twice as much compared to a faction on 10%)

On an aside, I handed in bonds for the first time since 2.1 landed. 1 million creds in three batches (200k, 300k, 500k) in a system with population of 45,000. Got a 3% increase in that faction (both sides have 25-30% influence). Does that stack up with the experience of others?
 
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On an aside, I handed in bonds for the first time since 2.1 landed. 1 million creds in three batches (200k, 300k, 500k) in a system with population of 45,000. Got a 3% increase in that faction (both sides have 25-30% influence). Does that stack up with the experience of others?
Looks about right - a smaller claim seems better, but it's not an exact science. /understatement
 
Meanwhile, I compared numbers with some friends, and it looks like my estimate was correct - a failed mission generates a negative hit of about 1/10 of faction influence. So it's only worth it if you are hitting the controlling faction.
 
Meanwhile, I compared numbers with some friends, and it looks like my estimate was correct - a failed mission generates a negative hit of about 1/10 of faction influence. So it's only worth it if you are hitting the controlling faction.

Awkward way of putting this, but i'm not sure i'll disagree with this. Ask me two days ago and I might have tried to, but just recently my faction (at 73% but not controlling,, stupid foreign wars) dropped 7%. There hasn't been opposition, but I did let two missions fail.
 
Awkward way of putting this, but i'm not sure i'll disagree with this. Ask me two days ago and I might have tried to, but just recently my faction (at 73% but not controlling,, stupid foreign wars) dropped 7%. There hasn't been opposition, but I did let two missions fail.

This might be related to the war bug, if you are involved into a foreing war.

More to the point - of course i put the wrong number :( the result is more around 1/100 of faction influence. That is, a medium mission for a 10% faction, for which the general consensus is to produce a +0.9% increase, produces a -0.1% decrease on fail. Exact result of course is influenced by population and other things, but that should be the range.
 
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This might be related to the war bug, if you are involved into a foreing war.

More to the point - of course i put the wrong number :( the result is more around 1/100 of faction influence. That is, a medium mission for a 10% faction, for which the general consensus is to produce a +0.9% increase, produces a -0.1% decrease on fail. Exact result of course is influenced by population and other things, but that should be the range.

Faction i observed this for want in a war state. Either way. More tests required!
 
Hi all,

Can anyone please explain the specifications of the state "elections" in a system?

When will this state occur instead of war/civil war and what can be done to force or to avoid it ???

kind regards
Jimbo
 
Hi all,

Can anyone please explain the specifications of the state "elections" in a system?

When will this state occur instead of war/civil war and what can be done to force or to avoid it ???

kind regards
Jimbo

Election happens when two factions of same goverment type have the same influence - two democracies, two corporations, even two dictatorships (yes, this does not make any sense). As for war and civil war, the only way we know at the moment to avoid it is "not getting close into the first place". Once triggered, it will start.
 
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Hi All,

Just a quick noob BGS question:

How do I go about cancelling a boom state? We're trying to envoke a Civil War with the controlling faction.

We've reached 70% which apparently starts a civil war automatically, however, I've heard that boom blocks Civil Wars.

Help please!!
 
Election happens when two factions of same goverment type have the same influence - two democracies, two corporations, even two dictatorships (yes, this does not make any sense). As for war and civil war, the only way we know at the moment to avoid it is "not getting close into the first place". Once triggered, it will start.


Thank you Sentenza !
 
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