SlackR
Banned
I've been here pretty much since day one and have played my way through all of the versions starting with only a few systems in the first Alpha, but I feel that we are at a crossroads and I am for the first time in danger of moving on, or at least stopping for a while. In my opinion there are too many things at the moment that need addressing before Frontier should even start to think of adding more functions. I am on holiday at the moment and so have had plenty of free time to really knuckle down and "rank up", gain rep and improve my bank balance. I have done all of those things but not once did it feel like the game was balanced...
Missions giving out only one or two percent rep, charity donations of a million credits not being much more beneficial than giving 25000, hours spent hunting for resources (don't even get me started on polonium) etc. If I get pulled out of super cruise by a pirate threatening to take my cargo... I cannot get a bounty for attacking him before he fires at me! I don't care if he is a virgin pirate or just paid of his bounty... Pulling me out of SC with a threatening message should be justification for me to open fire! The list goes on!
I am actually for the first time unhappy with the state of the game! Despite changing what I do and how I play I keep coming back to the same conclusion - that the devs aren't logging enough hours actually playing the game and asking themselves ..."is this fun?". Even open ended games need goals and the mileposts are either too far out of reach or require a specific style of play to reach.
I don't want to drive around on a planet that I have been told has a very rare element that I need for hours... I mean think about that.. Hours! That's not effective gameplay and it's not fun! It's also impractical to all but a few hardcore gamers. Imagine then if you role a crappy upgrade and have to go hunting for more resources! I think that'd be enough to stop me playing permanently! Fingers crossed the next update addresses this.
When I upgrade my ship, I need to store those treasured upgrades guys because they took a week to earn! I should also be able to acquire all but the rarest in more realistic ways... Black market, player trading etc.
I don't want to have to "stack" missions or log in / out to stand even a chance of aquiring what I Want / need in order to progress in a certain area! It feels like cheating and is immersion breaking but to not do so would take far too much time.
The actual concept and scope of this game will always amaze me, especially in VR, but there are just too many unbalanced features that have been thrown together with no real consideration of how much time the average person can commit in the real world. To be honest even if they could commit the time, would they want to drive / fly around endlessly doing the same thing with no guarantee of success at the end of it?
This game never really came out of Alpha for me and I'm perfectly ok with that because the game I want is still three or four years away. But this is the first time I have actually been worried that quantity is replacing quality. Even then it is only the illusion of quantity because of the amount of repetition required to accomplish a specific goal. Normally a feature comes out, gets assessed and then gets tweaked before the next set of features are implemented. But lately we are getting more features without the previous set having been balanced / reconsidered.
I think that the numbers need seriously looking at and reset / rebalanced in a more realistic way. I certainly don't want to see billionaires and cutters flying around everywhere after a week of playing like in the beta times, but nor do I want it to take as long as it currently does, forcing the player to either grind or fall behind. The game right now doesn't permit us to play our own way, because in order to accomplish certain things, there is currently only one way they can be accomplished. The flexibility is still there or course, but only if you stay away from certain mechanics. I wanted a clipper, I wanted an fsd upgrade- That meant my holiday was spent doing too much of the same things for WAY too long!
Sorry for the rant but DB and MB need to lock themselves away for a weekend and just play the game they are building... It needs looking at guys.
Missions giving out only one or two percent rep, charity donations of a million credits not being much more beneficial than giving 25000, hours spent hunting for resources (don't even get me started on polonium) etc. If I get pulled out of super cruise by a pirate threatening to take my cargo... I cannot get a bounty for attacking him before he fires at me! I don't care if he is a virgin pirate or just paid of his bounty... Pulling me out of SC with a threatening message should be justification for me to open fire! The list goes on!
I am actually for the first time unhappy with the state of the game! Despite changing what I do and how I play I keep coming back to the same conclusion - that the devs aren't logging enough hours actually playing the game and asking themselves ..."is this fun?". Even open ended games need goals and the mileposts are either too far out of reach or require a specific style of play to reach.
I don't want to drive around on a planet that I have been told has a very rare element that I need for hours... I mean think about that.. Hours! That's not effective gameplay and it's not fun! It's also impractical to all but a few hardcore gamers. Imagine then if you role a crappy upgrade and have to go hunting for more resources! I think that'd be enough to stop me playing permanently! Fingers crossed the next update addresses this.
When I upgrade my ship, I need to store those treasured upgrades guys because they took a week to earn! I should also be able to acquire all but the rarest in more realistic ways... Black market, player trading etc.
I don't want to have to "stack" missions or log in / out to stand even a chance of aquiring what I Want / need in order to progress in a certain area! It feels like cheating and is immersion breaking but to not do so would take far too much time.
The actual concept and scope of this game will always amaze me, especially in VR, but there are just too many unbalanced features that have been thrown together with no real consideration of how much time the average person can commit in the real world. To be honest even if they could commit the time, would they want to drive / fly around endlessly doing the same thing with no guarantee of success at the end of it?
This game never really came out of Alpha for me and I'm perfectly ok with that because the game I want is still three or four years away. But this is the first time I have actually been worried that quantity is replacing quality. Even then it is only the illusion of quantity because of the amount of repetition required to accomplish a specific goal. Normally a feature comes out, gets assessed and then gets tweaked before the next set of features are implemented. But lately we are getting more features without the previous set having been balanced / reconsidered.
I think that the numbers need seriously looking at and reset / rebalanced in a more realistic way. I certainly don't want to see billionaires and cutters flying around everywhere after a week of playing like in the beta times, but nor do I want it to take as long as it currently does, forcing the player to either grind or fall behind. The game right now doesn't permit us to play our own way, because in order to accomplish certain things, there is currently only one way they can be accomplished. The flexibility is still there or course, but only if you stay away from certain mechanics. I wanted a clipper, I wanted an fsd upgrade- That meant my holiday was spent doing too much of the same things for WAY too long!
Sorry for the rant but DB and MB need to lock themselves away for a weekend and just play the game they are building... It needs looking at guys.
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