Elite Babysitter...

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Please remember not to make personal comments about other forum members everyone.
 
The angst. With the dastardly griefers waiting in every instance if I undock and the ninja carebears stealing my money and ruining the economy when I can't see them, I don't know how I'm going to sleep at night.

Oh wait...

I just remembered there's no evidence that either of these things will happen. The grouping system and the various protection measures haven't been implemented yet and players are still confined to a small area of space. Who knows we might find that these problems mostly exist in our imaginations.

Hopefully this lively discussion might bring some things to light that weren't previously considered. I hope you are correct.
 
You are stuck in the adverserial EVE mentality. This is not that game, nor will it be. Those "hiding" will face NPC pirates, guite possibly much worse numbers of them than the people in instances with high numbers of other humans.

Exactly...
 
The angst. With the dastardly griefers waiting in every instance if I undock and the ninja carebears stealing my money and ruining the economy when I can't see them, I don't know how I'm going to sleep at night.

Oh wait...

I just remembered there's no evidence that either of these things will happen. The grouping system and the various protection measures haven't been implemented yet and players are still confined to a small area of space. Who knows we might find that these problems mostly exist in our imaginations.

Yep +1,

And now all we need to do is resist the urge to reply to every "OH Noes, ED is dying unless it adopts this mechanic from EvE." We may even have a good, if unique, game at the end of it.
 
I seem to recall, from an earlier alpha thread, that it was possible to tell from the traffic that it was a PC as you got closer. Not 100% on that, but it rings a bell.

At the moment just looking into the network log file tells you when a player is connected to your instance without even the need of a packet sniffer.
 
Yep +1,

And now all we need to do is resist the urge to reply to every "OH Noes, ED is dying unless it adopts this mechanic from EvE." We may even have a good, if unique, game at the end of it.

Burying it with fluffy pillows will have the same effect I believe is what Phaedra said as well.
 
At the moment just looking into the network log file tells you when a player is connected to your instance without even the need of a packet sniffer.

That kind of kills the transponder thingie then I guess.

I remember in Darkfall there would always be a lag spike when a player would enter your area. People referred to it as early warning radar.

A giant lag spike would mean many people have just entered your area.
 
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Burying it with fluffy pillows will have the same effect I believe is what Phaedra said as well.

I was being a bit sarcastic, but what I really meant is that people on both sides of the fence seem to be getting a bit carried away by their fears of what might happen, without waiting to see the planned systems in place and tested on a scale large enough to be a guide to how the final game might play. Obviously, if testing does highlight problems, either with griefing or the balance of risk/reward between different playstyles I would hope FD would take appropriate measures to address the issues that didn't deviate from their overall vision of the game.
 
The problem is and as Adept seems to have spelled out, they feel the game can do without PvP.

/I/ am not a PvPer.

I just realised something Jeff.

I _am_ quite happy to do PvP and have done a ton of it over the years. I don't particularly need to seek for it in Elite, but I will definitely be playing in the All group, and expect to see my fair share of it.

So. I'm "PvPer" defending the right of people to opt out of it, and you are a non-PvPer who thinks it's bad for the game that people can opt out of it.

This is fascinating. Maybe we should have a little PM conversation about our political leanings and backgrounds, as I'm now dead curious :cool:
 
At the moment just looking into the network log file tells you when a player is connected to your instance without even the need of a packet sniffer.

Jeeze, way to play the game ... network log file on one screen, the game in another. Why? To get one up on someone not using a log file or packet sniffer! "I just pwnd that noob! Vundabar!"

Sorry Mephane, I get that some twits out there are going to use methods like this if they can, I get that you maybe just testing what you can do whilst trawling through data from the game ... but truly, as a gaming method it's pathetic.

I can just see it now, Le EvE ... multiboxing commanders, miner on one setup, attack craft on the other, and a log file running on another screen to give you that special heads up in a instance!:rolleyes:
 
Jeeze, way to play the game ... network log file on one screen, the game in another. Why? To get one up on someone not using a log file or packet sniffer! "I just pwnd that noob! Vundabar!"

Sorry Mephane, I get that some twits out there are going to use methods like this if they can, I get that you maybe just testing what you can do whilst trawling through data from the game ... but truly, as a gaming method it's pathetic.

I can just see it now, Le EvE ... multiboxing commanders, miner on one setup, attack craft on the other, and a log file running on another screen to give you that special heads up in a instance!:rolleyes:

The whole point of mentioning stuff like this is A) Testing and B) To provide arguments for/against certain features.

Nobody here is saying they will use actively use this stuff.
 
I was being a bit sarcastic, but what I really meant is that people on both sides of the fence seem to be getting a bit carried away by their fears of what might happen, without waiting to see the planned systems in place and tested on a scale large enough to be a guide to how the final game might play. Obviously, if testing does highlight problems, either with griefing or the balance of risk/reward between different playstyles I would hope FD would take appropriate measures to address the issues that didn't deviate from their overall vision of the game.

I agree and I should be more open-minded to the devs statements. It is really not fair for me to judge Frontier on basically the faults and half truths of the rest of the industry. People blindly throw money at developers these days though and get taken advantage of. The saddest part is they keep doing it over and over again. I am not sure if it is out of desperation or ignorance but the industry has begun to take advantage of it wholesale.

I have been excited for this title for a while now and was watching with keen interest and seeing the concerns Jeff had with this post and knowing how some other games have been basically destroyed by devs being pressured by certain groups lobbying for certain game mechanics. I feel ED is important enough for me to put the effort into making sure that there was a counter argument to balance what I see as an important topic that will be vital to the success of ED.
 
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Jeeze, way to play the game ... network log file on one screen, the game in another. Why? To get one up on someone not using a log file or packet sniffer! "I just pwnd that noob! Vundabar!"

Sorry Mephane, I get that some twits out there are going to use methods like this if they can, I get that you maybe just testing what you can do whilst trawling through data from the game ... but truly, as a gaming method it's pathetic.

I can just see it now, Le EvE ... multiboxing commanders, miner on one setup, attack craft on the other, and a log file running on another screen to give you that special heads up in a instance!:rolleyes:

Dude, relax. I was just pointing out how easy it is currently to know whether a player is in the instance, so FD would need some ways to mask all this stuff from the user in order to prevent exactly the situation you describe, for there WILL be people doing just that, log files, packet sniffer, whatever, on a spare monitor, making sure to know whether one of those dots on the scanner is a potential victim or not.
 
I have been excited for this title for a while now and was watching with keen interest and seeing the concerns Jeff had with this post and knowing how some other games have been basically destroyed by devs being pressured by certain groups lobbying for certain game mechanics.

When it comes to lobbying, that's pretty much what Jeff is doing here... Trying to gather a few more voices to his cause by bringing it to the general forums. The DDF itself is remarkably unpolitical, and the only time we get any politicking is when people open threads like this one.

Despite the majority voting in favour of the transponder option, I doubt there'd be much of a problem if the devs decided it didn't work well and they went with something else. Just a small number of outliers on either side of the fence who may stomp and moan about things not going their way.
 
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