A Guide to Minor Factions and the Background Sim

Now there are also "wartime" non-combat missions in the board, but it is still unclear if they actually have some effect on the war.


is that a new thing ( i mean fdev can add server side content anytime they like ie new barnacle locations and capital ships over barny sites for example)
 
is that a new thing ( i mean fdev can add server side content anytime they like ie new barnacle locations and capital ships over barny sites for example)

Yes they are definitely post-2.1, possibly after a later patch, I noticed them after some time. They are regular missions except the text says they will help in the war - but I don't know if this is true or not.
 
Since days we raised our influence in TOLUKU with our new player faction Explorer on Tour (EOT). Our government type is democracy and the type of the leading faction Toluku people party (TPP) is communism.

Right now have 58,5% and the TPP has 38,1%. In the tooltip of the galaxy map there is announced elections.... how can this be?
...in the system map the state is still N/A for the system, boom for EOT and N/A for TPP

Do you think this is a bug or do you have any idea?
Screenshots are in German but show what I have written :)

https://uploadix.de/images/2016/07/21/TOLUKU07_21_a.md.jpg
https://uploadix.de/images/2016/07/21/TOLUKU07_21_b.md.jpg

Display bug since 2.0 beta.
 
Yes they are definitely post-2.1, possibly after a later patch, I noticed them after some time. They are regular missions except the text says they will help in the war - but I don't know if this is true or not.

there was a post past-2.1. testing this - non-combat missions had no effect; it's flavour text.
 
Yes they are definitely post-2.1, possibly after a later patch, I noticed them after some time. They are regular missions except the text says they will help in the war - but I don't know if this is true or not.

The mission text now reflects the state, and by observation, so do mission types (largely). So if you are in election, you will get text from the mission giver saying something about elections (in all systems the faction is present in). Same with Boom and War. The types of mission alter slightly - so when at war you get regular missions, plus combat. In election you get regular plus a bunch of data missions (deliver poll data) or retrieval missions (retrieve diplomatic info) and the like. In Boom, you obviously get more trade type missions.

I quite agree with Sentenza; I am not sure how effective these specialised mission types are, or not. Particularly when they pop up in systems the faction is in, but where the war or election is not actually taking place. For example, we have found combat missions to have minimal effect in war - far better to just do the combat zones (although the missions help the pay-out); don't rely on missions alone. Likewise in election, the specialised missions don't seem to be having a significantly different effect to regular missions and/or other methods of raising influence. However, we have not been scientifically testing this stuff; our systems are too well trodden to really attempt proper testing. It is simply observation of the day to day influence change, having knowledge of what we have done, and then trying to deduce general truths from that.
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EDIT
so as goemon said - it is just flavour text. Stick to the established methods - combat actions in war, trade in boom, and so on. Certainly this has served our group well thus far.
 
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Quick question.

Is anyone aware of a way to win a war if there's no CZs? I.e does shipping weapons to the "Seeking Weapons" beacons help those factions (And if so, how does it determine which to give influence to?)

No cz's spawning as per this bugreport, have also reiterated that missions don't help either.\

(Yes, ADS'ed the system and been within 1000ls of every major body)

Bounty hunting is the only true way (unless you're ok to kill clean ships and get yourself wanted). Missions and exploration data will not help.
 
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there was a post past-2.1. testing this - non-combat missions had no effect; it's flavour text.

That said, combat missions don't appear to have an effect either. Case in point being I tested a variety of missions, delivery, combat, salvage, and there was no effect on influence whatsoever. EDIT: Yes, am aware they used to have an effect though.

Reason I could observe this was I never handed in the combat bonds for the ships I killed.

You can observe the missions I ran for 0% influence change in this bugreport: https://forums.frontier.co.uk/showthread.php/273184-Missions-No-effect-on-factions-in-war-state

QA-Mitch commented on my bugreport here: https://forums.frontier.co.uk/showt...Zones-Damoch?p=4260265&viewfull=1#post4260265
Basically verifying interdicting and killing ships for the relevant faction will work. My guess is CZ kills are isolated from the system and "don't count" unless you hand in the bonds.
 
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Deleted member 115407

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My guess is CZ kills are isolated from the system and "don't count" unless you hand in the bonds.

interesting, because the BGS livestream did not draw such a distiction.

Jmanis' guess is the assumption that I'm working off of. But if that's the case, then dying in a CZ (to an NPC) should have no adverse effect for your faction right?
 
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Jmanis' guess is the assumption that I'm working off of. But if that's the case, then dying in a CZ (to an NPC) should have no adverse effect for your faction right?

it anyway wouldn't, because a cmdr is not alligned to a minor faction. or is he after choosing sides?
 

Deleted member 115407

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it anyway wouldn't, because a cmdr is not alligned to a minor faction. or is he after choosing sides?

He is after choosing sides, but only while he's in the instance. If you jump out, you are neutral again. Since the winners and losers in CZ instances can vary widely, and since there is a constant stream of new combatants, my assumption is that CZ kills only count for the BGS when a bond is turned in. That's my guess, but I could be wrong.
 
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interesting, because the BGS livestream did not draw such a distiction.

@sentenza you have a source for MB?
I remember seeing MB saying this in a video and I think it was at about the same time that the tables on states and influence pools were first published. Haven't had a chance to look yet.
Jmanis' guess is the assumption that I'm working off of. But if that's the case, then dying in a CZ (to an NPC) should have no adverse effect for your faction right?
it anyway wouldn't, because a cmdr is not alligned to a minor faction. or is he after choosing sides?
I think you're just an anonymised mercenary who's signed up for the duration. Any actions you take against the foe doesn't seem to be held against you after the conflict ends, unlike when you destroy their ships in a RES.
 

Deleted member 115407

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I remember seeing MB saying this in a video and I think it was at about the same time that the tables on states and influence pools were first published. Haven't had a chance to look yet.


I think you're just an anonymised mercenary who's signed up for the duration. Any actions you take against the foe doesn't seem to be held against you after the conflict ends, unlike when you destroy their ships in a RES.

Yeah, I concur, and as such I don't think that dying in a CG to an NPC pilot counts against the faction's influence.
 
... and since there is a constant stream of new combatants, my assumption is that CZ kills only count for the BGS when a bond is turned in.

not so different to RES, though. and in a RES the basic effect of killing ships of a faction is active (even if it is much smaller than a single bountie transaction). asked in the BGS livestream, they stated "you will have problems to find that number of system security outside of a CZ". well, one could test in a small population system with no traffic, but a local war. i might do that with my second account while hauling to jaques.
 

Deleted member 115407

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not so different to RES, though. and in a RES the basic effect of killing ships of a faction is active (even if it is much smaller than a single bountie transaction). asked in the BGS livestream, they stated "you will have problems to find that number of system security outside of a CZ". well, one could test in a small population system with no traffic, but a local war. i might do that with my second account while hauling to jaques.

Cool, please let us know how it goes. I'd do it in my current CZ, but I'm too invested in the success of my minor faction at the moment.
 

Deleted member 115407

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Now, I don't want to speak too soon, but it appears that the theory is correct -- combat bonds have an effect on influence, CZ losses do not. I say this because despite my many unfortunate deaths yesterday, my faction now has a 5-point lead in the influence game.

Such good progress that I may just try to flip this system.
 
Now, I don't want to speak too soon, but it appears that the theory is correct -- combat bonds have an effect on influence, CZ losses do not. I say this because despite my many unfortunate deaths yesterday, my faction now has a 5-point lead in the influence game.
I think this has always been the case.

My memory may have been at fault: it was probably David Braben in the video confirming this. Can't find it though.
 
i just had a view on the table shown during the BGS livestream - redeem_combatbond does not count against lockdown, while "murder" (=shipkills) counts towards it. but i have never seen a mior faction getting into lockown because of a war happening, so i guess, CZ shipkills don't affect a minor faction like shipkkills outside a CZ.
 
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