As for the Oculus headphones, I also own a pair of Sennheiser HD 380 Pro's and whilst I'm not saying that the Oculus ones match them for sound quality, they are still very good none the less, and I'm quite happy to use those rather than stick the Sennheisers on.
It is all a moot point anyway, as with the Vive you can easily detach the headphones from the Rift and use your own if you so fancy. If you do decide to use your own headphones with whatever HMD, then my personal recommendation is to get a pair of wireless ones, as it really helps to keep cable entanglement down to a minimum, especially with the Vive.
@ Globusdiablo If you're still on the fence and not really chomping at the bit to get into VR, then personally I'd wait for the next round of HMD's or at least wait until early next year to see how things have panned out a bit more. Me, I couldn't wait to try out this first wave of consumer HMD's and it has not disappointed me. That feeling of being there in the game has in fact exceeded my expectations of how it would feel, although you do get used to it after a while and the impact lessens. The tech right now though it has to be said has it's limitations and they become more apparent when the "OMG THIS IS AMAZING!!!" phase starts to wear off. The resolution and visual quality of these VR devices still needs a lot of work. The screen door effect is still a problem on both devices and the resolution means that anything that isn't in your immediate vicinity in the game becomes a bit blurred and fuzzy. In ED for example this is most noticeable when you have say a station or planet targeted in super cruise, the HUD marker for it looks quite bad due to a combo of the SDE and low res.
Despite all that though the current tech still delivers on feeling the scale of things around you and making you feel like you're there and part of it. Taking a ship out in ED in VR for the first time is still an amazing thing. Sitting there IN the cockpit for what feels like the very first time despite all the countless hours you've spent playing it before and then piloting it out the dock and initiating a jump to hyperspace is just so damn cool. The vulnerability you feel sat there in front of your canopy as the whole sky gets sucked around you in a vortex is just awesome. My other favourite VR game right now is Subnautica, which also delivers an amazing sense of scale and vast space. Oh and playing Windlands on my mates Vive for the first time was absolutely terrifying. I suppose the other thing to mention is that right now for both devices there is still little to nothing in the way of proper meaty built from the ground up for VR titles. There are some short but sweet ones out for both, but really the only VR games with any longevity right now are the ones where support has been added into a regular game post release. ED kind of bucks the trend by having had support in from a very early stage. So another good reason to sit on the fence a while longer is to wait for some more substantial games to come out and for development on some of the early access titles to become a bit more fleshed out and rounded.
But if you really must buy one right now then either HMD will give you a good time, just go with the one that tickles your personal preferences.
It is all a moot point anyway, as with the Vive you can easily detach the headphones from the Rift and use your own if you so fancy. If you do decide to use your own headphones with whatever HMD, then my personal recommendation is to get a pair of wireless ones, as it really helps to keep cable entanglement down to a minimum, especially with the Vive.
@ Globusdiablo If you're still on the fence and not really chomping at the bit to get into VR, then personally I'd wait for the next round of HMD's or at least wait until early next year to see how things have panned out a bit more. Me, I couldn't wait to try out this first wave of consumer HMD's and it has not disappointed me. That feeling of being there in the game has in fact exceeded my expectations of how it would feel, although you do get used to it after a while and the impact lessens. The tech right now though it has to be said has it's limitations and they become more apparent when the "OMG THIS IS AMAZING!!!" phase starts to wear off. The resolution and visual quality of these VR devices still needs a lot of work. The screen door effect is still a problem on both devices and the resolution means that anything that isn't in your immediate vicinity in the game becomes a bit blurred and fuzzy. In ED for example this is most noticeable when you have say a station or planet targeted in super cruise, the HUD marker for it looks quite bad due to a combo of the SDE and low res.
Despite all that though the current tech still delivers on feeling the scale of things around you and making you feel like you're there and part of it. Taking a ship out in ED in VR for the first time is still an amazing thing. Sitting there IN the cockpit for what feels like the very first time despite all the countless hours you've spent playing it before and then piloting it out the dock and initiating a jump to hyperspace is just so damn cool. The vulnerability you feel sat there in front of your canopy as the whole sky gets sucked around you in a vortex is just awesome. My other favourite VR game right now is Subnautica, which also delivers an amazing sense of scale and vast space. Oh and playing Windlands on my mates Vive for the first time was absolutely terrifying. I suppose the other thing to mention is that right now for both devices there is still little to nothing in the way of proper meaty built from the ground up for VR titles. There are some short but sweet ones out for both, but really the only VR games with any longevity right now are the ones where support has been added into a regular game post release. ED kind of bucks the trend by having had support in from a very early stage. So another good reason to sit on the fence a while longer is to wait for some more substantial games to come out and for development on some of the early access titles to become a bit more fleshed out and rounded.
But if you really must buy one right now then either HMD will give you a good time, just go with the one that tickles your personal preferences.
Last edited: