dAlexis -
Video 1 - You are firing at the FDL with an all beam load out, the ship is likely using Mirrored Surface Composite. Look how fast you drop it's shields, once you get to the hull it is different story. A mix of Energy & Kinetic weapons would have solved your issue. Energy for shields, Kinetic for Hull.
The video also confirms my earlier thought's on your PIP management, your WEP Capacitor is drained, you are getting your butt kicked with only 1 or 2 PIPS in SYS. If that was a PvP situation you would have been dead in under a minute. There is no cheating in that first video, just a misunderstanding of your ship and the opponent's ships capabilities.
Video 2 - Sorry but no other way to put it, your combat ability and PIP management is terrible, those beams are doing you no favors, at some points you have 1 PIP in shields when under fire.
[eaten by mice]
First of all - sorry too, but it's strange 4 me indeed, that you are threating these videos as
combat videos. Maybe you are right about my flight possibilities, I will not loose my sleep due to this,

however I am using pips more often in real combat.
BUT! So smart pilot should understand, that the videos are not combat, but
MEASUREMENT videos. These videos are taken not to show my abilities, which are, maybe, poor, but to
measure AI strenght. Because I am understnding something in testing (doing this in real life), all videos were taken from the beginning to see the full picture and avoid any suspect of cutting only "needed" parts using PlaysTV client.
About 1st video: Please, ask yourself, how can I measure my hull crashing speed w\o loosing a shield? (ASP video) Was doing something like my real tactics (escaple, and load the shields& weapons >3km from target) but it was more difficult, than real combat - at least 1 enemy should be lest after shield dropping. But was done well, due to police - only 2% of hull crashed, crashing speed taken
About 2nd video - was planning to take a video of turrets fire with full WEP bank, and escape. Nothing other.
Additional remarks:
1. "Very maybe"

, you are right, that my pips management is poor, but it's strange to hear it from you after advice of the build, do not require this management at all

Do not remember, was it from you, or from other men, writing about "more challenges" in th new patch. This challenge now contains huge pile of self-targeting rockets, and pressing fire with 4 sys pips. Nothing else. It previous patch it was much more challenging to find a balance between greed, firepower and defence, Python can fight with 3 pulses, 2 multicannons, shield& thrusters "A-1", but now hull crashing speed & weapons strenght now is awful. Prevbiously pulses were enough, now beams must be...
2. About 2nd video - you wrote about mirroring armour. By the way, how much energy should mirror this armour!? 25, 35, 50% - possibly.
But I threat as a cheat mirroring ALL in nearly quarter of minute! Maybe, I am getting grumpy old man, but I want to see the reults of my exact fire in undefended target. Maybe, 50% of normal result, but the result, not nothing!
3. About mixing weapons. From common sense you are right, but I was testing this on Anaconda. With 4-2-2 multicannons and 3-3-3 beams. Belive me, that the result often was THE SAME, as in 2nd video. Changed 2 4th beam - much better. Maybe, these armour were kinetic and mirroring at the same time.
I do not like this patch, because somebody decided to use rockets and nothing else.
What shoul be improved, from my viewpoint:
1. Special armour shoul be effective no more, than 50% - not 100%, as now.
2. OK, let elites be engineered, but police scanner should give a report, which things are engineered, or complete report os modules. Just 2 understand, is it able 2 be beaten, or not.
3. Hull crashing speed should be aligned, and pulse lasers neede 2 be restored.
4. Something needed 2 be done with federal AI ships. Will try to capture measurement video about theese.