Shame on you, Alderius, for letting mere financial dealings sway your principles.
I used to think that - until yesterday.
We've recently expanded into a system with two outposts, one of which is controlled by the local pirate group. This faction is in a perpetual cycle of CW with another faction that is blocking our progress.
Putting principles aside
for a noble cause, I boldly joined the Anarchists in their struggle to gain nothing at all and to lull them into a false sense of security.
Dear reader, my cunning plan worked and they fell into my trap. Just as I was about to log off I received a message to say that I had gone up in their estimation and my personal reputation with them had increased, something that I would only have expected had I been doing similar blood work in a RES. (To be honest, this may have happened in the past, it's just that nobody actually told us how well we were doing - apart from those wanted criminals who take the time out while they are dying to tell us what a good fight we fight.)
The damage I caused will raise the influence level of the Anarchists which, under FD's published rules, should be taken only from the foe. As we all know, Influence points leak in and out of conflicts and we don't know is this is a bug or as designed because FD's response to a bug report (three weeks ago, but I've only just seen it) is to ask for screenshots(!) so the devs can investigate to see if this is a bug or working as intended. AARRGGHH!!!! Perhaps anyone with any evidence could kindly post it here:
https://forums.frontier.co.uk/showthread.php/256589-Influence-points-extracted-from-conflicts.
For anyone who thinks this is TL;DR (and I'm feeling that way myself): Actions in conflict zones are reflected in both personal and factional influence levels.