No more that if you were called Gus with a perchant for Archery would you be called Asp-Arrow-Gus.........*Tumbleweed*I ask you:
If I choose to fly an Asp, and be a pirate, would this make me an Asp Bandit?
No more that if you were called Gus with a perchant for Archery would you be called Asp-Arrow-Gus.........*Tumbleweed*I ask you:
If I choose to fly an Asp, and be a pirate, would this make me an Asp Bandit?
This is the danger if things continue to go badly with Star Citizen.
It's certainly fair to say those that live on the cutting edge should expect to get cut, but as others have said the best way to avoid the scenario you worry about is to provide a positive message about how to be a good backer. Here are some ideas I don't think have been mentioned yet:
- Demand a clear, concise vision upfront that tells you what you'll get. ED's vision only made sense if you knew the history, but did the job: "Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy."
- Demand really early deliverables. Chaos Reborn made an excellent start here, releasing a prototype game before the Kickstarter was even finished
- Stretch goals are fine, but don't let them set stretch goals for more than double their original goal. I haven't followed Double Fine Adventure that closely, but I believe this really hurt them
- Finally, Star Citizen may yet show the value of demanding transparency. If they show us their bug graph, I expect people will be far more understanding of the process (and more able to provide feedback)
No more that if you were called Gus with a perchant for Archery would you be called Asp-Arrow-Gus.........*Tumbleweed*![]()
Veni vidi lolled
Hopefully they'll get the bugs sorted out quickly. However, as I have always maintained, it's clear there has been more time spent on "fluff" than core code, and that's kind of sad.
Hehe. Playing the new "Pong" machine in the pub on a Sunday lunchtime with my dad when I was about 7 while trying to hold onto a lucky dip bag! All downhill from there!I've just noticed you're '1st Generation Gamer' Tag. If it means what I think it means, I think I'll also incorporate it into my next (more serious) signature. Nice touch.
Hehe. Playing the new "Pong" machine in the pub on a Sunday with my dad when I was 7 while trying to hold onto a lucky dip bag! All downhill from there!![]()
I fear CIG still have a big problem with expectations. There are many posts on their forums along the lines of, "Hey guys take your time, great job. I don't mind waiting a few more days."
I'm thinking - it's going to be more than a few more days mate... Will they still be so patient if that becomes weeks and months?...
There are some who think that what is said in chatroll isn't true so I'll say it here, we plan on having Arena Commander released in days, not weeks. We are working very hard to get this out as soon as possible. We hope that by showing you the bug reports that you can see exactly what we are working on and the progress we are making.
We sincerely appreciate your patience.
I must say that Mr Brookes' tight-lipped, "it's ready when it's ready" approach increasingly looks like genius.
*Tips hat*Looks like I'll be joining you with proudly displaying that tag.
Hehe. Playing the new "Pong" machine in the pub on a Sunday lunchtime with my dad when I was about 7 while trying to hold onto a lucky dip bag! All downhill from there!![]()
I heard SC was going for the more cinematic approach to their game style. Unfortunately it looks like they also applied that to their project management as well by attempting at a dramatic cinematic cliffhanger ending with their release timing. Hoping to cut the correct wire with 2 seconds on the clock doesn't work in real life and relying on it being alright on the night doesn't help either.
I really hope they learn from this and really tighten up their project management so they can start hitting milestones while not dishing out over-optermistic info.
Its more annoying that there was no indication of issues in Wingmans Hanger shortly before the delay than the actual delay itself. Good project management would have had this flagged well in advance with the Go, No-Go done the week before.
From what I gleaned from the various videos and fora, the vandal horde thing was meant to be an original and innovative single player experience.
That approach is much easier to take when you don't have hundreds of thousands of backers. Not saying that CIG couldn't have done it. But the more people clamouring for information, the harder that decision becomes.