There won't be any Storage in this update

Or just do the sane thing and add them all into the BGS commodity tables. That's it. That's actually all virtually anyone was asking. Just make a commodity, a commodity. In the commodity market.

Sorted.

All of these crazy ideas and it's just "add them where they should be".

Indeed...that's another thing. Check the description for Modular Terminals - it says they're "ubiquitous", yet they're rare as hens' teeth and you can't buy them anywhere. Either FD are banking on gamers not knowing what "ubiquitous" means, or somebody screwed up.
 
This is so hilarious it makes me cry. Conflating traveling 200lyr to fetch 2 tons of commodities with "interesting and engaging gameplay" that "lazy players" will avoid.

Travelling around the bubble few hundred lyrs to every commodity market so that you won't have to do it for a long while again? What's the point of the commodities then?
Why not just put everything from everywhere in one place so you won't have to waste your precious time?

Hang on, if they stock those things, then they already went "places to get them", didn't they ?
Also, whichever storage system they might come up with wouldn't have to be unlimited or available at every station.
And what's "lazy" about storing items for later use ?
That's called logistics and pre-planning, pretty much as "blaze your own trail" as it gets.

When i started doing missions after the commodities were introduced, i found i had like 30 of them without even paying attention in my 40 cargo hold mission Asp. I just sold them all, and i never had any problems getting them later when i needed them, while going from engineer to engineer and from station to station checking their mission board. I even had like 15 modified embedded firmware just from doing missions (while people are complaining they did 100 base assaults and got none). I got so many commodities/very rare mats/data from missions i hardly needed to actively go searching for them (except FSD range ones). You just need to learn the recipes and the commodities/mats to know if you will need/keep it or just skip it for a while. This way my engineers are tier5, the only one i didnt even unlock yet is Bris Dekker, not because i dont have commodities/mats, but because CZs are bugged for me, getting black screens when some ship explodes.

Going mining in a cutter and hoarding 500 tons of osmium so you won't have to go do it ever again is like i just said, hoarding. And later you will complain about the game having no depth because you are unable (or don't want) to diversify your gameplay.

Edit: and yes, i upgraded my FDL and Corvette jumping from engineer to engineer with commodities in my hold (but not before i upgraded their FSD tho). ProTip: get a cargo hold on the ship you are about to upgrade, switch to a 40 lyr jump Asp or something, go get the commodities you want, get back to your ship, switch them and then start your journey.
 
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Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.

To be clear:

We haven't removed commodities!

Please don't sell all your hard earned commodities...

Hi Mike,

Is there a reason the commodities that aren't listed aren't all just added to the BGS commodities tables so we can just go buy commodities since they are commodities?

I'm sort of scratching my head here a bit as to why barely half the required commodities, aren't actually available for sale at commodity markets.

Is this intentional or simply missed??

- - - - - Additional Content Posted / Auto Merge - - - - -

Over an hour later, and i'm still laughing at this comment.

I mean heaven forfend we could just go to an appropriate commodity market to buy a commodity. Oh frontier.
 
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.

To be clear:

We haven't removed commodities!

Please don't sell all your hard earned commodities...

Most people, me included believed it was the case when the sheet was released... I think you can expect a lot of "feedback" for the next update.
 
Because someone misinterprets, it's not automatically ED's fault. The notes were quite clear to my mind.
Well apparently many people misenterpreted the spread     then.....
If I have to show something to a 3 mil of people (Big number) I make sure that is really clear what I have to say.

Humans make mistakes.... but from a Company that own his fortune to the trust of people this is simply not acceptable. To me...
 
Having to fly around the bubble for hundreds of hours hoping to get enough materials of the kind you need for a couple of wheel-of-fortune tries is bad enough. Having to do it with a hold partially filled with pirate magnets is terrible. I've been having a break from the game pretty much since engineers went live and I don't see any reason to return any time soon to be honest.

You can ignore engineers for now and still have fun in the game.
Eventually FD will come up with a solution I believe.
 
You can ignore engineers for now and still have fun in the game.
Eventually FD will come up with a solution I believe.
Yes if you do exploration or if you are a trader and play solo/private .... but if you are a pirate or you do pvp.... your are screwd, unless you like to loose time...
 
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.

To be clear:

We haven't removed commodities!

Please don't sell all your hard earned commodities...

You must be aware that the commodity requirement makes it relatively easy to modify All-Purpose ships like the Cobra/Asp/Python/Anaconda/Cutter. Meanwhile upgrading any small ship or combat ship is an excruciating logistical nightmare without storage.

This feels like yet another seemingly arbitrary design choice that favors larger ships and non-specialist ships.

Why do small ships/modules need the same amount of ingredients as a larger ship? That doesn't make intuitive sense, nor balance sense.
 
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Presumably we can expect some sort of Storage with the next update in that case???

I was thinking as a stop gap measure every player could be entitled to a single ship (Cobra?) that can parked in a station and used as commodity store. Even a Sidewinder would be a massive help. And for bonus points allow modules to be stored as cargo. :)
 
You can ignore engineers for now and still have fun in the game.
Eventually FD will come up with a solution I believe.

yes as a consumer my free time will not be spent on ED ...other competing products will get my time now and i will not look back at ED until they get there      together
 
Yes if you do exploration or if you are a trader and play solo/private .... but if you are a pirate or you do pvp.... your are screwd, unless you like to loose time...

Yes it will restrict what you can do. I agree.
But getting involved in the engineers part of the game currently restricts what you can do also.
Because you most likely won't engage in PvP with a ship that is build to carry engineers commodities for example.
Very few PVP minded people will use Vipers, Vultures or FDL with cargo holds for PvP purposes:).
 
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Good to hear clarification on the issue. Bad to hear that there is no end in sight to this game killing travesty :( 2.1 could have been a great update, but its things like this that completely ruin it.
 
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.

To be clear:

We haven't removed commodities!

Please don't sell all your hard earned commodities...

Personally I never thought you had. Well done for spotting this thread and jumping in tho!

Oh, and to be clear:

We need commodity (and module) storage!

But you knew that right? :D
 
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yes as a consumer my free time will not be spent on ED ...other competing products will get my time now and i will not look back at ED until they get there      together

What competing product do you have in mind?

I play other games for sure. Many of them.
But there currently is no real competition for ED I know off.
ED is a truly unique product. NMS (not yet released) will be fun, but also a very different experience.
 
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Yes it will restrict what you can do. I agree.
But getting involved in the engineers part of the game currently restricts what you can do also.
Because you most likely won't engage in PvP with a ship that is build to carry engineers commodities for example.
Very few PVP minded people will use Vipers, Vultures or FDL with cargo holds:).
I personally use a Courier in pvp, because the heat weapons etc, I want to limit the damges and loss of moneywith big ship, but if Im around with my anaconda gathering materials for example, If I want to go back fighting I cant, unless i drop all the cargo. This is simply stupid, bad programming or whatever you want to call it.
Plus simply is more evident that FD dont pley his own game!!!!
Example, The Code ED streaming of last week, EL was not aware of many problems that existed for month here in game....
It is unacceptable from a Company like FD.
 
Its not clear enough Mike, can you use a bigger font please? [haha]

Can I propose a new phrase?


"Bigging up the font after the message has gone awry."


Even the expression "material changes" is open to being misconstrued. :)


Do all you chaps at FD have a background in GCHQ Code and Cipher department? Talk about encoded emissions!
 
Let me tell you what happens if you implement storage. People will make stocks on magnetic emitter coils, osmium or whatever else commodity. They won't have to actively play and go places to get them. They are lazy and they are hoarders. Dumbing everything down (when some of us already have all engineer tier5 unlocked and ships upgraded) is already enough. Please consider to never implement storage for commodities (yes for modules). Thanks.

A reasonable alternative would be a storage limit in any given item of say... no more than 50 of a given commodity (I chose 50 as the highest amount I have seen needed for something, but that could be per item as well so max 20 for some, max 50 for others... etc. I'm more along the line of 'if they can give you 4 as a payment you can store 20')
Would limit stockpile and allow the player to store as needed.

Idea number 2) Add a "Storage ID" so only the original character that stored the item can 'open' the item again. That would keep ANY commodity that has been "Self Storage" useless to other players as well, so no trading them.
 
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