I used to like exploring; even flew all the way out to the Eta Carina nebula in a cobra. I guess I was expecting too much, because after about the hundredth white star I was falling out of my chair from sheer boredom. There was nothing new or interesting out there. Just a red place, which to be fair, LOOKED different, but changed absolutely nothing for me.
The competitiveness of exploration stems from the finite; once everything's been named, half the point of 'exploring' disappears. Would-be explorers know this, so they rush to be the first just to avoid being left out. We tell ourselves this won't happen in any reasonable amount of time, but we also thought it was supposed to take a long time to get an expensive ship like the anaconda--look how well THAT notion held up...
If the galaxy was a little more alive, with some forms of actual events and changes to the universe, exploring would be much more of an adventure. Comets, meteor showers, stars going nova, unusual gravitic occurrences, SOMETHING other than the stationary universe we have now would make exploring much more fun on it's own merits, rather than just for the reward of naming something or getting credits. When exploring is so predictable that you can strip your ship of everything but a scanner and a scoop and never have a single problem, I have to claim there's room for improvement. The Enterprise's voyages weren't interesting because of how many places they went to; they were interesting because of the challenges the crew ran into, the situations they found themselves in, and the puzzles they had to solve. Their preparedness was constantly tested; in ED, if you have fuel, a jump range, and scanners, bravo--you're an explorer. Yippee. *lazily throws confetti*
I just wish it asked more of us and provided a few surprises in return.