UAs, Barnacles and other mysteries Thread 8 - The Canonn

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http://imgur.com/a/5pcPi

check out this image i have labelled to convince people the bottom section can be decoded
the .|. is equivelant to the circle in the box on the voyager disc. Its a reference to what you should see first when decoded.

I was looking at that first bottom section you've highlighted in blue, just yesterday, and thought it looked significant somehow, too. You've brought it out well there.
 
Reposting from 4am tin foil...I was looking closely at the images Rizal posted on page 1. Either something is missing / ill-defined at present, or some of this needs to be written off as noise:

Sorry for the crudeness of the sketch, it was late! Does anyone have any suggestions about these highlighted areas?

https://drive.google.com/open?id=0B8...DdkRjNRQ1Z1Y2M


I increasingly think we're missing something significant in the image. But until that can be confirmed or refuted, I'm considering what elements are merely sound artifacts (no pun intended), and what is genuinely part of the message. And the dark green circled area in the top right - I assume it is noise, but it is very distinctively shaped noise...
 
We believe yes - that it's to do with the bog-standard audio you hear from one when it just floats there - with the howl, and chitter.

The supposition is that there's something there we've not heard yet because it was not possible to keep one alive long enough to hear whatever was contained within.

Now we just need another UP to confirm that.


... and other's have stated that this is just a change to fix a problem where the probe would pop before the normal sound of whale whines and such was fully played to the end.
I wouldn't put much in to it tbh.

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Add "frontpage with summary" in the title of this thread ? : )

.. also, while im here ..

While on my way to the restaurant at the end of the universe, we heard "NHE Cargo secure. On route to designated co-ordinates for orbital testing. " on space pirate radio 4.
It seems NPCs know more than we do...
Designated Coordinates might be just a filler but, makes me wonder, can any such data be retrieved by scanning the ships carrying UPs?
and Orbital Testing seems to me like the most important tip in there, and along with whatever NHE means, is likely the main reason to put that comm chatter there in the first place (or its just a way for players to track the right convoys and im overthinking it as usual..
I cant wait for the next breadcrumb, this is just not enough data or not enough context to put that in for my brain, so after disproving all my ideas i end up posting the silliest questions that i cant test by myself so i can get some sleep lol..

Well played FD, well played ..


don't give up!


This is why I am suggesting to search POIs on landable planets in systems which Fed military UP convoys are going to. Since they are chattering about orbital testing I am thinking that we might find Fed wrecks with UPs lying around in the POIs.
 
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Ok, Prepare the tin hat...

There is imagery under the circle to be decoded. There is a line at around 900 Hz dividing the signal into 6 panels. The bottom left panel is a big version of the symbol at the top left of the circle. This is to confirm you have decoded it correctly when youy do.

The sphere itself is instructions to decode the bottom 3 panels. The top right symbol says you need to curve the imagery in the bottom panels.
The sphere gives a frequency range in which the area of the spectograph needs to be warped into the shape of a sphere the radial line indicates the centre

You need to take the unlogarithmic spectograph of that section and warp it to the shape of a sphere marked by the diagram. When you do the bottom left panel resolves into a large .|. symbol. The bottom middle panel has the message.

What frequencies? Well the sphere is marked in the bottom left quadrant at 210 and 240 degrees this corresponds to the X axis of 0.33 and 0.66 seconds
The diameter opf the circle is 1.6 seconds - corresponding to 16khz so the frequency range is 333 Hz to 666 Hz

All we have to do is export the image to a photo editor and begin warping those frequencies into a shape consistent with the marked section of the sphere
and walah - problem solved!

If this turns out to be true and solves the puzzle then hats off to you sir.

On a other note, FD should be ashamed.

There's levels of puzzles and levels of third party software that can encourage all players to get involved. This however is aimed at the experts only.

We should not need specialist skills to unlock puzzles in games.

People with specialist skills should not feel like they're at work when they're playing a game.

I don't know what FD were planning on here but talk about splitting the player base.

If this does turn out to be the solution I for one will be boycotting any further "puzzles" that require third party tools.

I hope it isn't the answer, and the answer is much easier, so I can eat my words....
 
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... and other's have stated that this is just a change to fix a problem where the probe would pop before the normal sound of whale whines and such was fully played to the end.
I wouldn't put much in to it tbh.

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This is why I am suggesting to search POIs on landable planets in systems which Fed military UP convoys are going to. Since they are chattering about orbital testing I am thinking that we might find Fed wrecks with UPs lying around in the POIs.
Thanks. It looks like we could do with another UP to listen to. I should be able to spend an hour or two at some point this weekend looking for one near Ross 47, so I'll see what I can find. Good luck with your planetary search.
 
... and other's have stated that this is just a change to fix a problem where the probe would pop before the normal sound of whale whines and such was fully played to the end.
I wouldn't put much in to it tbh.

Not convinced about that.

A sound continuing to play after an object had expired wouldn't be fixed by shortening the periods between repetitions in its audio. It would also not be limited to one single object - that'd be an audio engine bug requiring a code fix.

Plus, shortening to 6mins length doesn't fix the same 'bug' if you'd scooped it early, or if the probe had been knocked, taking some health away from it, causing it to expire more quickly.

Also I haven't seen any evidence that that was an actual bug - i.e. where a UP had expired or been scooped and its sound had continued to play afterwards.

So, until we get a new cut of UP audio from 100% to near 0% lifespan I'm personally treating it as potentially significant.
 
If this turns out to be true and solves the puzzle then hats off to you sir.

On a other note, FD should be ashamed.

There's levels of puzzles and levels of third party software that can encourage all players to get involved. This however is aimed at the experts only.

We should not need specialist skills to unlock puzzles in games.

People with specialist skills should not feel like they're at work when they're playing a game.

I don't know what FD were planning on here but talk about splitting the player base.

If this does turn out to be the solution I for one will be boycotting any further "puzzles" that require third party tools.

I hope it isn't the answer, and the answer is much easier, so I can eat my words....


I agree, if this is the answer it discourages me from taking any further part in this story arc.
 
Not convinced about that.

A sound continuing to play after an object had expired wouldn't be fixed by shortening the periods between repetitions in its audio. It would also not be limited to one single object - that'd be an audio engine bug requiring a code fix.

Plus, shortening to 6mins length doesn't fix the same 'bug' if you'd scooped it early, or if the probe had been knocked, taking some health away from it, causing it to expire more quickly.

Also I haven't seen any evidence that that was an actual bug - i.e. where a UP had expired or been scooped and its sound had continued to play afterwards.

So, until we get a new cut of UP audio from 100% to near 0% lifespan I'm personally treating it as potentially significant.

First order of the day... get an UP.
Still haven't tried my suggestion I see so what is yours? Where will we find free floaters? Be precise and not speculative... my suggestion is precise ;-)
 
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If this turns out to be true and solves the puzzle then hats off to you sir.

On a other note, FD should be ashamed.

There's levels of puzzles and levels of third party software that can encourage all players to get involved. This however is aimed at the experts only.

We should not need specialist skills to unlock puzzles in games.

People with specialist skills should not feel like they're at work when they're playing a game.

I don't know what FD were planning on here but talk about splitting the player base.

If this does turn out to be the solution I for one will be boycotting any further "puzzles" that require third party tools.

I hope it isn't the answer, and the answer is much easier, so I can eat my words....

I agree, if this is the answer it discourages me from taking any further part in this story arc.

I completely disagree. These puzzles should not be solvable by every singular person but only as a community bringing their skills and ideas together.

Solving the imagery is well beyond my skill set but I was able to join in on the hunt for the barnacles, which was a purely in-game exploration mission. It is also possible that, right now, we lesser-skilled players could be out in the game hunting the supposed 'free-floating' Unknown Probes that are out there, thus furthering the reach of our research capabilities.

If all you want is to solve a puzzle and be the guy that gets the ''congrats!'' when it's done then this isn't the avenue you should personally pursue. Instead, go and involve yourself in the more practical applications of exploration, like I do.

Equality is not a community being perfectly equal and capable. It is about offering what you have to the collective to make us all, as a sort of hive mind, far better than we are alone.
 
Reposting from 4am tin foil...I was looking closely at the images Rizal posted on page 1. Either something is missing / ill-defined at present, or some of this needs to be written off as noise:

Sorry for the crudeness of the sketch, it was late! Does anyone have any suggestions about these highlighted areas?

https://drive.google.com/open?id=0B8...DdkRjNRQ1Z1Y2M


I increasingly think we're missing something significant in the image. But until that can be confirmed or refuted, I'm considering what elements are merely sound artifacts (no pun intended), and what is genuinely part of the message. And the dark green circled area in the top right - I assume it is noise, but it is very distinctively shaped noise...

Everyone but an certifiable loon will agree that the right hand side is just "echo" of the main image
The left hand side isnt and is still a mystery. Many have called for more and better recordings, or for the area to be examined with other tools, but that requires more UP to experiment with. So go get em !
 
Hello everyone,

I bring good news today! I would first like to thank the FDev support team for finally agreeing that the second probe I had was indeed lost to a scooping bug with the SRV on the surface of Merope 5 C, thanks to a second video I made explaining point by point how the probe was lost instead of destroyed, and why it was entirely not my fault (comparing footage and sound of an Unknown Artefact getting destroyed versus the loss of the Unknown Probe I had recorded).

As a thank you, the support team did not return one but TWO (2) Unknown Probes to me (the first had been lost to what I believe to be a shield clipping bug, but I only had audio to prove it). I will now resume experiments and do a few things with both before giving one back to a Canonn member.

I am still taking requests via PM so, if you have an experiment in mind, feel free to message me and I'll see what I can do!
 
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