UAs, Barnacles and other mysteries Thread 8 - The Canonn

Status
Thread Closed: Not open for further replies.
This was already done in the previous megathread, no?

The first howl/purr sequence is:

- - - - - - - -
- - - - - - - - -

That would be:

|--||-|--||--|--|

You could break it up into three, with two left over:

|-- ||- |-- ||- -|- -|

That'd be:

Normals, (no match), Normals, (no match), Arc, (no match)

In binary the sequence would be:

100 110 100 110 010 01

4 6 4 6 2 1

Or all together

79,049

:(

But if we reverse Hi and low symbols:

|-- ||- |-- ||- -|- -|
becomes
-|| --| -|| --| |-| |-

so, apart from the |-| we have more matches... and the last, incomplete, could go on after next howl.
Or, If I remember well, there were purrs hidden over the howls we should listen carefully...
 
Last edited:
Middle of the day here and I am loving it. I can't solve anything but the sound is so wonderful to listen to. Though I worry their music is alluring to me, as though I were a small fish and this were an Angler Fish's lamp.

The bay bridge horns just started up ... I may have made a noise myself
 
If I remember correctly, three same in a row were never heard. I mean --- or |||, I'm almost sure about that.

The audio has many different components, and I might be listening for the wrong thing.... but at 2:12 there are 3 tones that I'd put down as '---' (3 high).
 
To me, a solution has to be 100%, or nothing... I gave up on this particular match, but that doesn't mean you or others shouldn't try!

As for me. It MUST be 100%. However, not being able to listen to the recording myself, I can only rely on what others are listening.
Anyway, good work!
 
while i am in the elephant nebula (trying to find some local fruits)
i saw this on the sky

jp5puax.png


i think it's a very suspicious group of stars, i know it's the ngc 7822 nebula... should i go to investigate ?
 
From one developer to another, that actually makes a lot of sense. Do you think I didn't get the audio because I was perhaps a little too far from the probe?

from a developer to another that doesn't make sense. in-game objects are isolated class instances with their own code state machines.

the only reason this would happen is if the flag/trigger/whatever is in the player and not in the UA/UP. which makes even more sense considering only the player honking is getting the sound, but I honestly don't think this is the case.
 
So are there any active/intact barnacles left?

I was at Witch Head Sector LC-V C2-10 A 4 which was intact until Wed evening... and then that was the end of that one...

What do you think happened to the one I was at to make it switch to damaged?
 
Last edited:
from a developer to another that doesn't make sense. in-game objects are isolated class instances with their own code state machines.

the only reason this would happen is if the flag/trigger/whatever is in the player and not in the UA/UP. which makes even more sense considering only the player honking is getting the sound, but I honestly don't think this is the case.

Well, I did any kind of test with UP and UA together, and I found too many evidences of what seems just a bug.
Anyway, Mhyre, if you want to report it with your evidences, we'll wait for FD reply.

PS: even if they are isolated instances, they surely share at least one class they are subclassing. And being them soooo similar, I bet they share more than one ;)
Anyway we're becoming too technical for my taste :D
 
Last edited:
I playing with the Image putting it on Shapes like spheres und add heightmaps, but I have a problem to upload the images. I ve been always told, it´s an invalid file[sad]

Whist the forums look like they will let you upload, they won't. That feature was disabled a long time ago. You need to upload externally, to say imgur our Photobucket and then link to it.
 
The altitude for a geostationary orbit around Merope 5c should be 30435km, not 357km.

You took into account using Merope 5Cs gravity and not earths right? Have a bit of time and will go at it now.

I can tell you that that is wrong straight away.

EDIT: HAD a bit of time darn it.
 
Last edited:
So are there any active/intact barnacles left?

I was at Witch Head Sector LC-V C2-10 A 4 which was intact until Wed evening... and then that was the end of that one...

What do you think happened to the one I was at to make it switch to damaged?

Merope 5C (-26.3515 -156.4056) was surprisingly intact when i logged in there 30 mins ago (solo mode).
It was destroyed the last time i arrived there and logged out there in solo.
 
Last edited:
You took into account using Merope 5Cs gravity and not earths right? Have a bit of time and will go at it now.

I can tell you that that is wrong straight away.

EDIT: HAD a bit of time darn it.

Was going to ask the same thing. Been following the convo between you guys. I believe 5c is .18G
 
Last edited:
So are there any active/intact barnacles left?
I was at Witch Head Sector LC-V C2-10 A 4 which was intact until Wed evening... and then that was the end of that one...
What do you think happened to the one I was at to make it switch to damaged?

CG victims? Last time watched it was near 6000to in under 24hours ....
Seems a very,very little more attractive as a mining CG with only one (rare) material and next limpets are near as 21.000 Ly's to buy.
 
Last edited:
Hello everyone again,

I spent quite a few hours doing fresh audio recordings of the Unknown Probe in various locations last night. I will be exporting and uploading all my audio for everyone to download shortly.

BUT FIRST!
I made a discovery last night. It seems that the Unknown Probe gets triggered in the presence of an Unknown Artefact that has received a signal from a Discovery Scanner.

The procedure is as follow:
1) Find a free floating Unknown Artefact (haven't tried with a scooped artefact, my hold was already full with two probes).
2) Use the (Advanced) Discovery Scanner around the Unknown Artefact.
3) Release the Unknown Probe.

The Unknown Probe will then release the EMP, reproducing the same effect as the regular EMP (disabling the HUD), however no audio is heard inside the ship. I have tried it several times, and no audio ever came through that way. I have tried a few different ways to trigger the EMP again, but it seems that the Unknown Artefact relays the signal of the Discovery Scanner to the Unknown Probe whenever it shows up (though quite poorly since no audio is heard). Scooping and releasing the Unknown Probe again does not trigger the effect, meaning you need to use the discovery scanner and then release the probe.

I have tried to use the discovery scanner then release the probe without the presence of an artefact, and the effect did not come up. Is this a bug, or a real discovery? Watch the video and decide!

https://www.youtube.com/watch?v=YC8JVkREFys

I have also uploaded 10 minutes of the Unknown Probe on the surface of Merope 5 C. It seems to sing rapidly on the surface, "crying" every 50 seconds or so. I also recorded the free floating Unknown Artefact for 10 minutes after an Unknown Probe has been triggered close to it. Both videos below:

https://www.youtube.com/watch?v=eNtUIfeQPIw
https://www.youtube.com/watch?v=7jcBNagdZ3U

Enjoy!

Sorry, can't rep you again; +1 virtual rep!
 
from a developer to another that doesn't make sense. in-game objects are isolated class instances with their own code state machines.

the only reason this would happen is if the flag/trigger/whatever is in the player and not in the UA/UP. which makes even more sense considering only the player honking is getting the sound, but I honestly don't think this is the case.

Well, I did any kind of test with UP and UA together, and I found too many evidences of what seems just a bug.
Anyway, Mhyre, if you want to report it with your evidences, we'll wait for FD reply.

PS: even if they are isolated instances, they surely share at least one class they are subclassing. And being them soooo similar, I bet they share more than one ;)
Anyway we're becoming too technical for my taste :D

What if the variable/flag belongs to the global instance (as in shared environment)? I'm thinking that's the case simply because one player can release the probe and another player use the ADS to trigger the EMP.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom