Elite has no respect for people's time.

I love elite, best space sim and maybe best computer game ever and i have been playing them since the atari space shuttle simulator.
I dont like the engineers, but that will not doubt sort it self out when the engineers mods become available for credits just like everything else in the game.
 
If what I said to you is lost on you, then you do not understand how games work and more importantly that this game is not set up to accommodate a full on competitive environment.
This game will never be considered "competitive" like other games are.
See "Engineers"...see "Instancing"...and so many other things.
You may try and play it in a competitive manner but when it comes down to it, it's not how it was designed and there will be problems.
P2P basically.

It is entirely possible that I play the game under a completely different mindset that you do though.
:)

*blankstare*

I'm not sure if you're pulling my leg or if you really haven't read my post history. I'll presume that you're pulling my leg, in which case, well played good sir, very funny ;)

If you're serious about all this, then I think I'll stop talking, you're very strange.
 
A relatively eloquent and impassioned "I quit" thread, but an "I quit" thread nonetheless.

A pity for the OP, but the truth is that this game simply isn't for everybody. And I know some people take that as an insult, but it's not. It's a simple fact backed up by the sheer number of polarising threads on this very forum, and is as true today after months of development as it was on day one. Just as it will no doubt continue to be true, to one degree or another, over the lifetime of the game. That's just the nature of the beast.

ED is slow paced, heavy on repetition and random chance. Even the most arguably exiting and immediate aspect -- combat -- is tempered by the need to fly back to a station to restock, or to "grind" for cash or modifications. The whole experience ultimately is, as the great William Shatner once said, "A colossal waste of time."

But it can also be incredibly beautiful, immersive, relaxing, even inspiring. If I find myself with a spare hour at the end of a busy day I can find something productive to do, or a more intense or "rewarding" game to play, and run the risk of stressing myself out even more. Or I can hop into my FAS and run a couple of low-key missions, or fire up my explorer account and scan a few virtual star systems while catching up on a podcast or some as yet unlistened music.

It suits me. I doesn't suit everybody. I'm not sure any game of this scale could. I hope for the OP's sake that as ED develops it offers more of what he wants or, if it doesn't, that he finds an alternative that does.
 
i dont think its a lack of respect for peoples time

its simply that if things were to take less time to do people might actually see what they are playing and the lack of actual things to do or accomplish in the game

this is why you see people quitting and being told they played 200 hours so the game must be good.
and amazingly it works,even FD has used this excuse to hype the game.

and nobody says the obvious..it can take an hour to get from A to B or an hour to mine 1 chunk etc

turning the simplest of tasks into a pile inducing time sink seems to equate to a good gaming experience for some.


It feels to me it suffers from teh modern malaise of MMO gaming - everything must be a 'grind and collect to get a thing'. Why are game designers so focused on dressing up this simple mechanic? It's not just Elite that's fallen into that rut, but many online games have.

Along with that though, Elite also suffers from having a grand backdrop to play against, but it's like a vast empty stage. Ultimately, there just isn't very much to do. And no real reasons to do any of it. It feels like a bunch of disconnected mechanics that lack any real depth and don't really provide any sense of achievement. Sure, I can achieve things, but they all stand alone. They don't layer together to make my game experience richer as I go along, making me feel my time investment into the game has no ultimate meaning.

It's a sandbox, sure. But even minecraft lets me build my castles in the sky. Eve online lets me build an empire. Elite just says, here's a bunch of stuff, give each one a go. All you will have to show for it in the end are credits. And ships you can use to.. get credits.

I backed the game when the kickstarter was going. I played for a while, and thought.. hey there's potential here. But I got bored quickly, so I left it for a long time. I came back recently and.. pfft, it's still basically the same simple game. Get credits to get ships to get credits to get ships. Oh, and there aren't many ships of varying roles. And there's not much equipment. The ways you can influence the universe don't inspire me because ultimately not much changes.

I hoped Elite would become the all consuming game experience that say, Eve has been for me. - when I started playing Eve it felt like the game I dreamed of when playing the original BBC Elite. But really, the only way I can enjoy it is to not expect much of it, and instead treat it as a relaxing little ditty that is fun to dip into when you get the itch, but it doesn't take long to scratch it and be done with it again for a while. I have no impetus to spend a lot of time here.

And it's design is broken in such a lot of ways. And it's stull buggy as hell. It's a shame.

So yeah :/ disappointed in that it isn't what I hoped for, but enjoyable enough for what it actually is - A casual space shooter / trader you can dip in and out of, but nothing here to really get your teeth into.

Ok, thats my 2p
 
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Interesting to see i am not the only one who have stopped playing the game because of the "time spend vs feeling of progress" thing.
 
*blankstare*

I'm not sure if you're pulling my leg or if you really haven't read my post history. I'll presume that you're pulling my leg, in which case, well played good sir, very funny ;)

If you're serious about all this, then I think I'll stop talking, you're very strange.

Well damn, I didn't know that i should have to go through anyone's post history to unlock the inner secrets of how their mind works.
So, do you want to just do the forum thing or do you have any other hoops I should jump through, because you're special?
 
It feels to me it suffers from teh modern malaise of MMO gaming - everything must be a 'grind and collect to get a thing'. Why are game designers so focused on dressing up this simple mechanic? It's not just Elite that's fallen into that rut, but many online games have.

It's a sandbox, sure. But even minecraft lets me build my castles in the sky. Eve online lets me build an empire. Elite just says, here's a bunch of stuff, give each one a go. All you will have to show for it in the end are credits. And ships you can use to.. get credits.

I backed the game when the kickstarter was going. I played for a while, and thought.. hey there's potential here. But I got bored quickly, so I left it for a long time. I came back recently and.. pfft, it's still basically the same simple game.

I hoped Elite would become the all consuming game experience that say, Eve has been for me. - when I started playing Eve it felt like the game I dreamed of when playing the original BBC Elite.

I've got over a billion credits and my latest project is a planetary landing Eagle. It jumps almost 30LY, is hyper-agile, can go 550+ m/s and can land literally everywhere. Its not about credits, or having expensive ships. Its about figuring out what you want to do with a ship and being creative. Thats the whole point of a sandbox. As for 'no real changes' and 'eve does it better': Elite was always billed, from the very first day, as 'having the experiences of being one small space-pilot in a huge galaxy'. It has a fantastic flight model, lots of ship and great ways to modify them. You cannot build an empire. Eve, on the other hand, is a space-empire-building-spreadsheet. There is no flight model at all, but people have told me its awesome to be an accountant there. Cool, to each his own. But complaining that you dont get to shape the galaxy or build space bases is akin to complaining flying spaceships in EvE is boring as heck. You want to fly a spaceship? Play Elite. You want to build an empire? Play EvE. You want to explore planetary flora&fauna? Play NMS. Just dont confuse the three and you'll be fine.
 
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if anyone wants a nice shiny cutter to keep them in the game check out what i discovered earlier by chance whilst playing!...ill copy and paste what i posted in another thread thats gonna die lol


forgive my spelling mistakes and grammar,im not charles ens

i have found a lovely quick ranking thing going with the empire....go to shu babassi (i think lol) then go to the outpost there called roberts mines.

get 19 data delivery missions (this is how i did it) then you need to refresh the board until one of the empire factions has a good charity mission,i.e 500k along with another data delivery one.

as you are on 19 missions what you do is accept the charity but dont do it,then go to accept the delivery one....it wont let you as its full..(you must do it in this order)..then hand in the charity one...then quickly go and accept the delivery one again......it will come up with some error thing and start loading the mission board again.

all the same missions will appear including the 500k one you just handed in.

rince and repeat

all without leaving the station,and once you found that MB with the 2 missions i have mentioned then there is no mode refreshing done....just repeat the process for as long as you can handle it.

im currently at 70% count with empire...not far now

next couple of nights that cutter will be mine

enjoy lads;)


oh and before anyone starts whining at me.......i love it lol,saves me grinding for a year for something i can afford 10 of or more
 
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Well damn, I didn't know that i should have to go through anyone's post history to unlock the inner secrets of how their mind works.
So, do you want to just do the forum thing or do you have any other hoops I should jump through, because you're special?

It's not about knowing how my mind works, but if you even took a cursory look at my post history you'd know that I've extensive network topology experience and qualifications (it's even in my profile for the sake of avoidance of doubt). Like I said, you're very strange indeed. You seem to take sensible statements and turn them into very not sensible ones, even contradicting yourself in different posts, so I don't think I'll keep this line of discussion going, I like my sanity far too much for that.

- - - - - Additional Content Posted / Auto Merge - - - - -

I've got over a billion credits and my latest project is a planetary landing Eagle. It jumps almost 30LY, is hyper-agile, can go 550+ m/s and can land literally everywhere. Its not about credits, or having expensive ships. Its about figuring out what you want to do with a ship and being creative. Thats the whole point of a sandbox...

My teeth grate a little every time someone uses the word sandbox in conjunction with Elite. Elite -isn't- a sandbox. There's relatively little freedom in Elite, you can't build things or create things. You can't destroy things that won't respawn or replace them with new things. You can't permanently alter the galaxy in a way the designers can't predict or foresee. You can't exert permanent effects on the market. The only permanent influence you exert *is on your ship*. That is not a sandbox. That is being plonked into the middle of space with a ship and being told "fly about and do stuff", but with a very limited definition of what "stuff" is.
 
thatfuzzytiger...

I agree with you this game is not a sandbox to me......the grand theft auto series is a sandbox.

I used to dream when a computer could generate a living breathing city and provide a video game in said environment...for me gta III on ps2 was my first 3d taste of a city..it took my breath away.

years on and GTA V still does it for me to this day....I can spend ages actually taking in the sights and watching peeps lol...its that detailed..(even better in VR)

in my mind ED has a lot of work to do to be considered what I call a sandbox......not enough game mechanics....at its simplist form it is a point and click txt adventure with pretty graphics set in space.

how can FD change this into a sandbox?
 
I can't think of any other pursuit that yields so little for the time you invest.

I'd like to play more Elite; the ships are amazing and they sound and feel great.

However, that's not enough. I just can't justify spending hours looking for random named materials for random engineers, or trying broken missions, or broken powerplay, or driving around on bleak planets.

There are two places I know I can go to have fun; RESs and Conflict Zones. Wait, three; nav beacons. Because I know what I'm signing up for; I arrive, I fight for as long as I like, I go. But I've been playing Elite for over a thousand hours now, and you know what? I'm bored of these.

Since I bought the game nearly two years ago, FD has added nothing that entertains me save a few extra ships. Everything else they've added, I've tried to enjoy, but the game is so mean spirited and makes it so damn hard to get any enjoyment out of. I have a lot of things to do in my "free time", and try as I might (and I try pretty         hard, people) I just can't justify spending the time on Elite when spending it any other way, any other way, is more enjoyable and productive.

Yes, I know. It's Elite Dangerous. It doesn't hold your hand or anything, it's a living Galaxy. But it has to offer enough enjoyment from time spent playing it to justify doing so, which, I'm sorry, I'm now aware that it simply does not.(this is subjective, of course, it simply does not for me - but my requirements are quite low compared to most gamers, and I'm lucky enough to have more time than many to spend playing).

FD are madly creating an amazing universe but they've forgotten that they need to make it something people want to spend time with. Scale and numbers mean nothing by themselves; you have to let people experience it in a way that they enjoy. You might argue that they're crafting the world's most amazing space sim, and that to expect a more "enjoyable" experience is at odds with the core of what Elite is.

And that's a fine argument. Unless you want to people to actually PLAY IT.

Elite is so damn disrespectful of people's time. So. Disrespectful. Doing anything takes so much time. SO much time spent "playing" is literally watching clocks count; distances, drives charging, fuel gauges charging, whatever. Elite always comes down to time, it's what the game asks of you, punishes you with, accidentally demands of you with it's archaic idiosyncrasies. And I can no longer justify this time because it is simply not enjoyable enough. I have other games that are just more rewarding to spend time with, not to mention other non-screen based pursuits.

Clearly I've had enough of Elite and need to take a very long break. But you know, I have no great hope that the game will ever become something that appeals to me, now that I understand why it is I feel I can't play it. I think it will never embrace the fact that people want to enjoy it, I think FD are locked on a crazy path and do not understand that their game is terribly neglecting the human element. Since I first bought it, they have spent so much time and effort on it yet added so, so very little that I actually enjoy.

And so it is with heavy heart that this Elite rated commander, who has spent so long playing this game, must condemn Elite, having realized it for what it is and knowing deep down that he can never justify the time to spend on something so cold, mean and boring when there are so much better things to do.

I'm sorry for the rant, please understand it comes from love.

Elite. You MUST learn to respect people's time. You. Must.


Seconded, grinding is a poor substitute for deep emergent gameplay. Let's wait and see what Frontier has to show at Gamescom.
 
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Yesterday I started from the "Acawar"-System to Merope with my Vulture (15ly jumprange). I wanted to serve and protect innocent explorers! :cool: fully motivated

After 30 minutes I fell asleep :D I thought then, no I want to make it and I want to enjoy the beautiful Systems of the Pleiades Nebula. After 45 Jumps my fuel was nearly empty and I was in a System who had 2 Stars but the nearest one wasnt a fuelable one so I had to Supercruise for 10 to 15 minutes to the next Star who were, god bless, fuelable [big grin].

After my journey of 1 hour 30 minutes I docked at the Obsidian Starport and logged off and went to bed :)

I love the reality in and around ED but for some things it would be cool when you had alternatives ways.
 
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the amount of times I have fallen asleep playing this game is unreal....especially in supercruise...sat there waiting to hit destination....the sound of the engines whirring...makes me sleepy.

I see why some peeps resort to Netflix whilst exploring and other monotomous activitys.

game should not be like that.....a video game should be "attention grabbing"
 
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And yet, if FD made the rewards come quicker, the complaints would be based around how quickly people got things, maxed out everything, and now have nothing left to do.

+1
I am of the firm opinion that no matter what FD does, or doesn't do, the forum here would still be filled with complainers.

I don't get how people continuously think FD has to wipe their little behinds. That if FD is not paying attention to their complaints then ED is "doomed" and "doesn't get" game design.

If you like it play. If you don't move on to something else. If you have an idea for improvement present it in a logical, clear, and non-hysterical format. I think the whole ED concept is lost on the "modern" gamer.
 
the amount of times I have fallen asleep playing this game is unreal....especially in supercruise...sat there waiting to hit destination....the sound of the engines whirring...makes me sleepy.

I see why some peeps resort to Netflix whilst exploring and other monotomous activitys.

game should not be like that.....a video game should be "attention grabbing"

But how do you do that while making space still feel big? FD try by adding interdictions and we all know the response when the rate is increased...
 
But how do you do that while making space still feel big? FD try by adding interdictions and we all know the response when the rate is increased...

well I think a good idea would be to introduce obstacles whilst travelling in SC,like a debris field or asteroids....anything that gives a sense of "not being empty"
 
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thatfuzzytiger...

I agree with you this game is not a sandbox to me......the grand theft auto series is a sandbox.

I used to dream when a computer could generate a living breathing city and provide a video game in said environment...for me gta III on ps2 was my first 3d taste of a city..it took my breath away.

years on and GTA V still does it for me to this day....I can spend ages actually taking in the sights and watching peeps lol...its that detailed..(even better in VR)

in my mind ED has a lot of work to do to be considered what I call a sandbox......not enough game mechanics....at its simplist form it is a point and click txt adventure with pretty graphics set in space.

how can FD change this into a sandbox?

GTA isnt a sandbox any more than ED is, or GTA is as much of a sandbox as ED is, choose one of those.

Minecraft is about as true a sandbox game as you can get, in the truest sense of the word.
 
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2.1 made me launch game almost everyday since last launch in late Feb 2016.
I don't mind to grind a little.
There is no competition in this game. No hall of fame. No achievements.
You don't need to have all the stuff just NOW to play casual.
You are not intended to upgrade all your fracking fleet in a week.

How dare you talk about engineers "grind", you who've made a faction rank and CR grindfest to get Vette\Cutter? Oh wait, it was "DONATE 4060cr" missions and "Robigo Runs"...
 
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