NMS vs ED

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Why do so many people have to make everything VS something?

They are both games. Enjoy whichever you like best. There's not really any competition between them - even if you somehow get to the "sales figures" as some form of competition, only the very poorest gamers can't afford to buy both.
 
This is like trying to compare ARMA and Call of Duty. It's like comparing 2001 and Star Wars. It's like comparing American Italian food to Italian Italian food. They're all good at what they do, but they're not doing the same thing.

Are you trying to suggest Elite Dangerous is in the same bracket as ARMA? Maybe when it has a proper economy and a proper crafting system and allows for proper planetary landing (and not just barren airless rocks). ARMA accurately simulates windage, air resistance, drop and the coriolis effect on bullets, ED is definitely not in -that- zone ;)
 
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Why do so many people have to make everything VS something?

They are both games. Enjoy whichever you like best. There's not really any competition between them - even if you somehow get to the "sales figures" as some form of competition, only the very poorest gamers can't afford to buy both.

Just human nature I suppose. Some people have strong opinions on things and feel the need to publicly validate their own opinion...however that is supposed to work. [squeeeee]
 
Yeah, I just saw Jenner put a lid on the other thread, I'll have to move my post over. Joy >.>

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On Grind - It's a bit of a mix, some areas are bad (Plutonium grinding because every time you want to take off from a planet your ship is going to chow down on it like there's no tomorrow), Carbon is a lot "nicer" than people think it is, because Carbon is used in everything and is found in all flora, you basically mine three trees and you're set for a good hour or so of wandering. Thanium9 is ironically, ludicrously simple to get in bulk, just fly off planet and smash up a few asteroids, and you've enough pulse drive fuel to last you for every planet in that solar system and change, plus some leftovers for isotope recharges on other equipment. Once you get the hang of "What is where" it's no more than 20-30 sec out of your walking routine to fuel up and then you can go about your business. Now Warp Cells are another matter, those are a bit of a pain in the backside, being a multistage prep (you need carbon to make suspension fluid, fluid plus something else for electron vapour, then electron vapour plus plutonium for antimatter, and finally antimatter plus another mineral for the warp cores, but you only need a warp core for jumping from star system to star system).

If you find a broadcast transmitter that needs hack modules to get into, use it, you may find a drop pod location which in turn gives you inventory upgrades for your suit, or health upgrades - both good things.

Grinding money is easy, really, just point ship at nearest big shiny rock, land, hollow it out, rinse and repeat, you'll have hundreds of thousands of units in under half an hour, you can even work faster if you have a good multitool and aren't afraid of shooting up sentinels, as their drops can be farmed in quick succession for around 11,000 units for 20 seconds of shootybang.

600k nets you an okay ship, 1.5m will net you a rather -good- ship for reference. Divide that by 10 for the multitools, they sit between 50 and 100k depending on quality and number of slots, a few might be higher, but not seen them yet.

So what does NMS get wrong?

A bit, the universe is all proc gen, and that makes it all feel like mush, or vanilla in the end. You'll fly to amazing planets but after a while you'll be in a rote routine of 'Find POI's > Shake them down for tech and loot > Refill material banks > Trade out valuables for units > Scan lifeforms > Get the hefty unit bonus for planetary completion > Move on' , some of them really are jawdroppingly beautiful, some of them are just -bad-, unfortunately being all RNG it means you can spend a fair number of planets which are "Arsecrack middle of nowhere" until you get a really trippy one.

NPC's are strictly ED level, they're talking heads with not much to say, sometimes they'll offer you multiple choice situations, with various outcomes. You'll also get mini choose your own adventure bits, with success and failure outcomes. Learning their language word by word however is a really neat feature, fumbling through their dictionary and slowly improving your translation is a nice touch.

Space flight is "Okay" at best, it's ED on a gamepad, but with no option for a HOTAS, probably for the best because the AI ain't great, it'll do a good enough job of roughing you up but as long as you're remotely accurate you'll shred them. With a better ship you'll chew through opposing ships for breakfast, lunch and dinner. For the console crowd they'll offer a passable challenge, for a seasoned ED pilot, no, you'll make a laughing stock of them. However, anyone who says that the flight zones are strictly limited is lying, you have full space flight once out of atmo, and you have supercruise between locations. So that part checks the box.

What does it get right? The experience.

ED has the flight model, but is undermined by the rest of the game. NMS perfectly captures the idea of exploring strange and distant worlds, and the thrill of being able to go from land to space to another planet all without even pausing for a second. When NMS works, and that's not always the case, but when it works, the illusion it provides is something to behold. The feeling of just being able to get in your ship, lift off and head for the stars without even needing to pause for thought is an addictive one. *THAT* is where NMS scores highly, THAT is where NMS has one over on ED in a big way.

(Oh, and as a minor footnote, when the servers buckled under the load? I could keep playing, and I didn't even get a warning message, let's see Elite Dangerous manage *that*)
 
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One advantage of ED over NMS, and one I appreciate a lot, is that it runs on my computer. Apparantly the NMS min systems are false, both CPU (needs SSE4.2) and GPU (needs OpenGL4.5). In my case, the CPU doesn't qualify. Cant comment on the gameplay, but I have to say I am a bit surprised by the rendering distance on pc, the streams I saw had the 'dithering pop-in' at 15 meter or so, which is pretty... nostalgic. Will try again in the winter.

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Space flight is "Okay" at best, it's ED on a gamepad

Really? You compare ED on XB as pretty much the same depth of flight mechanics as NMS? :S
 
(Oh, and as a minor footnote, when the servers buckled under the load? I could keep playing, and I didn't even get a warning message, let's see Elite Dangerous manage *that*)

I'm pretty sure NMS has no matchmaking servers and only needs a internet connection to submit your discoveries, you could have unplugged the network cable and kept playing.
 
Before NMS released I thought that it looked about as much like ED as Skyrim does. Now that I've had a chance to play it, I feel even more strongly that that's the case. Nothing wrong with it, the comparison is just silly.

Yeah; I get the impression Elite is for people who like NASA and astronomy and a real galaxy environment.

NMS seems like a game for people who like RPG solo like the Skyrim's of the world.

That does make comparison pretty much impossible... nothing wrong at all. I actually played Skyrim a whole lot.

Great game.
 
Yeah; I get the impression Elite is for people who like NASA and astronomy and a real galaxy environment.

NMS seems like a game for people who like RPG solo like the Skyrim's of the world.

That does make comparison pretty much impossible... nothing wrong at all. I actually played Skyrim a whole lot.

Great game.

I love both Astronomy and Skyrim :D Maybe that's why the 2 games I ever played the longest are indeed Skyrim and Astronomy, ahem, ED.

But I get your meaning. NMS and ED are far too different in both focus and form to be subjected to any serious straight comparison.
 
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Really? You compare ED on XB as pretty much the same depth of flight mechanics as NMS? :S

Yes I do, because functionally they're no different, they're equally bad. This is coming from someone who uses a full on HOTAS setup when running flight sims, so anything below full HOTAS control is eqivalent to soaking food in ketchup and vinegar and being told "EAT IT". To me Elite Dangerous on an Xbox Controller and NMS on a controller are both terrible. If you're using a controller to fly with on a daily basis, you have my deepest condolences.
 
I can agree with that. I've only managed to gather some carbon and blow up one of those flying things before getting killed - I just cannot deal with these console controller things :(

Simply unpleasant to play a FPS style game on. I'll probably pick up the PC version and give this one to the GF.
 
Why do so many people have to make everything VS something?

They are both games. Enjoy whichever you like best. There's not really any competition between them - even if you somehow get to the "sales figures" as some form of competition, only the very poorest gamers can't afford to buy both.

Because ppl on the forum are worried that NMS will take players away from ED. And it will. It will take away a lot of our explorers. They can land on planets that aren't just dusty moons and interact with those those planets and the life forms there.
 
Right now, for me, its become more of a "Morrowind vs E: D" situation. The former was on sale on Steam.....so couldn't resist having a stab at a game I hadn't played in over a decade. Big mistake, as now it is majorly eating into my E: D time-even though they are both completely different games! Curse you, Bethesda :p.

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Because ppl on the forum are worried that NMS will take players away from ED. And it will. It will take away a lot of our explorers. They can land on planets that aren't just dusty moons and interact with those those planets and the life forms there.
You mean planets that look all cartoony and hyper colourized? No thanks. If I want that, I will just drop some acid before playing E: D.
 
I can agree with that. I've only managed to gather some carbon and blow up one of those flying things before getting killed - I just cannot deal with these console controller things :(

Simply unpleasant to play a FPS style game on. I'll probably pick up the PC version and give this one to the GF.

People never believe me. "Oh you can play a first person shooter on a gamepad"

No. No you cannot. It's like trying to do surgery with boxing gloves on, it's going to end up messy and with a dead patient. Use the right tool for the job. When flying imaginary planes or spaceships, you have a flight stick, or optimally a full HOTAS and pedal rig. When you're sniping fools, you use a mouse, one with good DPI and good click response (none of that mushy nonsense) and a mechanical keyboard (ergo or normal, whatever works best for you). When you want to play casual stuff on the sofa, THEN YOU USE THE CONTROLLER.

Gah.
 
Because ppl on the forum are worried that NMS will take players away from ED. And it will. It will take away a lot of our explorers. They can land on planets that aren't just dusty moons and interact with those those planets and the life forms there.

You mean explorers that are to believed in NMS to be "The first" on the planet, while a giant space station hovers over it, some building with npcs sitting their and trying to trade, while wings of ships fly over your head...
You are totally the first, noone was ever here...ignore the giant ships in orbit...

Explorations is something special because you hope to find something worth to discover.
Yes it gives the explorer a bit more tools, but discovery is abundant.
Surviving is really meaningless, dying not even bad. Go to your grave at get your stuff.

If you explore in ED outside the bubble, you get a bit more tense, carefull and paranoid. Your survival depends on you not getting cought between stars or running out of fuel. And IF you die, your discovering is void.

NMS - > Much progress less achievment in exploration
ED - Much achievment less progress in exploration
 
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Because ppl on the forum are worried that NMS will take players away from ED. And it will. It will take away a lot of our explorers. They can land on planets that aren't just dusty moons and interact with those those planets and the life forms there.
And it doesn't work for me because it's not immersive. The cartoony graphics have the effect of emphasizing you're playing a game. It wouldn't resonate.

I'd not have the same experience of being in NMS' Beagle Point for instance. In ED's Beagle Point you can imagine being at the other side of the galaxy and seeing the entire milky way in one shot.

I'll wait and see what the reviews say before trying it out.
 
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People never believe me. "Oh you can play a first person shooter on a gamepad"

No. No you cannot. It's like trying to do surgery with boxing gloves on, it's going to end up messy and with a dead patient. Use the right tool for the job. When flying imaginary planes or spaceships, you have a flight stick, or optimally a full HOTAS and pedal rig. When you're sniping fools, you use a mouse, one with good DPI and good click response (none of that mushy nonsense) and a mechanical keyboard (ergo or normal, whatever works best for you). When you want to play casual stuff on the sofa, THEN YOU USE THE CONTROLLER.

Gah.

I feel the same about HOTAS, its an immersion thing and a sub par controller vs mouse and keyboard. Fun but meh...

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And it doesn't work for me because it's not immersive. The cartoony graphics have the effect of emphasizing you're playing a game. It wouldn't resonate.


I'd not have the same experience of being in NMS' Beagle Point for instance. In ED's Beagle Point you can imagine being at the other side of the galaxy and seeing the entire milky way in one shot.
I'll wait and see what the reviews say before trying it out.
Give it a shot on Steam you can get a refund if you play under 2 hours.
 
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