I'd ask if you knew what the word corroboration means, but it must be getting close to your clocking off time by now.
I'm sure it's being refactored as we speak.
as CIG doesn't use CGI apparently.
CIG is CGI after you have been drinking
SoulShot with some PTU 2.5h game session.
https://www.youtube.com/watch?v=MVv-6_NBcd4
That would be assuming that anyone would take something a stranger or is "sources" say seriously.
I wonder, will this be what will be facing those Twitch streamers who will be showing off the "game" at Gamescom this week? A barely functional as it is game that is virtually unplayable due to glacial frame rates and a constant stream of bugs and glitches?
WTFOsaurus continues to suffer for the cause of Star Citizen....
https://www.twitch.tv/wtfosaurus/v/83785565
It gets so bad for him that he has to log into the just-as-broken 2.4 patch iteration, just to get to play the game slightly more smoothly.
It's still just as boring, buggy and sterile, but at least the frame rate is a tad better... but only because hardly anyone else was on 2.4 therefore keeping the servers from slowing to a crawl!
So how's this game going to handle 1000 players simultaneously when it can barely deal with 16 players running around in it?
The Twitch thing is clever; that way the streamers take the flak for the state of the live game, in streams hardly anyone will probably watch, while Roberts holds court in front of some glossy, pre-recorded tech demos for the benefit of the gaming press.
Your last five posts have been nothing but listing issues that people are already well aware of. The game is in development; there are going to be issues. If you are going to invest so much energy on the game surely you would be better off adding something of value to the conversation?
Your last five posts have been nothing but listing issues that people are already well aware of. The game is in development; there are going to be issues. If you are going to invest so much energy on the game surely you would be better off adding something of value to the conversation?
Your last five posts have been nothing but listing issues that people are already well aware of. The game is in development; there are going to be issues. If you are going to invest so much energy on the game surely you would be better off adding something of value to the conversation?