UAs, Barnacles and other mysteries Thread 8 - The Canonn

Status
Thread Closed: Not open for further replies.
have you ever hidden an easter egg for a child, then watched them run around the garden in circles for 30 minutes, getting more and more frustrated? Seriously, you give hints. Unless you're sadistic.


my thoughts that if you had children your ARE sadistic
 
yeah, I'm done with looking at boulders on 5C. Unless we get anything more concrete (no pun intended) there is no point running over the same old stuff week after week. Dead ends and wild geese chases.

pay attention FOOL, they are not boulders, they are prObelisks
[squeeeee]
 
nah, having driven past around a million of them, i can say with complete certainly that they are rocks. boulders. pebbles. chippings. shards. chunks. sand. dust. zzzzzzz
 
Wow, we really over thought what the image meant. In about 5 hours you can have a 'wild' Unknown Probe of your own! This will allow you to capture/honk a wild unknown probe. Check the *edit* orbit position of Merope 5C and the right hand side of the image. You want to be in orbit above the large crater (the huge one) when Merope in the in top arc of it's orbit around Merope 5. This is when and where you will be able to find a 'wild' Unknown Probe. *edit*

This also puts to rest the question of which probe is most advanced, the Unknown Artifact I believe. The Unknown Probe has to return to send data due to short range communications. This also answers the question as to how to obtain UPs more efficiently and in the wild. Also answers why the probe points at Merope and function/purpose. We know where it reports back, but I wonder to what in Merope 5C and why.

Addtionally, in pane 2 that is a crude image of the Unknown Probe sending the transmission. All three panes explained and all fit or agree with all of MBs posts about what, why and and that it would make sense of where to find them AFTER the fact.

http://i.imgur.com/aksIiOY.jpg



again not decoded the entire message. try again.
 
It was meant for a community to solve, not any one person.

What you lack in metal skill you can make for in active, physical, in-game exploration.

OR you don't have to be involved at all. All of these are fine.


to the Un-initiated/intelligent/motivated its all Magic........ and some magicians, **shudder**, like clowns **double shudder**....need I say more?
 
ok, can we just admit we're stuck? We're just going over old stuff now. Fact is, we have no idea where to go or look. it's not "logical", because we've tried most of the logical stuff (and most of the tinfoil stuff").

Agreed. Early on in the thread MB said a few of us were getting close. Since then we've had loads more theories, some "logical", some just conjecture, some with no way for us to really investigate in-game (e.g. all this stuff about "may be the barnacles are baby thargoids/mutated humans/biological weapons/something else" that while a nice idea, is not something we can test and prove/disprove in-game)

Ideally we need a more structured place where everyone can put in their theories and then we can disprove/prove them one by one in a structured way - google spreadsheet would do, a dedicated sub-forum with a thread-per-theory would be best where we can mark thread titles with "[UNPROVEN]" or "[DISPROVEN]" etc.

I think there is good stuff here getting lost in the noise!
 
yeah, about 4 years to do an Astrophysics degree, another 2 years doing various Sound Engineer/Physics courses, and then about 4 years working on it :D

this is part of the problem imo. the people working for Frontier are some of the best educated/clever people in the UK. It shows in the game. BUT that is also a problem. A puzzle that might make perfect sense to them, might seem easy, isn't for the other 99% of us.

Frontier, when designing puzzles in future, keep the following in mind: Imagine the people in the Rovers Return solving it. If you can't imagine them solving it, then it's probably not solvable by mere mortals.

careful, I got set on fire for criticising the smarties..............but SOME of the burn was deserved

- - - - - Additional Content Posted / Auto Merge - - - - -

(slightly off topic)

We need someone like the lady in the trailer for "Arrival" : https://www.youtube.com/watch?v=tFMo3UJ4B4g


whoooo...aren,t trailers exciting!
 
I'm not criticising the smarties though. I mean, I could design a puzzle based on the ultraviolet optical wavelengths of nebula emissions 500 years ago, which would be very clever puzzle, but about 2 people in the world would probably work it out so it's pointless in a "game that normal people play in an evening while drinking a beer after work". You can be TOO clever. And yeah, the solution would be obvious in hindsight. Much like Gravity is obvious in hindsight... still took us 10 thousand years for someone to work it out though :/
 
I'm not criticising the smarties though. I mean, I could design a puzzle based on the ultraviolet optical wavelengths of nebula emissions 500 years ago, which would be very clever puzzle, but about 2 people in the world would probably work it out so it's pointless in a "game that normal people play in an evening while drinking a beer after work". You can be TOO clever. And yeah, the solution would be obvious in hindsight. Much like Gravity is obvious in hindsight... still took us 10 thousand years for someone to work it out though :/

Yeah agreed on this.

Not sure if they went too far with this one after the "easy solve" for the morse-code one... either that or we are *all* missing something trivial.
 
ok, so, basically there are 3 areas where general signals spawn: close to a bodhi, in a shipping lane or in deep space.

If floating UPs are in any any of these areas it doesn't matter how far you travel in supercruise, you are in deep space already. The only one that is a bit different is being close to a body, as some signals only spawn when in close to certain type of body, e.g. satellites.

if the UP is not spawning in a general area and in spawning in a more specific location we just can't find it because we are missing clues, it will be like trying to find the voyagers without knowing what system are they in, what distance or what direction.

I'm looking for floating UPs in general signal spawning areas.

I was firmly of the opinion that Deep Space is Deep Space regardless of distance from anything else. But my recent ventures out into Deep Deep Space in Merope has made me change my mind. I had a UA on board, so was regularly interdicted by Pirates until I got a LONG way out, at which point is virtually stopped happening. IMHO, Deep Space is more than just 1 simple spawn table. What varies the spawn table is totally unknown to me, and probably unknowable.
 
I was firmly of the opinion that Deep Space is Deep Space regardless of distance from anything else. But my recent ventures out into Deep Deep Space in Merope has made me change my mind. I had a UA on board, so was regularly interdicted by Pirates until I got a LONG way out, at which point is virtually stopped happening. IMHO, Deep Space is more than just 1 simple spawn table. What varies the spawn table is totally unknown to me, and probably unknowable.

As it may concern, but I assume only FD can give a hint on this, ship population and signals are totally unrelated even if they could use the same system information to operate, there is no relation between them. We are talking about signals, but I understand your point.

EditeD: At most, the ship population code uses signals to spawn ships, sometimes really in a very unfortunate way, e.g. spawning police ships from a distress call where a pilot is stranded or attacked by pirates, what I'm supposed to think that happened there..
 
Last edited:
fcwo2Yb.jpg




Yes its not formatted properly. but as you can see there are more messages or icons which havent been deciphered in the message (including a sideways pointing Y which wasnt shown before and another glyph -|| ), yes this spectrogram has been worked on a lot.. perhaps we need to think about decoding those before jumping off to conclusions about the main one aka the planet symbol.
 
Last edited:
Solid conclusion - pointing to Merope 5C only matters in the Merope system, therefore the Merope system is important.
UAs and UPs are 'space-based' so searching the planets is probably the wrong thing, and Merope 5C has probably been searched more than any other planet, so I think that avenue is stale.

But, there's not that much to the Merope system and it's been searched to death - I'm struggling to see where something could be in space in that system that wouldn't have been found already.
Asteroid belts get ignored, but I'm sure that means some people have specifically checked them in Merope system.
Rings are vast places to hide things but that's needle in a needle-stack searching again.

I've given up on the image because I think it'll only make sense after the fact, so basically we've still got no clue and a massive noise to signal ratio (including this post).

MB actually said earlier on, in this thread, that some had got very close to solving this. But I don't think it was followed up on and everyone now seems to be chasing free floating UPs instead.

It looks like it will just get resolved automatically by a Galnet post as we get closer to the next season. Overthinking (by myself included) pretty much killed this.

I gave up long ago and am now focusing on the Formidine Rift, as it is far more accessible and has a chance of success.

UAs and UPs may be "Space-based", but that doesn't say they have to be used in space only; remember the second half of that MB hint clearly implied other aspects of the puzzle are surface-based. The UP EMP pulse is clearly a tool that can be used on the surface.

UP Test 29 has still not been done, & to my mind the diagram clearly points to the small crater with peak inside the large crater on Merope5C, with numbered instructions of what to do & where. So who has a UP at present & why has this test been bypassed?
 
On the scan image, with the circle, quadrants, icons, trying to decode it in various ways.

The issue is the more I look and the more I try to interpret it, there just doesn't seem to be enough data there for anything meaningful.

It's like trying to find something where someone says A, B, C, D and up, down, left, right.

The data being provided seems so GENERIC that you just feel data is missing.
 
At most, the ship population code uses signals to spawn ships, sometimes really in a very unfortunate way, e.g. spawning police ships from a distress call where a pilot is stranded or attacked by pirates, what I'm supposed to think that happened there..

I think spawning will be initiated by two(three) factors: area Ur in -> near planets/suns OC, Navpoint, hiplane, deepspace etc.
each having a probability matrix for the different types of spawn (and then another set for spawn objekt selection, like ship, convoy, UA etc.),
second a gaussian probability distribution with increasing distance (e.g. how far of vector of shiplane, from central body etc.).
Given the rapid drop in probability beyond the 2 sigma point, together with the fact that volume expands with the cube of radius (to that spawnpoint)
gives U quite a narrow border until where spawns related to that point appear. Thats why U in deep-space exploration (more then ~1000-1200 LY out of the bubble)
encounter exploded Explorers and their data-cans only, as their appearance is hooked to a star-system in general?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom