The Star Citizen Thread v5

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I don't think you really understand the mentality of a "Goon". They are there to disrupt the status quo. And SC is like EVE in one way, the use jump points to get to different sectors or star systems. If the goonies get control of those choke points with a fleet of cheap starter ships, it won't matter what you are flying. They'll just kamikaze right into you and not even care about the bounty on their heads. That's one thing EVE has over SC, no ramming. EVE requires time to train skills and loot/buy gear. SC requires little more than a ship and an ability to fly it into something. And when a goonie gets high in bounty he'll just die to a goon mate, thus fueling the goon swarm.

What makes this game so attractive to the masses is also it's greatest exploitable weakness.

Erm...there are no chokepoints in that respect. Instancing means you are more likely not to see a fleet attempting to blockade a point than clear space.
 
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Erm...there are no chokepoints in that respect. Instancing means you are more likely not to see a fleet attempting to blockade a point than clear space.

I am not up there with Goonology, I still think of Spike Milligan and co, but if Star Citizens Economy is what is was planned to be, it wont matter, as there will be player owned economic nodes, and sufficient damage could to don't the to 9:1 NPC, to cause a headache for the Player Orgs owning the Economic nodes.

I assume that is how once asserts dominance, by economic means in the long run, damage the nodes, cut production, make the LITI on the big org ships take ages to replaced, them, and then kill them one by one.

No need to a blockade of all instances to kill them all at one.
 
It's not about additions to flight input, it's the continuous polishing of the flight model to make the best use of 6DOF in space.

It certainly is one of the best, polished, flight models out there.

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regarding goons and what not...... Last time i looked, SC was going to have a PvE slider which would work in hi sec space, but in lawless space would be ignored so you would be in elites equivalent of "open" if in lawless space.

however someone else has told me that more recently CIG have talked about PvE servers where you can meet no one if you choose, or just a specific set of players if you want. is this latter part true? if so for me that is fab news.

I bought into SC knowing about the slider and knowing that parts of the game i would be forced to play which whoever the game puts me in with, so i am not going to go over their and whine about it..... I bought it with my eyes open and more fool me if i have an issue with it.

that being said, IF CIG had choosed to add different match making options like Elite has, this game will have gone from an "ok, worth the money for S42 and everything else a bonus" to, potentially my 2nd favourite game (next to ED of course ;) )

thanks
 
regarding goons and what not...... Last time i looked, SC was going to have a PvE slider which would work in hi sec space, but in lawless space would be ignored so you would be in elites equivalent of "open" if in lawless space.

however someone else has told me that more recently CIG have talked about PvE servers where you can meet no one if you choose, or just a specific set of players if you want. is this latter part true? if so for me that is fab news.

I bought into SC knowing about the slider and knowing that parts of the game i would be forced to play which whoever the game puts me in with, so i am not going to go over their and whine about it..... I bought it with my eyes open and more fool me if i have an issue with it.

that being said, IF CIG had choosed to add different match making options like Elite has, this game will have gone from an "ok, worth the money for S42 and everything else a bonus" to, potentially my 2nd favourite game (next to ED of course ;) )

thanks

Hadn't heard of the PVE thing - is that a backer rumour or is there a source?

Without that it seems likely it wouldn't be too difficult for a large group to cause all kinds of problems - even with the instancing.
 
It's potential EVE style problems like blockades that really make you appreciate FD's 3 mode limited player control approach.

Having said that in relation to SC it's just theorycrafting, we have no idea how it will pan out.
 
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Hadn't heard of the PVE thing - is that a backer rumour or is there a source?
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i dunno that is why i was asking ;) it was just what a couple of friends told me in passing, that it was going to have different server support with & different options. i assume they read it on the CIG / RSI (i get confused which one is star citizen, CIG or RSI?) forums but i do not follow them, i spend enough time on here, without having another distraction.
 
regarding goons and what not...... Last time i looked, SC was going to have a PvE slider which would work in hi sec space, but in lawless space would be ignored so you would be in elites equivalent of "open" if in lawless space.

however someone else has told me that more recently CIG have talked about PvE servers where you can meet no one if you choose, or just a specific set of players if you want. is this latter part true? if so for me that is fab news.

I bought into SC knowing about the slider and knowing that parts of the game i would be forced to play which whoever the game puts me in with, so i am not going to go over their and whine about it..... I bought it with my eyes open and more fool me if i have an issue with it.

that being said, IF CIG had choosed to add different match making options like Elite has, this game will have gone from an "ok, worth the money for S42 and everything else a bonus" to, potentially my 2nd favourite game (next to ED of course ;) )

thanks
Pve slider had been discussed and argued over since its mention and rather than clarification we've got a lot of conflicting info and discussion relegated to the Pve vs PVP Katamari last I saw. It's similar to bed mechanics and solo piloting an idris in terms of hot topics obfuscated and left to rot in the Katamari cesspools.
 
Pve slider had been discussed and argued over since its mention and rather than clarification we've got a lot of conflicting info and discussion relegated to the Pve vs PVP Katamari last I saw. It's similar to bed mechanics and solo piloting an idris in terms of hot topics obfuscated and left to rot in the Katamari cesspools.

I imagine it will function as the modes of ED with the slider basically being a "who to instance me with", and range from Everyone to Friends/Org to No-one
 
Pve slider had been discussed and argued over since its mention and rather than clarification we've got a lot of conflicting info and discussion relegated to the Pve vs PVP Katamari last I saw. It's similar to bed mechanics and solo piloting an idris in terms of hot topics obfuscated and left to rot in the Katamari cesspools.

Star Citizen: The Vision© is so clear it's perceived as made with a severe myopia
 
Not sure what's this got to do with Star Citizen since this is the technology for a custom built engine, that actually works...

Doesn't matter if it's a custom built engine, what matters is the technology behind their networking which is what I described many pages back.

briguy168, a simple question: have CIG explicitly stated that they are using the massively multiplayer server technology described in the Dual Universe developers' diary video? And if so, where?

Apologies, been a pretty busy and productive week!

"Granted that this isn't CIG's tech but it's a nice representation of how it will work which is basically how I described it several pages back."

There are numerous sources out there on the interwebz that generally describe their networking infrastructure for the game. I'm not going to do the research for you when the information is readily available with a few search queries. If you don't want to believe it, that is your prerogative but that doesn't mean that this technology isn't out there and that CIG does not have plans to use it.
 
Doesn't matter if it's a custom built engine, what matters is the technology behind their networking which is what I described many pages back.



Apologies, been a pretty busy and productive week!

"Granted that this isn't CIG's tech but it's a nice representation of how it will work which is basically how I described it several pages back."

There are numerous sources out there on the interwebz that generally describe their networking infrastructure for the game. I'm not going to do the research for you when the information is readily available with a few search queries. If you don't want to believe it, that is your prerogative but that doesn't mean that this technology isn't out there and that CIG does not have plans to use it.

Or in plain English, no, CIG haven't stated that they are using the specific technology demonstrated in the video. No surprise there.
 
Might be guilty of theorycrafting but according the information that I know, the PVP stuff will be similar to what is in the mini PU now except for armistice zones, there will be security. Generally speaking, most POI and the core systems will have security (closer to the core systems the more security there will be); outside of those, free reign.

It has been awhile since CIG talked about the PVP slider but I was under the impression that they axed the idea of having a togglable/slider in the menu system and are opting for something similar to EVE.
 
That's the problem with Genuine Roberts. He can't make his mind up about what he wants, so the project flops about all over the place and development time is wasted on one dead-end after the other.

They are still, at this stage in development, not past the design phase. They have no way of advancing anything until they have set design and development goals - and Genuine Roberts means those can be refactored every five minutes.
 
Or in plain English, no, CIG haven't stated that they are using the specific technology demonstrated in the video. No surprise there.

I never made that claim, I implied that this is a REPRESENTATION of the technology that CR "mentioned" in the PC Gamers video interview; a technology that some here think cannot be done because of physics or server architecture.
 
So Gamescom is here, the thing we've been waiting for the past few months that is going to blow our socks off. I guess we have to wait until Friday night for CR's amazing reveal, to backers only crowd mind you which oozes confidence that non-backers won't point and laugh, to find out the "surprises" in store which I'm going to bet are some new jpegariots for sale, maybe a new polo shirt, possibly that Jane's Fighting Manual promised to be delivered end of 2014 that will be one page long and just say "I.O.U. one fighting manual" on it.
 
Love it. They say in the live stream that the space suit will have O2 limits and you can run out of O2 but it isn't incorporated just yet. I wish I was logged in so I could say "It'll just be a gimpy trigger based sham like the current space doors and Use button since I can still run around in "space" without a space suit."
 
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