2.2 Reveal confirmed for gamescom

It must be kept in mind that this is first of all just a video game with real-world technical limitations and challenges.

I don't disagree with what you are saying in the slightest. I don't disagree that there are hidden complexities here (getting things to work with the p2p multiplayer must be a nightmare), that we, the unwashed masses are not aware of. I don't disagree that things take time - apologies if I appear terminally impatient or have unrealistic expectations ;) . What I am worried about is that a) further depth is somehow impossible due to architectural/financial/other constraints, b) the damage regarding the franchise's financial viability being done with the perception that Horizons was overpriced, and has under delivered, c) that in extending the franchise to include things like "walking about and interacting with 3D NPCs in the game", we get into the Star Citizen situation with feature creep, or shallow and repetitive/reused features, by diluting focus, and d) for a franchise that was built on a groundbreaking reputation for innovation, we seem to be accepting a lack thereof.

Regarding finances - a fair few million can be burnt through quickly when you've ~260 staff on the books. I think we're somewhere into 'medium sized enterprise' territory there, according to EU definitions. Frontier are a tad bigger than Hello Games, and I'd love for Elite to be bankrolled by the amounts of cash that other space game is sending up in smoke...
 
Need to ask, but is the replay of this morning stream available anywhere?
Missed it, and it's not on FD's youtube.

Cheers
 
Because you say so, ok.

It doesn't matter anyway. FD have enough in the bank to keep the lights on for years, and they also have another game coming out by the name of Planet Coaster, which will be successful as well. As successful as something like City Skylines anyway which is pushing nearly 3 million sales. Thats before we even talk about other games in development as well, which I am sure there are (in the design stages at least).

FD are not going anywhere as a company from a financial point of view.
 
Because you say so, ok.

Well, I didn't pay $60 even after considering Elite and Horizons together. And it was on Steam, so lop another 30% off...

Still, even with that they probably are in big enough numbers territory where how much you have becomes less important than how well you manage it.
 
Yeh looks great and i think we will get volcanism in 2.2 for sure now because if you look down to this melting substance gfx i would guess they made it for planets.

think you might be reading a little too much into this and coming up with your own conclusions. Im sure we will get something for 2.2 but don't bet on it being what you think it might be just yet.
 
think you might be reading a little too much into this and coming up with your own conclusions. Im sure we will get something for 2.2 but don't bet on it being what you think it might be just yet.

Yes exactly this is my conclusion and i posted my "own conclusion" before here if i might..:) So whats the problem am i not allowed to hype here ? :)

But overall i didnt read too much i only watched DB talking about volcanism today.
 
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Yes exactly this is my conclusion and i posted my "own conslusion" before here if i might..:) So whats the problem are i not allowed to hype here ? :)

But overall i didnt read too much i only watched DB talking about volcanism today.

Yeah hype yourself up and become a salty moron that wanders through the forum in search for more expactation while having no expectation for the game anyway...just to find a reason to be disappointed again...seriously such guys are roaming around here.

Keep your expectation simple...or dream but dont get disappointed when they dont come true.

*sigh* Sorry this community really gets on my nerves sometime.
 
It doesn't matter anyway. FD have enough in the bank to keep the lights on for years, and they also have another game coming out by the name of Planet Coaster, which will be successful as well. As successful as something like City Skylines anyway which is pushing nearly 3 million sales. Thats before we even talk about other games in development as well, which I am sure there are (in the design stages at least).

FD are not going anywhere as a company from a financial point of view.

I'm not sure ~£20 million is 'enough in the bank to keep the lights on for years' if your payroll is ~260 people. Second of all, even if a company sticks around, and has a successful future franchise that proceeds to sell like hotcakes, where's the justification to throw money at a pre-existing, but ailing, franchise? I'd suggest you owe it to your shareholders to invest more heavily in the successful one, as well as attempting to diversify into new IP, than prop something else up. Unless that 'something else' is a vanity project. ;)

Pure speculation of course, but rollin' with that half-full glass. :D

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Keep your expectation simple...or dream but dont get disappointed when they dont come true.

*sigh* Sorry this community really gets on my nerves sometime.

Just have really low expectations, that way you're constantly happy when they are exceeded. :)
 
I'd suggest you owe it to your shareholders to invest more heavily in the successful one, as well as attempting to diversify into new IP, than prop something else up.

Hence why they are making Planet Coaster! ... .... ....

Its true that at some point Elite may not be able to 'pay for itself' (upkeep of the servers), but as long as other games do why does it matter? By the way ED as a game is already successful, this is the bit that people seem to be forgetting, the job is already done regarding that in a manner of speaking. I mean RCT3 was released over 10 years ago, it still makes FD money even now, but its not in active development and hasn't been for 9 odd years of that.

Worse case scenario is Frontier has to go back to publisher model instead, which I wouldn't to see as you lose creative control, and have to adhere to others people's schedules (looking at NMS here). But if it came to that FD would. FD seem to be like Nintendo everyone thinks they are doomed and that at any point they are just going to disappear.

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So whats the problem am i not allowed to hype here ? :)

Yes, just keep expectations in check thats all. We are all excited at the prospects of 2.2 and beyond, but until 2.2 hits (or at least the beta) we won't know whats in and what isn't.
 
For the first day of Gamescom, I find that Frontier has made a lot of announcements for the game. The new catalog is rich and there is still three days

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Passengers = cargo that complains. :)

As in FE2, throw into the space, to make fertilizer

:)
 
Its true that at some point Elite may not be able to 'pay for itself' (upkeep of the servers), but as long as other games do why does it matter?

It only 'matters' from the Elite players perspective, if money from those other games is invested in the Elite franchise.

By the way ED as a game is already successful, this is the bit that people seem to be forgetting, the job is already done regarding that in a manner of speaking.

Elite might have been successful, but was Horizons? And what does that bode for future seasons? The 'job' may already be done... ;)

Still, let's see what tomorrow may bring! (which considering the rest of DBOBE interview videos seem to have already leaked and been posted around, must be somewhat annoying for Frontier - hands up anyone not seen the alien ship yet?)
 
This community is toxic.

Hold on a sec is today Sunday already, I thought we had another few days before this all kicked off. Yes you are allowed to hype but the blame lies with yourself if your expectations are too high. You don't have to come on here and accuse everyone else of been toxic due to your own naivety.
For myself I was not really into passenger missions but I see this as FD preparing the groundwork for a more complex system in the future, there are also some real solid upgrades such as,

- improved navigation system,
- security info display,
- new stations types/interiors,
- new jump animation,
- planetary scientific/geological updates
- ship borne fighters & Aliens etc.

Not bad for a first day and we`ll make a further assessment at the end of Gamescom. For those practicing their divinations skills in relation to the future of Elite, ask yourselves how your predictions of NMS & SC have turned out and maybe think again.
 
Firstly, I never said I required anything, or that you were wrong. I said your argumentation was iffy. I even said that Civ is a rather shallow franchise, but I have played it for an obscene number of hours, so 'depth' isnt always needed. Anyway, to answer your first question: yes, it is far more than a ship buying simulator. Simply put, I've about 1500 hours or so in, and never cared about getting more money about getting more ships. If its nothing more than that to you I am sorry to hear that.

As for whether or not it is deep, I am not sure how meaningful that is without comparing it with anything. But I have played with 'newbies' reasonably often, so let me present two situations.

1) When in combat once, my wingmate had his canopy blown out. As a result emergency oxygen was activated, which depends on the quality of your life support systems. Your choice in life support is not only decided by how much credits you can spend, but also by how much added weight and power consumption you can spare. After getting back to SC, it became apparant there was no station with a repair function in the system, and with an D-rated life support time was running out fast. So I recommended him to go to the station without repair function. At this point he was getting a bit panicky and started to doubt that would help much, but I convinced him to hurry up anyway. After he landed he was indeed unable to repair his ship. However, in the secured hangar he was able to re-fill his emergency oxygen, giving him another 7.5 minutes to reach safey. Meanwhile I used the galaxy map to buy system data, and found a station within one jump close to the primary star. He survived with two minutes to spare.

2) When helping a budding trader, I was asked why narcotics were illegal in that system. The player thought that commodity was legal, he had traded it a fair few times before there. I explained that different governments have different laws, and that there had been a war that resulted in a different faction assuming control. He asked how he could contribute to a war if it broke out. I explained you could obviously join the war zones, but you could also supply them with commodities (weapons and armor often paying very well then), or blow up civilian ships of the opposing faction. This would be considered a crime, but it was up to the player if you wanted to be a supplier, combat pilot or war criminal. Later the commodity became legal again, but the same faction was still ruling. It turned out that the region had been taken over by Delaine, who legalised narcotics (among other things), and opened black markets for stolen commodities.

You can call it shallow or deep, but when you compare this with any modern spacegame, either released or in development, this is relatively deep. And if you would have said that in a year of release this would actually be in-game, noone would have dared to believe it during the kickstarter. But we take everything we get for granted and just set the bar a bit higher after every new update. The game isnt finished, there is LOADS of stuff they can add or improve on, but the whole 'ED is shallow just grind and credits" complaints are really quite untrue.

+1 and some other chars.
 
Generic titles are a pain. Simulator is so vague. ED is a simulator, but it simulates more than one aspect. I would say Elite is incredible deep and complex, the problem is its also extremely broad, and as soon as anything is broad, the expanse makes it seem shallow. There are a hell of a lot of elements at play, interacting quite dynamically. Games tend to seem deep and complex because their boundaries are tighter and the space, be it geographical or mechanical, is more limited. I'd be interested to see what the average hour-play on Elite is. I do wonder those who feel it is shallow and lack depth have a low hour count accordingly. I would suspect Elite has a longevity most games would crave for. Not many games people play solid for a couple of years.

And another excellent post.
 
It was/is pretty skewed. The mean was up at 60, but the median was about 15 IIRC. A few people putting a lot of hours in. :)

And even with that, it's probably a heavily biased sample. Steam won't have any XBox data, and I'd guess (from my own experience) that any player putting in serious time won't bother with Steam any more (since you can easily switch from Steam to the FD launcher).

Last time I looked, I was at >4 weeks, i.e. > 700 hours [wacky]

And I'd bet that this isn't even remarkable for a lot of players here - or most of the players usually hanging around in the Explorer's forum.
 
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