To all you player groups UA bombing places like Robigo and Sothis...

Mind. blown. :eek:


On a (slightly) more serious note; The only thing I don't really like in this whole fiasco (I really like that word), are the Mad bomber's taunting the people complaining about the bombing. The in-game bombing is a valid mechanic. The accompanying complaints -had- to be expected, even if outside of RP. I think it's in bad form to actively taunt those complaining and that in-and-of-itself takes on a more personal/troll-ish connotation. I just find it in poor taste.

Just one man's opinion as I certainly don't expect anyone to change their behavior. Still, I would have more respect for the Mad Bombers if they disagreed civilly rather than with aimed, snarky, responses. For whatever that may be worth. :)

So very, very much this. The only problem I have with the UA bombers is their handling on the forums that shows that the intent was to cause frustration to other players while trying to play white knight (granted, not very well). Most of the blame lies on FDev though for not having enough balance to the mechanic and not taking a more active role against taunting. I 100% don't think it should be against the rules to take destructive actions against other players in balanced gameplay, but there is a difference between RPing in game and getting personal about how people choose to play the game and what that means about them outside. Note, that also applies to people on both sides of this. I've seen plenty of name calling of people simply for being involved in the UA bombing rather than justified name calling because of RL actions taken in interacting with other people outside of game.
 
That's unfortunately rather hard when you have anonymity crossed with no in-game penalties for being destructive in this manner either. I honestly don't believe the idea behind UAs/MAs is broken. The balancing and the fact that you can be destructive with impunity (and even make money doing it) is the real problem. You can't attack an innocent player or npc without getting a bounty, so why can you attack a station without anyone knowing who you are? Bad actors can be dealt with by giving a real sense of loss associated with negative action that they will have to fight uphill against. When you make it anonymous (no real world penalty) and also beneficial in game with no penalty, you are just encouraging the worst in people to come out.

Your lack of any real panalties is a result of players lobbying and demanding that the game be easy and that dying not matter that everything be cheap and that money is easy to come by. The mechanism at play allowing insane wealth in Sothis is exactly the kind of thing that makes punishment less meaningful. The primary mode of punishment is credits, through fines and bounties and when players have infinite money spots at their disposal.... what then?

Any means of making the game harder just faces an endless tide of crying to make it easier. There is no such thing as an innocent player. One person's perfectly legal livelihood is another person's enabler of a evil faction.
 
But why? Why the UA/MA mechanic?

I just want someone to give me some plausible reason for dropping UAs off at a station should shut the whole place down... and why delivering MAs should bring everything back up.

Is there some lore reason for this? It's seems pretty gamey to me.

UAs are high energy and emit a corrosive or damaging radiation.
Meta alloys are seemingly immune to this radiation, and are easily worked.

If you scoop up a uA it will slowing damage the internals of your ship until failure of the Canopy, life-support or power plant destroys you.
Prof Palin has Cargo racks made of Meta-Alloys, which are resistant to the corrosion.

So it would seem that the station that has a lot of UAs sold on its black market, put them in storage some where and they damage the stations systems.
The Meta Alloys deliver along with other commodities allow for containment and prevent further damage.

One theory is the barnacles were actually engineers by the Federation as a way of producing meta alloys to build the very cargo racks that Palin now makes and sells, as the Federal Navy collecting UAs and its ships suffered the same failures.

Prof Ishmael Palin was the Cmdr of the Type 7 in the Wings trailer that was shown as carrying a UA back from beyond the Californian Nebula.

He was probably working with the Federation all along to produce Cargo racks that could contain the UAs
 
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So if I'm reading this right: people are mad that others make big profits, so they're actively working to stop it?

I thought there was some sort of lore reason, like a whole bunch of RPers got together and made a cult and declared a station heretical or something.
 
Ah, so your definition of "emergent gameplay" is basically "screwing over some other players way of having fun in the game" That says something about you personally, doesn't it? It's far from uncommon, the "emergent gameplay" dog-whistle is often used to mean something like that but folks should stop using it and just say what they mean - "I want to screw up other players games" It's more honest and allows a more frank self-assessment on the part of the person saying it.

That's really not entirely honest either though. I'm not a fan of the way the UA bombers have handled the forums, that's very telling, but as far as the game play mechanic goes, having adversarial mechanics is fine as long as they are balanced well and have consequences for being destructive. When there isn't a downside and is too hard to counter, it leads to problems. It's good that player factions can impact the game and the game is big enough that there isn't really a concern of getting into a situation like EVE where a couple of player factions can control a substantial part of the game.

Certainly the current situation is broken in how out of balance it is and how little consequence there is for the destructive elements, but having the ability for larger scale fighting is good for the game overall, it just needs tweaking.
 

Deleted member 115407

D
UAs are high energy and emit a corrosive or damaging radiation.
Meta alloys are seemingly immune to this radiation, and are easily worked.

If you scoop up a uA it will slowing damage the internals of your ship until failure of the Canopy, life-support or power plant destroys you.
Prof Palin has Cargo racks made of Meta-Alloys, which are resistant to the corrosion.

So it would seem that the station that has a lot of UAs sold on its black market, put them in storage some where and they damage the stations systems.
The Meta Alloys deliver along with other commodities allow for containment and prevent further damage.

One theory is the barnacles were actually engineers by the Federation as a way of producing meta alloys to build the very cargo racks that Palin now makes and sells, as the Federal Navy collecting UAs and its ships suffered the same failures.

Prof Ishmael Palin was the Cmdr of the Type 7 in the Wings trailer that was shown as carrying a UA back from beyond the Californian Nebula.

He was probably working with the Federation all along to produce Cargo racks that could contain the UAs


Thanks, Vasious
 
Ah, so your definition of "emergent gameplay" is basically "screwing over some other players way of having fun in the game" That says something about you personally, doesn't it? It's far from uncommon, the "emergent gameplay" dog-whistle is often used to mean something like that but folks should stop using it and just say what they mean - "I want to screw up other players games" It's more honest and allows a more frank self-assessment on the part of the person saying it.
No one is screwing up your game by playing with the actual game mechanics. Are you suggesting that a system going into lockdown is screwing up your game? The fact that you think players using one of the only methods of effecting an actual change to the game world is "screwing up your game" on a personal level, really says something about you personally, doesn't it? There are mechanics to counter it. Get over yourself. It's a video game. No one is out to get you. You are the one acting entitled here.
 
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So if I'm reading this right: people are mad that others make big profits, so they're actively working to stop it?

I thought there was some sort of lore reason, like a whole bunch of RPers got together and made a cult and declared a station heretical or something.

Basically, although the ironic thing is the main culiprit made his fortune and got all his ships doing Sothis runs so he just basically wants to stop others doing what he did.
 
Your lack of any real panalties is a result of players lobbying and demanding that the game be easy and that dying not matter that everything be cheap and that money is easy to come by. The mechanism at play allowing insane wealth in Sothis is exactly the kind of thing that makes punishment less meaningful. The primary mode of punishment is credits, through fines and bounties and when players have infinite money spots at their disposal.... what then?

Any means of making the game harder just faces an endless tide of crying to make it easier. There is no such thing as an innocent player. One person's perfectly legal livelihood is another person's enabler of a evil faction.

Don't disagree with you. There are other options other than wealth that can be impacted though, but that would involve further feature development. Having an ability to "background check" someone in game would be interesting though or having certain intentional actions have longer term bounties that make you an outlaw beyond one death. There are lots of other options.

The really hard part to balance is how you set the profitability of professions. You need to make some more profitable than others so that people will do the "less enjoyable" jobs in the sim, but at the same time, that ends up to issues where people feel that it forces them to do trucking to be able to compete on BGS stuff that is credit based. Every mechanic has it's costs and benefits.
 
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So if I'm reading this right: people are mad that others make big profits, so they're actively working to stop it?

I thought there was some sort of lore reason, like a whole bunch of RPers got together and made a cult and declared a station heretical or something.

There is always a thinly veiled cover of RP to begin with, but that was in the previous thread
 
Your lack of any real panalties is a result of players lobbying and demanding that the game be easy and that dying not matter that everything be cheap and that money is easy to come by. The mechanism at play allowing insane wealth in Sothis is exactly the kind of thing that makes punishment less meaningful. The primary mode of punishment is credits, through fines and bounties and when players have infinite money spots at their disposal.... what then?

Any means of making the game harder just faces an endless tide of crying to make it easier. There is no such thing as an innocent player. One person's perfectly legal livelihood is another person's enabler of a evil faction.

Hey Ender, how much money do you have, and how did you come by it? Again, see my post about how I spent a year grinding up to a tradeaconda. (a CHEAP tradeaconda.) A YEAR. finding trade routes. Running trades. Only ever doing the most economically profitable activity, and figuring I would use my tradeaconda to fund my eventual combat toys.

Let me tell you, that wasn't fun. It was a price I paid because Elite offers experiences that nothing else does.

Now maybe you made some money with power play credits, but I tell you what: The "insane" wealth that sothis offers really isn't. An hour of play awards somewhere around 16 million credits. That means you have to put in TEN hours of play, to earn something like a base anaconda with a trimming or two. Most games aren't even ten hours long!

You might find people complaining about the UA bombing annoying, but I find people who whine about the credits Sothis or Robigo provide just as bad, if not worse.
 
Blockade the station. Interdiction any one you see in sc and cargo scan them.

You are pathetic. After admitting that you kids deliver the UA's in Solo mode, you suggest...this.

I'm all for interesting game mechanics that affect others. Yet mechanics not fully disclosed and which fall heavily on one side, are boring. We don't even know how many hundreds of MA's are needed, only that it takes far more units that it took you to do your thing.

You need far less UA's to bomb a station than MA's to bring it back. You can hoard UA's at your leisure but MA's have no effect until bombing is successful. And you MAKE money by bombing while delivering MA's implies a loss.

Sterling mechanics, right? You're just a sad little attention woman of negotiable affection. And you keep searching for threads that refer to this inconvenience, trying to get noticed. It strikes me as extra sad.

Still, eventually FD will spill the beans and we'll get to understand these mechanics better. Bombing or recovery meters/progress bars...would that be asking for too much?
 
No one is screwing up your game by playing with the actual game mechanics. Are you suggesting that a system going into lockdown is screwing up your game? The fact that you think players using one of the only methods of effecting an actual change to the game world is "screwing up your game" on a personal level, really says something about you personally, doesn't it? There are mechanics to counter it. Get over yourself. It's a video game. No one is out to get you. You are the one acting entitled here.

LOL Entitled? I dont give a holy carp about the stations being UA bombed. I dont have a dog in this fight, at all. I'm just noting the attitudes from folks who are taking a delight in being jerks in the game, and drawing the entirely reasonable conclusion that that's how they are as a person as well as in-game. Don't like it? Don't play like it and don't try and self-justify it.
 
I think the real question is: Why are stations still accepting them knowing that they will be shut down? Even in the black market, knowing they're bad for business and will shut down your operation makes no logistical sense whatsoever.

It isn't like their effect is a secret. I don't have a dog in this fight. I just find it odd.

I'm sure its easy enough to find some scientist or collector who doesn't care or someone who has a vested interest in ensuring the station isn't fully operational.
 
So if I'm reading this right: people are mad that others make big profits, so they're actively working to stop it?

I thought there was some sort of lore reason, like a whole bunch of RPers got together and made a cult and declared a station heretical or something.

What's hilarious is that the people defending this act are saying "We should be free to play however we want!" But when I say "Hey, I want to play the way *I* want!" They're saying "Hey! You hypocrite! Don't tell us how to play the game!"
 
You are pathetic. After admitting that you kids deliver the UA's in Solo mode, you suggest...this.

I'm all for interesting game mechanics that affect others. Yet mechanics not fully disclosed and which fall heavily on one side, are boring. We don't even know how many hundreds of MA's are needed, only that it takes far more units that it took you to do your thing.

You need far less UA's to bomb a station than MA's to bring it back. You can hoard UA's at your leisure but MA's have no effect until bombing is successful. And you MAKE money by bombing while delivering MA's implies a loss.

Sterling mechanics, right? You're just a sad little attention woman of negotiable affection. And you keep searching for threads that refer to this inconvenience, trying to get noticed. It strikes me as extra sad.

Still, eventually FD will spill the beans and we'll get to understand these mechanics better. Bombing or recovery meters/progress bars...would that be asking for too much?

I have never said I deliver them in solo
 
Hey Ender, how much money do you have, and how did you come by it? .

Careful Ender, if you answer, as if you don't answer correctly, you point of view will be rendered invalid.
The easiest way to remove opposing point of views to the say they don't qualify, due to criteria A B & C what ever works to get rid of them
 
LOL Entitled? I dont give a holy carp about the stations being UA bombed. I dont have a dog in this fight, at all. I'm just noting the attitudes from folks who are taking a delight in being jerks in the game, and drawing the entirely reasonable conclusion that that's how they are as a person as well as in-game. Don't like it? Don't play like it and don't try and self-justify it.
This attitude right here is why we can't have nice things in Elite Dangerous. The idea that anyone who participates in competitive or remotely PvP oriented gameplay of any kind is a real-life        . The fact that you actually think that is just so incredibly embarrassing, I don't even know where to begin with it. Are people who play FPS games, where the objective is to kill other players, also real-life "jerks?"

Your attitude is the cancer killing Elite.
 
This attitude right here is why we can't have nice things in Elite Dangerous. The idea that anyone who participates in competitive or remotely PvP oriented gameplay of any kind is a real-life . The fact that you actually think that is just so incredibly embarrassing, I don't even know where to begin with it. Are people who play FPS games, where the objective is to kill other players, also real-life "jerks?"

Your attitude is the cancer killing Elite.

If you read more of his posts, it isn't the UA bombing that is why he is saying people are jerks. He's saying people are jerks because of how they act on the forum talking about the UA bombing. If someone uses a game mechanic to accomplish a game objective in good fun, they are not a jerk, even if it negatively impacts other players. If they do said action, then go on the forum, give a reason why, then when called on it drop the pretense and just go on about how they enjoy the frustration of other players, then THAT makes them a jerk. That's a substantial difference.
 
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