The Star Citizen Thread v5

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Dynamic lightning sources, depending on where you are the light reflects in different ways, just like when you are in the same city with clouds mixing the light passage in different locations I would assume that's what you are referring, can you specify?

Never mind, I think it is the tint of the helmet (extreme tint!), good guy helmet green tint, bad guy red tint.
 
New Patch 2.5.0J is now on the PTU with some minor fixes.
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New loading Screen
 
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Anyone else think it was odd that Roberts had to keep going on and on about a stupid elevator?

P.S. Did ya catch the distance from port Olister to the planet...
 
New Patch 2.5.0J is now on the PTU with some minor fixes.

Think I'll wait for 2.5.0W, that'll be the one that does the grunt work foundation laying for 2.6? no, 2.7, I mean 3.0 :p

Seriously though I thought they were up to K already? Or was that for the Evoducati lot? Ah, it was for those, my mistake. :)
 
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CR did mention they are overhauling Arena Commander / flight in 2.6.

They've been doing it since AC 0.8 with no improvements (changes yes, improvements no) at all, at least IMO.

Btw. thoroughly enjoyed Sandi's speech. She should stick to speeches like this more often.
And no tears this time!! I guess millions scared them away :x
 
About the whole missions thing being voiced and all. SWTOR did that too...and that game needed more then "just" 100mio to be made....but the nicest questing/leveling experience i had so far in a MMO.

Even then, SWTOR could do with mostly "generic" animations. If they want to go with a semi-accurate facial capture like they seem to be going for it's going to be even more damn work.
On top of that, most MMOs have a faction approach to quest zones, with identical quests being picked up only by people from the same faction, eliminating any PvP aspects and encouraging cooperative play.

Star Citizen uses the free-for-all approach, limiting faction play to player-created guilds/clans/corporations. If they don't make sure the mission locales get randomised, these things will quickly become a fragfest.
The early months of DayZ come to mind as a good example of how this kind of gameplay turns out... Absolutely exhilarating for everyone who's willing to frequently start over, oppressive for everyone else.

As I said, it's looking like this mission system would make for great gameplay in SQ42 but I don't see it working with MMO mechanics.
 
Well, they spent the last months on creating this highly polished one use game venue demo, which obviously wasn't ready for E3 (so they skipped that venue). Nothing of this can be "released" to customers in any way.

I fell for stuff like that last year, but this time I saw right through the con artist. Now they will start working on the render presentation for their own convention. I guess it will be another tease on that Squadron 42 movie, which was scheduled for release this year (and promptly forgotten by the press). I can see how the scheme works now.

If that is their PG level I must say, where the #VERYHOTPLACE are this superior PG tech? because what we saw was more like an attempt from a student? Nothing was even close to what is "out there today" so , *drumming fingers* still waiting.....

Meanwhile it's very refreshing to see that Infinity battlescape are actually one of the lean runners in the PG field for indy games, because what they do are truly amazing!
 
The pictures really are lovely. Thanks for posting. It brings back a certain nostalgia.
They can't show the AMD.jpeg in the loading screen anymore, because they are seemingly sponsored by Intel now.

The interior of that thing ("Mustang" is it called, I think) is too small for the player character to fit in anyway, because the artists didn't take actual game metrics into account.

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If that is their PG level I must say, where the #VERYHOTPLACE are this superior PG tech? because what we saw was more like an attempt from a student?
There was no PG there. Just random noise map CryEngine terrain. It's a standard feature in the engine editor I heard.
 
If that is their PG level I must say, where the #VERYHOTPLACE are this superior PG tech? because what we saw was more like an attempt from a student? Nothing was even close to what is "out there today" so , *drumming fingers* still waiting.....

Meanwhile it's very refreshing to see that Infinity battlescape are actually one of the lean runners in the PG field for indy games, because what they do are truly amazing!

Well they said it was just Version 1 and what we would get in the end of the year was the improved Version 2.
Considering that less than 2 years ago they had no PG they are making good progress.

They can't show the AMD.jpeg in the loading screen anymore, because they are seemingly sponsored by Intel now.
The interior of that thing ("Mustang" is it called, I think) is too small for the player character to fit in anyway, because the artists didn't take actual game metrics into account.
There was no PG there. Just random noise map CryEngine terrain. It's a standard feature in the engine editor I heard.

That old loading screen featured the Avenger and the Mustang Beta (Military version) so how does that relate with AMD? [big grin]
(Btw just yesterday Star Citizen was being streamed in the official AMD gaming twitch channel)

"There was no PG there. Just random noise map CryEngine terrain" ??
Okay [rolleyes]
 
So, Elite Dangerous has a star map where every star you see is actually in game. Each system, stars vary based on location and where they are relative to you. Pretty awesome, one of those things that is simulated fully like other things that should be simulated fully in something that claims to simulate them and not use half-cheek triggers or shorcuts because when things are supposed to be simulated they need to be simulated otherwise you get things like nekkid space commandos strutting their nipple jets in the vacuum of space sucking down that sweet nothing into non-lungs without dying.

No, CR has claimed that the same thing will happen. Except, he only has some 100 odd systems planned. You can very well tell that currently all builds, even the fancy ones he uses to drum up more ship sales like the nonsense at Gamescom, and it is already occurring that we must now wait for Citizencon for the real big awesome reveals just like how it was after E3 for Gamescom but whatever, is in a simple small scale map with only the few elements in it and a static skybox/skydome which looks like someone just went to town on some bitmaps with a white dot tool in MSPaint - it seriously looks like a bag of dongs - so how exactly is he going to have this "every star you see you can go to" with only 100 odd systems? Is he reinventing the curvature of space?

Just more questions that boggle the mind of how half the nonsense he farts out of his face sphincter is going to work or even make sense.
 
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That old loading screen featured the Avenger and the Mustang Beta (Military version) so how does that relate with AMD? [big grin]
It relates to AMD in that the relationship has been… ehrm… “refactored”, much like the ship insides, when it turned out not to work properly.

(Btw just yesterday Star Citizen was being streamed in the official AMD gaming twitch channel)
You mean AMD Red Team, which is a community channel of AMD fans who play whatever games they want to play without any connection to AMD that constitutes any kind of official endorsement?

"There was no PG there. Just random noise map CryEngine terrain" ??
Okay [rolleyes]
Yes. There was nothing shown that would suggest any kind of actual PG. What was shown is easily doable with standard Cryengine (or indeed any modern engine) terrain heightmaps.
 
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Picture in Picture tech, supposedly Cryengie could not do this. Guess they implemented it into their build.

Or had it play an mp4, which is much easier to implement. It's not like they have a procedural mission system rendering in engine already and capable of spitting out endless mission permutations using those assets. They needed a demo to play two clips of incredibly stiff, poorly animated characters completely lacking in all the fidelity spoken of the past few years. So they made it play clips! Roberts' lazy razor.

Of course, if they got it to work - huzzah and congrats! If only we had a graphics programmer somewhere who could confirm.

Shepard Fairey pastiche still? Phew. Talk about being stuck in the past. Might as well throw in a "whip inflation now" button.
 
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By the by, just so it's clear - a single planet that you go from sky to ground in is not planetary procedural generation, that is simple a single planet possibly ProcGend but could very well have been done by hand and claimed to be ProcGen. ProcGen is taking this build mechanic and pumping out dozens, hundreds, thousands, or millions+ like E : D and NMS, and then showing the results with at least going across a few planets and moons. NOT what was shown at Gamescom, that doesn't prove crap, that is a SINGLE planet... possibly planetoid... that could have been done by hand and then claimed to be ProcGen. If it was ProcGen and working well - they'd have at least a handful to show that they could fly around, and maybe even land on.
 
"This isn't being built real time from a base algorithm. Instead they use procedural techniques to develop a planet. They can then customize the result and that gets saved into some chunk of data, probably as as a mathematical function describing the planet

So while that data isn't necessarily stored in the same way as an asset would be, the end result is that the world is already built, so you can mix and match assets with procedural data. The NMS approach is to build everything in your view as you see it."

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They explained that in the presentation, they hand-craft stuff and place it on PG planets, how I don't know, but you can walk, drive, glide, fly everywhere in that planet surface.

Another german article, lot's of pictures: http://www.gamestar.de/spiele/star-citizen/bilder/screenshots/star_citizen,48820,95753.html
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Picture in Picture tech, supposedly Cryengine could not do this. Guess they implemented it into their build.
Who said it couldn't be done?

The trailers and whatnot for SC 2.7 looked pretty nice. I wonder how much content (how many mission etc.) they will be able to make with that level of detail.

CMDR CTCParadox
 
Sure, of course it's some PG terrain generation worked over a bit with some handcrafted assets plopped in. Basically what almost everybody does presented as some newfangled breakthrough.

What stood out is how meh the PG looked compared to the 2015 reveal. No advancement in the quality of it or variations, still that clumsy prototype quality.

It'll be fun bantering about the reasons why none of this makes it into the game over the next six months... and why not a peep was said about imminently due Squadron 42. Trouble for Cecil B. DeCrobbers' movie?
 
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