This is the spectrogram from the UP sounds when one is in between the UP and Merope. It's too rich for my blood.
http://imgur.com/fMsQTD9
http://imgur.com/fMsQTD9
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You beat me to the gun a little thereWas planning in writing a post-mortem on finding free-floating UPs...
The crucial aspect that seems to get missed in the implementation of this stuff is that it doesn't follow any gameplay interaction the game has "trained" us to do. As a sometimes-DM I know this feeling all too well. I write my own campaign stories rather than use packaged ones, and there's been plenty of times when I've had secrets miss the mark, and I've had to drop very directing clues to get the party there.
Starting with free-floating Unknown Artefacts, these were implemented mostly well. Exploration trains us to fly around unknown systems for up to an hour, scanning the objects in it. Every now and then we'll spot a signal source which, under todays game mechanics, we know to at least check the category of and threat level and, if it's anything weird or possibly something we want, we'll drop out. Combine those two, while scanning bodies in a shell-system we might stumble across an unknown signal source, which happens to be a T4 anomaly containing a UA. Cool. The only issue is the particular region of space they spawn made it pretty much just chance-based that we found them.
Barnacles on the other hand... the game teaches us "fly around the surface at 2km+ with your radar zoomed out looking for blue circles (which are points of interest) to find interesting stuff". So because of that, what players *aren't* going to do is fly around the surface of a map at 2km+ looking around where there *aren't* blue circles. That's very dumb, because it's the exact opposite of what the game taught us to do. We eventually found some, but the proof of the pudding is that we're still finding new ones on known planets. We needed to be dropped a lot of hints to look in the general right area too (heck, apparently the Merope barnacle which was the first find was one of the harder ones to find... sounds very familiar to the UP...).
Conversely, Tip-offs are great! Engaging normal gameplay (running missions) we suddenly get dropped a hint that "There might be something of interest on this planet at this location". It's easy since it's quite specific, but it doesn't have to be. What if tip-off style mechanics, when doing a detailed surface scan of a planet containing barnacles, simply dropped a message into your inbox simply reading "Anomolous signals detected on this planet". As much as I hate the fact barnacles don't show up as blue spots,, we now have a mechanic for scanning a planet and letting us know *something* is there. And that's the hint to go scouring the planet for anything, whether it shows up as a blue poi or not.
Which brings us to the UP. Location-based USS spawns were a hinted at thing... that Shipping Lanes vs Deep Space vs Proximity to a stellar object would spawn different USS.
What does exploration teach us again? Fly around a planet, point at things when you're in-range til they scan (which takes a couple seconds), move on to the next target", which is pretty much the polar opposite of "Fly around in relative proximity to a rare type of planet for up to an hour, waiting for a USS to spawn and hope it's an anomaly on the first or second go".
Nothing in the game teaches us to fly around in proximity of a planet in an unknown system for up to an hour or longer, cycling through potentially tens of USS waiting for an Anomaly to spawn. Do we know the exact spawn mechanics? No, but given UAs can also take up to an hour to spawn anywhere in a suitable system, it's likely UPs have the same USS-spawn rules, and the requirement simply is being IVO an ammonia planet. But this just deepens the problem that normal gameplay won't get you anywhere near likely to get one of these spawns. Factor in it's Ammonia planets possibly only in a certain region of space. These factors stack, and not linearly either. In summary, UP free-floater spawns are:
- (probably) In a very small subsection of the universe
- Spawn IVO a very rare type of planet
- Spawn so rarely you have to hang around them up to an hour or more to be satisfied they are/aren't spawning, and
- Have a player-search mechanic that isn't reflected in any other gameplay activity*
So what can I do to make this not just complaining, and actually more productive? What I've been suggesting for probably the lifetime of these things.
- Introduce mechanics around the scanner/detailed surface scanning that, at the very least, go as vague as "Hey, that solar body, i'd pay more attention to this than usual", or as specific as "Anomolous signal at (coordinates of fixed POI like a barnacle)"
- Make Barnacles show up as blue POIs (seriously... at the very least this will help all the people complaining about UA bombing...)*
- If you rely on RNG rarity, make activities related to finding these things tie-in with common game and activities, so people stand some chance of stumbling across them.
For what it's worth, as one last comparison point, a week or so ago I was spending time flying around the orbit of planets in systems within the shell (Remember when I asked if anyone had had a UA spawn within the radius of a planet in a system in the shell?) , so I guess it wasn't that outlandish an idea, but I didn't pursue it more than two or three planets because once again, these things have no feedback to tell you if you're on the right path or not (like the disco scan suggestion), and, frankly, I have better things to do than get into orbit of a planet, set a low-but-not-zero speed so I don't go flying off into deep space, and do other things around the house for an hour or so while I wait for that faithful click indicating "Discovered new signal source".
*EDIT: Also, barnacles have been around a while now, and they're being actively researched. Surely there's a "Barnacle surface scanner" by now from Palin or something that could make them show as blue POIs...
Haha I’m sure “boss” is the wrong word, and I only post when I briefly escape from the secure lab (padded cell) that the council long since “assigned” me to……
While were on that subject Lord Zoltan my TV remote batteries are flat AGAIN!.....................undoubtedly Thargoid related. [blah]
Man it's so much worse than even that. Your magical Detailed Surface Scanner gives you the breakdown of material content for the scanned body, but can't be used to pinpoint where on the planet the materials are most likely to occur. No. You have to drive around aimlessly hoping the wave scanner might pick something up. Which is 'fun' for the first few hours, after which it's just plain old fashioned boring. And my 34th century onboard 'scanner' can't 'interpret' the wave-scan into something a tad more meaningful? Gimme a break here.As much as I sympathize (and partially agree) with you, e.g. it doesn´t make any sense that U have an advanced surface scanner which tells U nothing about the surface - not in respect with Barnacles and other unknown (which makes sense though, if something is unknown how software shall recognize as POI), scan results should at least give a map dispersion about mineral concentration etc. and the body u scanned should be able to be set landing-points by coordinate-markers.
Same about some other completely "illogical" game mechs, e.g. You Nav-Comp is able to do fast/eco-route planning, adding the routed systems in a stack - so why for bloody hell isn´t there a function to add a selected system to the route (intermediate POI) or even to plan Your route manually at all by adding/removing systems to the stack manually? Doesn´t even need a feasibility check at all, if U manually plan your route wrong - like to long jump distance - hey man - was U planning, dont complainEven more than 1000 Years old HANDHELD GPS trackers have that function and yet our ships hardware designers aren´t able to implement ancient SOL tech?
Yep - same with scans of asteroid belts (not that i am a miner nor want become oneMan it's so much worse than even that. Your magical Detailed Surface Scanner gives you the breakdown of material content for the scanned body, but can't be used to pinpoint where on the planet the materials are most likely to occur. No. You have to drive around aimlessly hoping the wave scanner might pick something up. Which is 'fun' for the first few hours, after which it's just plain old fashioned boring. And my 34th century onboard 'scanner' can't 'interpret' the wave-scan into something a tad more meaningful? Gimme a break here.
I see where upcoming releases are going to give a little more functionality to the nav-plotting, but still no waypoints? I can't help feeling the devs (bless 'em) spend a lot of time leaving stuff out on the grounds that it'd make life too easy and 'break the immersion' somehow. Really? I don't guess any of us here would want anything as mundane as 'fast-travel', so with 400 Billion systems to choose from where's 'easy' come into it?
...not in respect with Barnacles and other unknown (which makes sense though, if something is unknown how software shall recognize as POI), scan results should at least give a map dispersion about mineral concentration etc. and the body u scanned should be able to be set landing-points by coordinate-markers. <snip>
As much as I agree with you that there are inconsistencies in game, I do not think that this topic is the best place to write about this.![]()
So, it's pretty easy to detect unknown things
So, at the very least we know these things emit a signal. That's gotta exist *somewhere* on an electromagnetic spectrum. And we know it'll exist in our detectable frame of reference. Whatever these emit, it's in the audible frequency range. That means it's detectable. Easily, especially in space. That much stuff going out is going to stick out. When I sit on a HF radio at night, there's plenty of unknown stuff out there, but it's clearly there, above the squelch and the people I'm trying to listen to.
The only time you *can't* detect something is when it's outside the resolution of the equipment you're using. The UA/UPs and Barnacles *all* have auditory effects that are very easily detected. That sort of thing would light up on any decent spectral analysis suite.
I'd write a CG to collect barnacle scans or UAs to achieve this, but since I can't seem to get even a basic trading CG accepted by FD (ship battle weapons, hydrogen fuel and nerve agents to establish a military economy at an outpost in my Dictatorship faction's home system), my hopes of getting that sort of CG which is closely tied to the ongoing plot are slim to none.
Hey MB, throw a brother a bone here, does this sound like an idea or not?
Yes, still a chance, it is not Thargoids/Aliens, but Humans coming home.
Might be that reason we have Morse in the UAs
I wholeheartedly am with you on this.
The four quadrants + 1 where there as a key to help us decode the transmission, to understand the value that we've found the same, without even using the drawing.
BUT YOUR INTERPRETATION OF THE DEAWING FIT PERFECTLY, for me.
If someone else wants to go on looking for another one, he can.
But I suspect he's loosing his time.
IMHO the UPs are Thargoid. The use of octal and interest in worlds with ammonia atmospheres is convincing. The UAs and the UPs are clearly related, and while that doesn't necessarily mean they are from the same source, I think they are. If the UPs appeared first and then the UAs I'd be more likely to think the UAs were from another source copying the UP technology, but as the UAs were first and given the UPs are Thargoid, I think it's most likely that the UAs are also Thargoid.
I wonder if the UAs are intended to warn humanity away. They were first found in systems near Merope, broadcasting Morse of the nearest astronomical body, behaviour that was probably copied from nav beacons. Then they moved to the shell, 135-150 Ly from Merope, forming some sort of perimeter (perhaps meaning "we've claimed this space"?) and broadcasting Morse-encoded images of nearby ships (gathering data on our capabilities?). Then the UPs appeared, scanning ammonia worlds inside the shell and transmitting the data back at the Merope via a narrow beam. That seems like a search for a colonisation target to me.
I don't think it's anywhere near perfect. The top left as atmosphere and the bottom right as radius are clear. But how are the two arcs of the top right quadrant indicative of temperature? How are two radial lines indicative of gravity? Neither of those fit at all well.
I don't think it's anywhere near perfect. The top left as atmosphere and the bottom right as radius are clear. But how are the two arcs of the top right quadrant indicative of temperature? How are two radial lines indicative of gravity? Neither of those fit at all well.
You're missing that it very, very closely describes what we see in the stream. 1:1 correspondence - 5 data points, 5 meaningful glyphs that describe what those data points mean.
From the meta angle, it makes sense to be there to prod us in the right direction.
In the fiction, there are all kinds of reason why they might have those instructions - they were intended to be found and decoded by someone, the project was a multi-century one and there was no guarantee that records would remain as to how to decipher them, comments left in their code by accident, a malfunction due to unforeseen circumstances throwing up some sort of manual, and presumably plenty more. It's up to us to determine which, if any, of those apply.
i think because it is not only to be read as a symbol for "use this system as comparison factor" but it means... Finally why would the bottom part be "|-- --|" to indicate distance rather than the far more obvious "|--------------|"?...
So, FD is 0/2 so far when it comes to actually presenting the latest exciting development in the mystery and actually spawning the UP.
I'll try the third known location tomorrow, but if that's a bust then I'll likely take a break.
Sorry FD, I'm trying really hard to engage with your stories but when the tiny pieces of it that are actually in the game just don't appear in the game then you lose me.
It was the same with the barnacles not spawning, you've had this issue with CG related USSs as well - sort it out!!
Up emits EMP (threat detected) and then emits signal of what it is looking for (hello handsome human, this is what I want)?
... This doesn't make sense.
IMHO the UPs are Thargoid. The use of octal and interest in worlds with ammonia atmospheres is convincing. The UAs and the UPs are clearly related, and while that doesn't necessarily mean they are from the same source, I think they are. If the UPs appeared first and then the UAs I'd be more likely to think the UAs were from another source copying the UP technology, but as the UAs were first and given the UPs are Thargoid, I think it's most likely that the UAs are also Thargoid.