2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Also, what is the point in getting an Engineer to upgrade your jump range if, as others have said, you can jump in a long-range ship (eg. Cheap hauler!), travel, then have your combat ready FDL delivered to you instantly when you arrive...?
 
transport is VERY MUCH YAY, and that is not a question here.

The purpose of this thread is to discuss the way it's handled, the instant-teleportation thing.

Precisely!

Add a minute wait per 50 LY of distance, solved. Plus a modest fee for taxi service and gas. This should be a convenience factor to avoid flying back an forth when moving your fleet. Not a complete override for ships with crappy jump range.


No one asked for 55 LY Anaconda (FDL) taxis. We just wanted to be able to move our fleets without the fuss. Not instantly!!! And definitely not with game breaking magic.
 
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Just time delay the ship transfer, say one hour per 60ly. Problem solved. Reality upheld

Add a minute wait per 50 LY of distance, solved. Plus a modest fee for taxi service and gas. This should be a convenience factor to avoid flying back an forth. Not an override for ships with crappy jump range.

I like this too. Not too long though (few hours tops).
 
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They are actually reducing options. The only sane option going forward will be to get a hollowed out Anaconda with a grade 5 FSD boost and use it as a taxi to magically summon your favorite ship around. This is basically giving the FDL a jump range of 55LY + a fee. From a pure gameplay perspective, it's SILLY, inconsistent and immersion breaking.

Why not just pay a bunch of money for jumponium at a station and have the route plotter use the jumponium for the whole route without having to replot or reapply the jumponium on each jump? That at least would make sense. But moving ships around at the speed of 'click' is just messed up no matter how you look at it. Gameplay. Realism. Consistency. All of it becomes clunky, seamful, and arbitrary.

Sorry but i think you still have the choice, it's up to you and your play time and your definition of immersion breaking and realism. Again it is the same logic between solo and open gameplay for everything else (CG, mission, rep farming.....)
 
They are actually reducing options. The only sane option going forward will be to get a hollowed out Anaconda with a grade 5 FSD boost and use it as a taxi to magically summon your favorite ship around. This is basically giving the FDL a jump range of 55LY + a fee. From a pure gameplay perspective, it's SILLY, inconsistent and immersion breaking.

Why not just pay a bunch of money for jumponium at a station and have the route plotter use the jumponium for the whole route without having to replot or reapply the jumponium on each jump? That at least would make sense. But moving ships around at the speed of 'click' is just messed up no matter how you look at it. Gameplay. Realism. Consistency. All of it becomes clunky, seamful, and arbitrary.

LMAO I love the Jumponium stuff :D

bb8bd71d682abbe9c98fd7ae638a9c4e5d741032475ae894d0fcc5ce0b02fa3e.jpg
 
This is one of those examples of design mistakes that will be very hard to rectify afterwards, when FD sees it was a bad choice but people already got used to this "quality of life" improvement. Fun gameplay over realism everyday, but this is a developer design invitation for exploiting the whole system.

Quite. there is absolutely no going back on it. People would rage and people will quit if the move is tempered.

Personally, I bear the opinion that if you're going to revolutionise a game, maybe do it in the smallest step first. Like they should have done with Engineers maybe: Only introducing Level 1 and 2 upgrades first to check balance, integration and how things generally went, rather than giving us everything at once.
 
They are actually reducing options. The only sane option going forward will be to get a hollowed out Anaconda with a grade 5 FSD boost and use it as a taxi to magically summon your favorite ship around. This is basically giving the FDL a jump range of 55LY + a fee. From a pure gameplay perspective, it's SILLY, inconsistent and immersion breaking.

Why not just pay a bunch of money for jumponium at a station and have the route plotter use the jumponium for the whole route without having to replot or reapply the jumponium on each jump? That at least would make sense. But moving ships around at the speed of 'click' is just messed up no matter how you look at it. Gameplay. Realism. Consistency. All of it becomes clunky, seamful, and arbitrary.

I was writing a reply to that post myself, but saw this... and as much as I dislike Gaius Baltar ;) -- I find myself in near-perfect agreement with this statement.
 
Instant travelling is breaking a interstellar travel idea. If we can teleport the ship, then why we cant teleport ourselves?

Maybe insta-travell, insta-kill and insta$earn also?

To make game more pleasure, just increase twice FSD jump ranges and ship transfer will not be necessary. FDL and Vette still sucks, even after grade 5.
 
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Transport - Yay
Instantaneous - Booh

This! Personally I would like to see a transfer delay.

But maybe it could work the other way around: Add a cooldown after a ship has been transfered. This would prevent continuous swapping of ships, which could lead to unwanted side effects... I know a cooldown has nothing to do with immersion either, but instant travel somehow doesnt feel right.
 
Nay!

They should add things which brings players together, like a new carrier ship which you can buy and thus use as a transport for ships only, it has better jump range but all it does is transporting ships in that way players will hire others to move their ships and in that you create content but sadly FD is not learning and the time is going quickly with very slow pace in which FD is developing this game towards more Solo rather than Multi player features...
 
I suppose that it will not be mandatory to use the ship transport and that will be possible to travel the old fashioned way, right ?

So, everyone can play the game in his/her preferred style. Instant ship transfer will be only an option. This sounds OK for me.

BTW, the NPC ships are instantly spawned since beginning of this game and sometimes they are instantly travelling distances they should not be able to fly too.
 
Insta-spawn your fleet in Jaques?
lol
No. What was that about being scientific Mr.Braben?

Many times I wondered about this. I don't believe Braben is much involved with the game mechanics, he probably delegates that to another dev (Sandro perhaps?..) and keeps focusing on the galaxy, planets etc.

I believe that because ED sometimes seems like it is being developed by 2 completely different companies at the same time.

On one hand we have the realistic(ish) simulated galaxy and celestial objects, planetary formations generated by realistic principles, even a real existing theory for the FSD. We have awesome ships, stations, bases, a very satisfying flight model which is affected by a lot of factors, etc.

On the other hand, we (will) have ship teleportation, skimmers that disable engines and shields when touched, ships that will be able to keep farting out other spaceships at will, ships being ble to be used as bumper cars, using ramming as a normal combat mechanic, extreme module buffs that make possible to boost into achenar 3 at full speed and barely lose a ring of shields, cops and pirates that will instantly locate you as soon as you load some cargo or pickup some asteroid fragment, etc...
 
i really like the feature.

i dislike the instant thingy.

i expected something like 1 min delay per ly or something.

to give me good reasons to fly the wrong ship for the right job ---

anyway, better like this then not.
 
Just time delay the ship transfer, say one hour per 60ly. Problem solved. Reality upheld

That kinda negates the reasons for having the option in the first place though. So you have a conflict zone near you and your combat ship is on the other side of the bubble, you have to wait 3 -4 hours to get it? Come on, nobody is going to do that are they.

This is the issue, you make the time too long and people wont use it, you make the time too short and people say its 'immersion breaking'. I can't see a value inbetween where you are going to please everyone on this.
 
Also, what is the point in getting an Engineer to upgrade your jump range if, as others have said, you can jump in a long-range ship (eg. Cheap hauler!), travel, then have your combat ready FDL delivered to you instantly when you arrive...?
So you could get some utility out of the other FSD mods that aren't just Longer Range and avoid 'cookie cutter' ships as some people have mentioned.
An FDL makes better sense with a faster cycling FSD in CZ or REZ than it does with a long range drive.
To fly an FDl any distance is annoying as it has to stop at every star like an incontinent dog at every lamp post!
 

Deleted member 115407

D
Hmmm.... I'm reluctant to speak too soon. I'm not so sure about the instantaneous thing, but I think I'm just going to wait this one out and see what comes of it.

In the meantime... I found this piece of concept art for VIP transport missions...

srS7ngA.png

*edit*

The more I think about it, the more I don't like the instantaneous thing. "Yay!" for ship transport, though.
 
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So, it has been revealed in the 3rd day Gamescom morning stream that we will be able to transfer ships and stored modules between stations (HURRAY!) -- and that it will happen instantaneously (hmmm...).

While I am super-glad we're getting those features, I sort of feel bummed out that they are tossing aside the "believeability" part of it and, thus, taking away a bit of (as much as I hate using that word) immersion, by doing so. Elite prides itself as game that's plausible and rooted in science (even if, for the most part, it still remembers it's very much a game) and this instant zapping of hundreds of tons of stuff, across many many light-years... well, it just doesn't fit.

Personally I would prefer some waiting time added, based on distance (and perhaps other factors, such as size, etc.); could also possibly be argued that it's healthy to do so for balancing reasons (the mail delay in MMOs comes to mind).
Plus, I would love to see this as a player activity -- missions generated to transport (anonymous) ships and modules, as cargo... even perhaps a dedicated "tug"; looking at you Hauler...

In closing -- please, don't take me wrong, I am quite excited this is coming, I'm just somewhat bummed out by how it's handled...

What do you think, forumites?

What you said, but it'd also be more "interesting" if there was an element of risk that you accepted when asking for your ship back. A certain percentage that it could be interdicted/destroyed/stolen en route, lessened the more you are willing to pay for better and more reputable "couriers".
 
I suppose that it will not be mandatory to use the ship transport and that will be possible to travel the old fashioned way, right ?

So, everyone can play the game in his/her preferred style. Instant ship transfer will be only an option. This sounds OK for me.

BTW, the NPC ships are instantly spawned since beginning of this game and sometimes they are instantly travelling distances they should not be able to fly too.

Not good, because only one way of optimal play will by fly in three ships - conda/asp//dbe.

Being poor, in poor ship, without mods is also an option, but this will lead to nowhere, as flying in Vette 30 minutes instead 4 minutes in asp+ship transfer.

The same is making money. Someone is like mining, but mining is not profitable, so he is not doing mining, because this have no sense, because he can do sothis whitch he do not like, but this is an optimal and logical.

So if you want to be on the top, then you need to use insta travel and fly at sothis. Of course you can be a tragic romantic hero with nothing, and consider everything as an option and choice.
 
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