Also, what is the point in getting an Engineer to upgrade your jump range if, as others have said, you can jump in a long-range ship (eg. Cheap hauler!), travel, then have your combat ready FDL delivered to you instantly when you arrive...?
transport is VERY MUCH YAY, and that is not a question here.
The purpose of this thread is to discuss the way it's handled, the instant-teleportation thing.
Just time delay the ship transfer, say one hour per 60ly. Problem solved. Reality upheld
Add a minute wait per 50 LY of distance, solved. Plus a modest fee for taxi service and gas. This should be a convenience factor to avoid flying back an forth. Not an override for ships with crappy jump range.
They are actually reducing options. The only sane option going forward will be to get a hollowed out Anaconda with a grade 5 FSD boost and use it as a taxi to magically summon your favorite ship around. This is basically giving the FDL a jump range of 55LY + a fee. From a pure gameplay perspective, it's SILLY, inconsistent and immersion breaking.
Why not just pay a bunch of money for jumponium at a station and have the route plotter use the jumponium for the whole route without having to replot or reapply the jumponium on each jump? That at least would make sense. But moving ships around at the speed of 'click' is just messed up no matter how you look at it. Gameplay. Realism. Consistency. All of it becomes clunky, seamful, and arbitrary.
They are actually reducing options. The only sane option going forward will be to get a hollowed out Anaconda with a grade 5 FSD boost and use it as a taxi to magically summon your favorite ship around. This is basically giving the FDL a jump range of 55LY + a fee. From a pure gameplay perspective, it's SILLY, inconsistent and immersion breaking.
Why not just pay a bunch of money for jumponium at a station and have the route plotter use the jumponium for the whole route without having to replot or reapply the jumponium on each jump? That at least would make sense. But moving ships around at the speed of 'click' is just messed up no matter how you look at it. Gameplay. Realism. Consistency. All of it becomes clunky, seamful, and arbitrary.
This is one of those examples of design mistakes that will be very hard to rectify afterwards, when FD sees it was a bad choice but people already got used to this "quality of life" improvement. Fun gameplay over realism everyday, but this is a developer design invitation for exploiting the whole system.
They are actually reducing options. The only sane option going forward will be to get a hollowed out Anaconda with a grade 5 FSD boost and use it as a taxi to magically summon your favorite ship around. This is basically giving the FDL a jump range of 55LY + a fee. From a pure gameplay perspective, it's SILLY, inconsistent and immersion breaking.
Why not just pay a bunch of money for jumponium at a station and have the route plotter use the jumponium for the whole route without having to replot or reapply the jumponium on each jump? That at least would make sense. But moving ships around at the speed of 'click' is just messed up no matter how you look at it. Gameplay. Realism. Consistency. All of it becomes clunky, seamful, and arbitrary.
Transport - Yay
Instantaneous - Booh
That's way too long. My Corvette would trod 120ly within 10 minutes.I like this too. Not too long though.
Insta-spawn your fleet in Jaques?
lol
No. What was that about being scientific Mr.Braben?
Just time delay the ship transfer, say one hour per 60ly. Problem solved. Reality upheld
So you could get some utility out of the other FSD mods that aren't just Longer Range and avoid 'cookie cutter' ships as some people have mentioned.Also, what is the point in getting an Engineer to upgrade your jump range if, as others have said, you can jump in a long-range ship (eg. Cheap hauler!), travel, then have your combat ready FDL delivered to you instantly when you arrive...?
So, it has been revealed in the 3rd day Gamescom morning stream that we will be able to transfer ships and stored modules between stations (HURRAY!) -- and that it will happen instantaneously (hmmm...).
While I am super-glad we're getting those features, I sort of feel bummed out that they are tossing aside the "believeability" part of it and, thus, taking away a bit of (as much as I hate using that word) immersion, by doing so. Elite prides itself as game that's plausible and rooted in science (even if, for the most part, it still remembers it's very much a game) and this instant zapping of hundreds of tons of stuff, across many many light-years... well, it just doesn't fit.
Personally I would prefer some waiting time added, based on distance (and perhaps other factors, such as size, etc.); could also possibly be argued that it's healthy to do so for balancing reasons (the mail delay in MMOs comes to mind).
Plus, I would love to see this as a player activity -- missions generated to transport (anonymous) ships and modules, as cargo... even perhaps a dedicated "tug"; looking at you Hauler...
In closing -- please, don't take me wrong, I am quite excited this is coming, I'm just somewhat bummed out by how it's handled...
What do you think, forumites?
I suppose that it will not be mandatory to use the ship transport and that will be possible to travel the old fashioned way, right ?
So, everyone can play the game in his/her preferred style. Instant ship transfer will be only an option. This sounds OK for me.
BTW, the NPC ships are instantly spawned since beginning of this game and sometimes they are instantly travelling distances they should not be able to fly too.