2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Transport - Yes (of course!)
Instantaneous - Definitely not (unrealistic and breaks immersion - are people really so impatient they can't wait a short while for their ship(s) to arrive? Just kill some time trading/mining/bounty-hunting etc. Instantaneous cheapens the experience IMO.)

Would've been sweet to have physically seen it arrive too (as in, an NPC piloting it into your current station), but I guess that poses probs with it potentially being attacked/destroyed etc ;).
 
So you could get some utility out of the other FSD mods that aren't just Longer Range and avoid 'cookie cutter' ships as some people have mentioned.
An FDL makes better sense with a faster cycling FSD in CZ or REZ than it does with a long range drive.
To fly an FDl any distance is annoying as it has to stop at every star like an incontinent dog at every lamp post!

Yes, but that's the price you pay for flying an FDL. It's a great combat ship, but it's balanced - it's rubbish for travelling. Take away the need to travel in it and that balance goes out of the window. The same can be said with Corvettes or any other role-specific ship.
 
Totally agree, the instant stuff are really a downer, too arcady and it opens a can of worms.
FDEV caved in for the instant crowd, give me now! well why can't we instantly teleport to a station, if ships can then I want that too!!!! (well not really)

I have not so much of a problem with the instant stuff...even more so considering the potential cost for such a transfer. Just from that screenshot alone it could cost 100 of million to transfer a ship from the bubble into jaques station, you have to travel anyway to the station you want it transfered it to.

Community goals would atleast for me a bit more interesting, for a price i can get a suitable ship transfered to it.

And a timer just running down doesnt make it more believeable, you could also argue it would make it much more frustrating. Paying X amount of credits you have only a limted time to play, but found that sweet mission spot. Paying 2 millions to get your ship transfered and ahve to wait lets say 11 REAL hours for it to arrive. That would do two things, making the ship complelty unuseable for that time, losing credits, and who knows how the situation would change until it arrives.

There would be alot more whining about wasting money and time then anything else. Aslong the prices are reasonable high i dont have a problem for it being instantanous, making it a high cost choice.
 
I was hoping for something like Ship transfer only within the bubble. It happens in realtime in accordance with ships fuel capacity/range with an npc piloting your ship. You have an option of choosing if your route (where needed) would include transit through anarchy systems or not:

1. high security/no risk routes (more circuitous but cheaper and safe)
2. medium sec/some risk (slower but small risk of damage)
3. low sec/but risky and most expensive (quickest but higher risk of damage or even destruction)

With insurance premiums being balanced for for risk to ship and npc pilot. But i guess thats allot of fuss for something that should simple.

But the instantaneous aspect is not good at all. Especially for long distances, being able to transfer my fleet with a few clicks to Jaques for instance goes against the spirit of the game altogether regardless of the cost. And why even have a charge? if you aren't including a time penalty it may swell not have an 'in game world' feature at all.
 
I mean if ship transfer is instant, why Can't I just sit in the cargo hold of one of my ships and get it "teleported" across the bubble...

Can't overlook that logic challenging question "immersion" wise


Even if you do some wand waving white lie saying that the transfer services have special FSD'd in the ship haulers allowing them to do massive lengthy single jumps they could put in a formula like:


weight of ship multiply by 10 seconds per LY divide by balancy number = ~3 minutes to get your cutter 230 Ly (NUMBERS JUST PLACEHOLDER... there can be an upper cap of like 7 mins on ship transfer)


its not too long to make a player wait around and get frustrated, but also long enough to make it fit in with some stretching of logic and lore


when the ship is ready to collect "Mission critical message" in inbox.


the back end mechanics is that it could use the mission timer/bounty timer system to track the transaction and only approve the transaction after a set time


Still keeps it "gamey" enough to be enjoyable but also more "Sciency" which makes it a little more cemented in reality which I think people playing the game for its scientific accuracy and simulation (Like David Braben :D ) would also appreciate
 
Last edited:
There could be a fee of ( Distance from target / FSD Jump Range ) *5000Cr so if your within range its 5000Cr but from Sol to Jaques its gonna cost ya a pretty penny :D
 
@Frontier: pls. internally design a long-range transport carrier with up to 250ly jump range and max. 4-5 jumps, but at the cost of spent engines and subsequent repair costs.
 
Last edited:
Ok Some really good suggestions here, my cog are still going....


What about ship transfer takes 1min per jump for the target ship, Cmdr can choose to request only travel through High Sercurity systems though this takes longer and will follow the rout on the GMap

Eachship flys with one of your 'NPC Crew'

Each ship travels through open, showing up in SC at each system along the way

Chance of loosing ship to NPC dictated by NPC Skills and rank

NPCs and Cmdrs can intridict traveling ship which will fight like a NPC of equivalent rank

If destroyed you get a message in your inbox with the rebuy cost with accept decline..

-------------------

I think this could balance it for everyone. Though I know Cmdrs who would love to site next to Founderworld and shoot down the bigger ships. But that's the risk reward... How much would you trust an NPC with your big expensive ship????

All fixed, with risk and reward.

Any thoughts from the floor..... PS I don't work for FD but what they've proposed is ridicules, for game play.
 
The insta transport is bugging me.
Just an idea.
Could transportation of your fleet be factored into the galaxy map, for example using economical or fastest routes at respective costs to your ships based on their jumprange?
And to the posters who want instant ships, why wait?
Continue doing what you were already doing, or plan ahead.
 
Last edited:
Transport...Yay!!
Instant transport...Booh!!
How about an hours wait for every 1000 LY of travel? (Yes, I am at Jaques...)
So I put in my order to transport 1 or more of my vessels and ETA is 22 Hours...I can live with that (Easily!!).
 
At least we can't shove our ships around remotely...

I do like the idea of ship transfer, even though I didn't really needed it until the engineers arrived and a Hauler Taxi from time to time really was no harm, actually it was somewhat immersive, Imho
So I'd say a delay in transfer is a must to make it feel right, like giving out a contract to get your ship hauled over to you. Maybe a minute per LY or so and also some kind of "overnight" hauling. You order your ship before logging off and after the given (real)time has passed it arrives at the destination, whether you're online or not.
 
Last edited:
Topic in hand:
1) Ship transport/ delivery - absolutely
2) Instantaneous - not for me thanks.

Couple of thoughts - two methods of transport - some uber large freighter that transports ships - much like the superyacht transports they use to move boats from Caribbean to the Med and so on. You might need to wait for a scheduled run here and maybe the runs aren't exactly where you are and you need to look at the "bus" route to find the CPA. This option removes any requirements on the ship's FSD.

Else for more cash and quicker service, you can pay for "someone" to fly your ship to you personally. You therefore get exact door to door service. Costs more but more importantly it MUST be possible given the FSD range of your ship. Then a simple calculation of the possible routing is made with the fitted FSD and a x time per jump is applied. (Many good suggestions all over this post, not going to suggest more myself, but clearly not actual elapsed time and not instantaneous either. Somewhere in the middle)

Slightly off topic question......

I note that the communique mentions no storage unless purchased/ hired etc, various pricing models and so on.
I haven't yet seen anything (on this thread anyway so forgive me if I need to catch up) - what happens to the multiple ships we already have scattered around the Galaxy? Will we have a time limit to find a storage station or stations and then get them all delivered to these places?
 

Deleted member 110222

D
Does this mean I can buy my ships in the bubble, leave them there, go to Jaques, and get all my ships sent there?
 
I'm happy enough with instant transport, but surprised they went for that. I would like to see transport ships moving about the shipping lanes and stations though.
 
So, it has been revealed in the 3rd day Gamescom morning stream that we will be able to transfer ships and stored modules between stations (HURRAY!) -- and that it will happen instantaneously (hmmm...).

While I am super-glad we're getting those features, I sort of feel bummed out that they are tossing aside the "believeability" part of it and, thus, taking away a bit of (as much as I hate using that word) immersion, by doing so. Elite prides itself as game that's plausible and rooted in science (even if, for the most part, it still remembers it's very much a game) and this instant zapping of hundreds of tons of stuff, across many many light-years... well, it just doesn't fit.

Personally I would prefer some waiting time added, based on distance (and perhaps other factors, such as size, etc.); could also possibly be argued that it's healthy to do so for balancing reasons (the mail delay in MMOs comes to mind).
Plus, I would love to see this as a player activity -- missions generated to transport (anonymous) ships and modules, as cargo... even perhaps a dedicated "tug"; looking at you Hauler...

In closing -- please, don't take me wrong, I am quite excited this is coming, I'm just somewhat bummed out by how it's handled...

What do you think, forumites?

100% for real time.. As someone said ED prides itself on at least trying to keep a veneer of reality and doing it in anything other than real time is just rubbish. Smacks of doing it the "easy" way again. Why in all the time I have played this game does it appear they are understaffed when it comes to developing/doing stuff.

Actually thinking about it instantaneous re-location is so bad it really should not happen. Heck it takes people ages and ages to travel real distances in this game so why this ,,, ? terrible decision if it happens. Personally if it is going to be implemented this way I would rather it didn't happen at all.

Is this really the game "they want" to make...

Dumbed down or what !
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom