2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Deleted member 110222

D
Yep, but I suspect it'll cost a pretty penny

Does the transfer work for modules too?

That's what I'm more interested in. Different thruster sets for my Cobra, weapons, etc.
 
Would the NPCs be piloting your ship in open or solo and if so would we need to book a spot around suns for all the refuelling ships scooping lol ;)

I fear jaques is gonna get very busy
 
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nay.

games are abstracts of reality. it would be more logical if there's some waiting time, talking about couple of minutes. so you can do another mission or so and then grab your ship.

the only way for instant ship travel to make logical sense (although there are other issues with this then) would be if instead of ship transportation, it's ship rental. so, stations rent you a ship of choice with components of choice at a rental price. again, this creates other issues, so it would not be optimal. would make more logical sense though.

so, no. a big nay. a waiting time in the minute range, while not 100% realistic, would be acceptable.

edit: also, to add a little more to this system, speaking risk reward, there could be a chance that your ship gets damaged while transported. or, even more sinister, there's a small chance that it gets destroyed. :D no one would use this system though if there's a chance for your ship getting destroyed (or stolen) during the transport. :) but, you know, i'd be realistic if it would get slightly damaged.
 
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Too many exploits and makes all but a few of the ships redundant for travelling across the galaxy if we get instant ship transfer. It should be a waiting period. Say 10-30 minutes depending on distance.
 
Does this mean I can buy my ships in the bubble, leave them there, go to Jaques, and get all my ships sent there?

I think that exactly this will not be necessary. Sooner or later (probably sooner), there will be couple of decently equipped shipyards around Jaques and it will be better to buy ships there. But for engineer upgraded ships, it is a question. But I think that price will be really prohibitive.

IMHO the whole "ship transport thing" is targeted (once again) to the PvP/Open crowd and it is nothing interesting for a Solo trader/explorer like me. :)
 

nats

Banned
I would have preferred to have seen the transferring take around 10-15 minutes at least. It shouldn't be instantaneous.
 
I'm happy enough with instant transport, but surprised they went for that. I would like to see transport ships moving about the shipping lanes and stations though.

At least they could make a teleportation unit outside the stations so we could see some awesome stuff, like in Mass Effect relays. Then give it some lore explaining why we can't be on board.

Then it could be almost instant and the lore would be intact and the immersion would be untouched. Now it's just a big mess.

[video=youtube;BDq4a6PqAvM]https://www.youtube.com/watch?v=BDq4a6PqAvM[/video]
 
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With regard to implementing the transfer delay, I would have it based on the size and capability of FSD for ship your transporting. Hence want to transport a FDL 100 lYS takes equivalent of 10 jumps with 1 jump being every minute so 10 mins for ship to arrive. For Asp with 30 lyr range it takes 3 jumps or 3 mins to arrive.

Just thought of another thing Impacted by this. Wear and tear.

Say you want to go to Hutton. Travel in a Python and it results in a very big wear and tear bill. Travel there in a Sidewinder and its pennies. So what do you do. You fly in a sidewinder then call up your Python from Sol 4 lyrs away. You now have a ship with big cargo capacity at Hutton with minimal wear and tear outlay and probably a small transport bill due to only doing 1 jump.
 
I'm going to offer some counterpoint to the "everyone running around in long-jump transports" thing.

If such is the case, the galaxy is going to be filled with low-hanging fruit.

A galaxy filled with low-hanging fruit is more believeble than a galaxy filled with Cutter, Anacondas and Corvettes :)

I'm not a fan of ship teleportation (to be fair, I hate it), but I believe it might be the lesser evil, considering all other alternatives. A long wait will be highly unpopular, and start yet another insufferable shock wave of whining and moaning. A short wait will be mostly useless to implement, considering development effort / gameplay effect.

So the best, or better said, the "least worse" is probably teleportation but with costs that minimize exploitation. Considering what we get in return, makes teleportation a(nother) very cheesy mechanic, but one I'm willing to live with. My bigger concern is that this opens the door for incoming requests to teleport ships where the player is in to a chosen destination, aka "fast travel".
 
I like the idea of realistic logistics time, but even if that is implemented, cmdrs could simply

1) sell their ship remotely (instantly)
2) buy a new one close to destination and
3) use the module storage feature to refit it anyways.
 
For me it just sounds a halv       and lazy way to implement this feature in the game, what about people using the new Passanger missions to move their characters around by hiring other people to move them and the same thing with ships by using a new type of ships like carriers to help move ships around but instead we get a one button insta transfer which may require a lot of money, i mean the game is about getting a lot of money already so now we have to get even more?
 
Transport - Yeah, Instant No.

They're missing an opportunity too add more NPC life into the game. There should be 2 classes of transport.

1 - Hire a pilot. Your ship flies to your location at a speed set by your ship's capabilities (it needs a scoop)
2 - Hire a transport. A massive ship transport carries your ship. This is the premium option as the carriers have a large jump range.

You should then see these guys in space and dropping ships off around stations.

Time shouldn't be long since it only takes 9 hours to fly to Sag A. We can simulate flight time without it being a massive time sink.


*Also, player missions to do 1 please. Then let us take a passenger trip to another destination or just make a career of flying other people's ships around.
 
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Deleted member 110222

D
I think that exactly this will not be necessary. Sooner or later (probably sooner), there will be couple of decently equipped shipyards around Jaques and it will be better to buy ships there. But for engineer upgraded ships, it is a question. But I think that price will be really prohibitive.

IMHO the whole "ship transport thing" is targeted (once again) to the PvP/Open crowd and it is nothing interesting for a Solo trader/explorer like me. :)

It is interesting to someone who has stated he wants to move to Jaques. ;)

As I won't be flying anything bigger than a Cobra forever... I need something to spend credits on. Ship transport would actually be a welcome money sink.
 
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A galaxy filled with low-hanging fruit is more believeble than a galaxy filled with Cutter, Anacondas and Corvettes :)

I'm not a fan of ship teleportation (to be fair, I hate it), but I believe it might be the lesser evil, considering all other alternatives. A long wait will be highly unpopular, and start yet another insufferable shock wave of whining and moaning. A short wait will be mostly useless to implement, considering development effort / gameplay effect.

So the best, or better said, the "least worse" is probably teleportation but with costs that minimize exploitation. Considering what we get in return, makes teleportation a(nother) very cheesy mechanic, but one I'm willing to live with. My bigger concern is that this opens the door for incoming requests to teleport ships where the player is in to a chosen destination, aka "fast travel".

It was all in the DDF discussion, I get the feeling that the DDF is just a place where they parked people waiting for the hype train.
 
At least they could make a teleportation unit outside the stations so we could see some awesome stuff, like in Mass Effect relays. Then give it some lore explaining why we can't be on board.

Then it could be almost instant and the lore would be intact and the immersion would be untouched. Now it's just a big mess.

https://www.youtube.com/watch?v=BDq4a6PqAvM


Exactly, at least you would see what is happening not just another lifeless aspect of this game.
 
Ship/module transport?: yes, absolutely

Instant?: absolutely not

FWIW Sandro said they realised it was handwavium, but thought the gameplay advantages outweighed the lack of realism. He said if you wanted to take part in a community event, or dip into some PvP or pve then you wouldnt want to wait to get involved.

So currently you can't transport ships or modules at all. If you want to take part in a community event (e.g. a Buckyball Race) or dip into some PvP (or mining or whatever) then you've got to fly back to your home system, collect the ship you want and fly back. This is actually fine, good even. For people who haven't realised this yet, the journey IS the game. As an example, recently I needed to fly back to Shinrarta to collect a more suitable ship for a Buckyball Race. When I got there (about 6 jumps away) the system was being blockaded. I lost a couple of ships trying to get in (eventually had to stealth bomb my way past the players doing it) but it was actually exhilarating and totally added to my personal back story for that particular race. So ... 12 jumps plus a bit of PvP action to get my ship where I wanted it.

However sometimes I would just like to pay someone else to transport a ship for me (for example currently I'm trying to climb mount Neverest, I'm really enjoying it, but at some point next week I'd like to get my Imperial Courier moved back to Shinrarta even tho' I'd rather stay here and finish this climb). It makes sense that, in a real galaxy, I'd be able to do this. I'd expect it to take about a day. I'm absolutely fine with that.

"Wouldn't want to wait to get involved"? Nope - badly done Sandy, badly done. I absolutely expect to have to wait. I actually WANT to have to wait. Otherwise it all just crumbles into nonsense.

Edit: thinking about this further, I'd definitely rather have no transport at all than instantaneous transport.
 
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Transport - Yeah, Instant No.

They're missing an opportunity too add more NPC life into the game. There should be 2 classes of transport.

1 - Hire a pilot. Your ship flies to your location at a speed set by your ship's capabilities (it needs a scoop)
2 - Hire a transport. A massive ship transport carries your ship. This is the premium option as the carriers have a large jump range.

You should then see these guys in space and dropping ships off around stations.

Time shouldn't be long since it only takes 9 hours to fly to Sag A. We can simulate flight time without it being a massive time sink.


*Also, player missions to do 1 please. Then let us take a passenger trip to another destination or just make a career of flying other people's ships around.

Excellent idea, it would add content and depth to the game that everyone keeps harping on about.
 
I mean if ship transfer is instant, why Can't I just sit in the cargo hold of one of my ships and get it "teleported" across the bubble...

Can't overlook that logic challenging question "immersion" wise


EXACTLY!

I can hardly believe that Braben would allow this to happen. They are basically taking their 100,000 LY science driven galaxy and reducing it to a single click-to-buy magic teleportation. They are making a joke out of Jaques and Distant Worlds and the effort it takes to cross the bubble in a FDL. And worse, they are making a joke of the size scale of the their own galaxy! All distance is now an illusion, as long as you have enough money to buy an alternate dimension where travel time doesn't exist.

All we wanted was a way to occasionally move our fleet for a fee, and a reasonable wait time. No one expected or wanted the wormhole fairy. A few select wormholes maybe, but not a fairy.
 
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EXACTLY!

I can hardly believe that Braben would allow this to happen. They are basically taking their 100,000 LY science driven galaxy and reducing it to a single click-to-buy magic teleportation. They are making a joke out of Jaques and Distant Worlds and the effort it takes to cross the bubble in a FDL.

When really all we wanted was a way to occasionally move our fleet for a fee. No one expected or wanted the wormhole fairy. A few select wormholes maybe, but not a fairy.

[video=youtube;ZHf8aoR8_Bs]https://www.youtube.com/watch?v=ZHf8aoR8_Bs[/video]

ED is becoming Dune!
 
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