This.
The difference between good sci fi and utter pap is technical consistency.
We accept silly stuff, so long as it is justified, consistent and the universe is thought out around it.
If we can teleport stuff why are we hauling cargo. if we can just replicate anything, why are Engineers special... and why i there even still a currency system?
You and Yaffle make a very good point.
The main reason why the cheesy bits of ED feel extra cheesy is the lack of consistency.
We have short lived limpet drones, that occupy a ton space of cargo, and have to rebuy them every time. Same for ammo, missiles, SRVs, heat sinks, chaff, etc. But now we will be able to on-the-fly manufacture disposable ship-launched combat spaceships??! What the fart?!
The fact we are able to use ramming as a normal tactic, current collisions suggest our ships are made of pillows, instead of cinetic energy monsters. Some guy posted a video yesterday boost-slamming a modded Corvette on purpose into Achenar 3 and barely lost a ring of shields. Yet touch a tiny Skimmer with said Corvette, and lose shields and thrusters immediately. What the fart?!?!
The game also tries to create the feeling of the vastness of space, space travel takes time, feels empty and cold, and lonely and agoraphobic. But then land and cast "summon ship" to imediately have any of your other ships at your disposal. What the fart?!?!
All this while the stellar forge team is working to create the most believable celestial bodies ever seen on any digital media, with planets and moons created from real geological principles, with star systems created by simulating the real way how star systems are formed and evolved over time, ending up with a 1:1 simulated real(ish) galaxy. And not just "a" galaxy, but our real galaxy. Even the skybox isn't just a bunch of random dots, the visible stars are actually the stars that can be seen from the location you're at, with size, luminosity and type being taken into account.
This blend of attempted wondrous believability is then tainted by some fairytale mechanics for "game reasons", ending up with a rather strange result. Like a classic, shiny chrome covered vintage sports car left in open air at the mercy of pidgeon poopholes.
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