Better remove dogfighting then. And most weapon effects. And flying with your canopy broken. And all the sound effects. And visible lasers....
Learn to read. Respect the rules IN THEIR OWN UNIVERSE
Better remove dogfighting then. And most weapon effects. And flying with your canopy broken. And all the sound effects. And visible lasers....
You don't need to buy another hauler. You would just cast summon hauler at the other end of the journey. It's weak sauce broken game design.
The point of ship transfert is to remove potential gameplay barrier that would break people enjoyment of the game, because of time lost travelling back and forth.
You're right.
And suddenly "summon ship" spells feels even more ridiculous.
Learn to read. Respect the rules IN THEIR OWN UNIVERSE
Ah alright. Well, in the novels it apparently takes quite some time to travel from place to place, fuel scoop, load cargo, etc. Guess we better add pointless timers to all that too, eh?
I'm saying that the game is full of handwavium for the sake of gameplay. Instant ship transfer is another example of that.
Yeah waiting is "pocket change" too it wouldnt matter at that point anyway, if he gets his super combat ship now or 24hours later...he is where he wants it to be.Good point - but for some players, 100+M Cr. is pocket change.
Oh, copy![]()
Ah alright. Well, in the novels it apparently takes quite some time to travel from place to place, fuel scoop, load cargo, etc. Guess we better add pointless timers to all that too, eh?
I'm saying that the game is full of handwavium for the sake of gameplay. Instant ship transfer is another example of that.
So every station has every possible eng. mod and every ship on stock. Oh, if I knew about that before.
Both yes. I dont want to wait. What am I supposed to do in the meantime? Count the sheep at the station? Why would you ever want to wait?
It would cost less than the profit from a full stack of Robigo missions - otherwise it would be too expensive for any other use case.
Better remove dogfighting then. And most weapon effects. And flying with your canopy broken. And all the sound effects. And visible lasers....
[...] It allows exploiting.
Yes. yes. Someone always comes back with the 'but it's not real anyway, so why can't we...?'
Because the best sci-fi worlds get their fictional technology, universe and backstory sorted first, then build on that to make a coherent and pleasing whole. That is what Frontier appeared to be doing at least from the outset with the DDF proposals. Now feels like it's 'make anything up to keep people happy!'.
It would be funny if it wasn't so sad. You've got one team in one corner coding up ship scans in Morse code, or embedding planetary atmospheric data in spectrograms and octal triplets for what appears to be a quite 'hard' sci-fi approach, and in the other corner you've got people dreaming up SpaceMagic™. (Actually, TBH, what I think you've got is a franchise who's season expansion didn't sell too well, so there isn't actually the resources available to implement a more complex system than a simple, stateless transfer, and as it will please a fair number of people playing 'casually', they just thought 'hmmm, go for it').
Man folk are never happy are they.
The reason for ship transfer is to enable players to participate in whatever activity they want to do without having a whole bunch of messing about.
So yeah let's make people wait.![]()
Man folk are never happy are they.
The reason for ship transfer is to enable players to participate in whatever activity they want to do without having a whole bunch of messing about.
So yeah let's make people wait.![]()