2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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You don't need to buy another hauler. You would just cast summon hauler at the other end of the journey. It's weak sauce broken game design.

You're right.

And suddenly "summon ship" spells feels even more ridiculous.
 
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The point of ship transfert is to remove potential gameplay barrier that would break people enjoyment of the game, because of time lost travelling back and forth.

It's a space game. Travelling in space was kind of the game. If people found travelling in that space broke their enjoyment, perhaps... (you see where I'm going with this? ;) )

Now yes someone will say "but staring at a loading screen 50 times isn't a great gameplay" and I've some sympathy for that, and don't know how it could be solved OTTOMH (more skill required to travel with additional minigames? Double jump range on all ships? More CGs in the bubble? Smaller bubble? Autopilot? Microjumps in systems? All of these are better than 'insta' travel), but removing any sense of distance to capture 'time lost travelling' through a hasty implementation of a feature that could have dramatic consequences on fundamental aspects of the game and undermine everything? Gawd!

If you want 'instant enjoyment'? <Points at CQC>
 
You're right.

And suddenly "summon ship" spells feels even more ridiculous.

we call it the Harry Potter feature...

tumblr_n2nn2dUj5B1s30xwwo1_500.gif
 
Learn to read. Respect the rules IN THEIR OWN UNIVERSE

Ah alright. Well, in the novels it apparently takes quite some time to travel from place to place, fuel scoop, load cargo, etc. Guess we better add pointless timers to all that too, eh?

I'm saying that the game is full of handwavium for the sake of gameplay. Instant ship transfer is another example of that.
 
Ah alright. Well, in the novels it apparently takes quite some time to travel from place to place, fuel scoop, load cargo, etc. Guess we better add pointless timers to all that too, eh?

I'm saying that the game is full of handwavium for the sake of gameplay. Instant ship transfer is another example of that.

I don't mind waiting a reasonable amount of time for refuel and repair. A minute or two.

The issue is that it damages gameplay. It renders most ships redundant for travelling. It fills the galaxy with anacondas and asps. It allows exploiting.
 
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Ah alright. Well, in the novels it apparently takes quite some time to travel from place to place, fuel scoop, load cargo, etc. Guess we better add pointless timers to all that too, eh?

I'm saying that the game is full of handwavium for the sake of gameplay. Instant ship transfer is another example of that.

The difference is that this instant summoning of ships everywhere would undermine, you could also say break, the whole game. Why do ships have different jumpranges now? You can take any of them everywhere by using your 60+ly range Anaconda and summoning them, instantly.
 
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So every station has every possible eng. mod and every ship on stock. Oh, if I knew about that before :).

My initial qualifier was depending on what's available at your current star port, but edited to be more general.

Based on your fraction standing or contacts you could get specialized equipment not normally available at your current starport.

Oh, BTW, are you able to pay the insurance and get your engineered modules back? Ultimately, beyond the exploits instant transport allows, it's all handwavium at this point.
 
Both yes. I dont want to wait. What am I supposed to do in the meantime? Count the sheep at the station? Why would you ever want to wait?

Do some missions?
Go hunting, if you are waiting for your trade ship?
Do some trading while you wait for your combat ship?

Anyway, I'll repeat myself: if you want it instant, make it extremely costly, at least! Even billionaires won't be able to afford constant multi-million transport costs for their big ships in the long run.
 
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It would cost less than the profit from a full stack of Robigo missions - otherwise it would be too expensive for any other use case.

From the screen shot...a type 7 already need half a million just for 184 ly. A hauler only a thousand...its really expotential ALOT more expensive for the same distance just by the ship alone. Of course the prices arent final...wat will be the cutter for the same distance? Depending on overall ship value allone 50mio and more? for JUST 184ly.

Addition:
Seeing that it will be really cheap getting small ships around, but really cost ineffective getting anything transported bigger than a clipper...
 
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Better remove dogfighting then. And most weapon effects. And flying with your canopy broken. And all the sound effects. And visible lasers....

Yes. yes. Someone always comes back with the 'but it's not real anyway, so why can't we...?'

Because the best sci-fi worlds get their fictional technology, universe and backstory sorted first, then build on that to make a coherent and pleasing whole. That is what Frontier appeared to be doing at least from the outset with the DDF proposals. Now feels like it's 'make anything up to keep people happy!'.

It would be funny if it wasn't so sad. You've got one team in one corner coding up ship scans in Morse code, or embedding planetary atmospheric data in spectrograms and octal triplets for what appears to be a quite 'hard' sci-fi approach, and in the other corner you've got people dreaming up SpaceMagic™. (Actually, TBH, what I think you've got is a franchise who's season expansion didn't sell too well, so there isn't actually the resources available to implement a more complex system than a simple, stateless transfer, and as it will please a fair number of people playing 'casually', they just thought 'hmmm, go for it').
 
Of course nay...

I hope that at least they will not allow transfert of ships that could not make the journey on their own (because of lack of fuel scoop and FSD range for example) and/or put a limit on it (like 1000 LY) so that Jacques Station stay what it is.

FD really have a way to grant our wishes like evil genie: "so you want this, ok let's give it to you and make you regret asking for it"
 
Yes. yes. Someone always comes back with the 'but it's not real anyway, so why can't we...?'

Because the best sci-fi worlds get their fictional technology, universe and backstory sorted first, then build on that to make a coherent and pleasing whole. That is what Frontier appeared to be doing at least from the outset with the DDF proposals. Now feels like it's 'make anything up to keep people happy!'.

It would be funny if it wasn't so sad. You've got one team in one corner coding up ship scans in Morse code, or embedding planetary atmospheric data in spectrograms and octal triplets for what appears to be a quite 'hard' sci-fi approach, and in the other corner you've got people dreaming up SpaceMagic™. (Actually, TBH, what I think you've got is a franchise who's season expansion didn't sell too well, so there isn't actually the resources available to implement a more complex system than a simple, stateless transfer, and as it will please a fair number of people playing 'casually', they just thought 'hmmm, go for it').

What do you expect from a game, the best sci-fi-worlds arent games at all. They are either movies/series or books. Because games will have to make compromises about something that is immersive,coherent and gamey..as sad as it is.
 
The more I think about it and read the posts and the very good arguments against it the more worse it feels to have insta-transfer. Probably it was low priority at FD, so they did what was obviously the simplest and easiest way to implement that into game. Maybe they thought that they will deal with it, when there is a certain uproar in the community. So, now there is one, pointing out that except the fact that it is definitly immersion breaking (which to some players doesnt matter) it would also have great influence on how we play the game (in a bad way). Now it´s time for FD to answer to that and either take all the arguments into account and change it for release or it will open a door for ever more arcade style of gameplay in the future.
 
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Man folk are never happy are they.

The reason for ship transfer is to enable players to participate in whatever activity they want to do without having a whole bunch of messing about.

So yeah let's make people wait. :(

That's what's making me have a Fang-style *chuckle in the background* here, the fact that surely we all know the reason this is even on the table as a feature to begin with is the endless barrage of complaints about how long it takes to get anywhere.

Full disclsoure: I did make mention of this myself recently but only in the context of contemplating my third trip to Jaques in a month when the most recent CG was announced, when the trip concerned will take me over ten hours each way I've never said a word about travel times in the bubble because I didn't consider them to be excessive even before engineer FSD mods were a thing
 
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Man folk are never happy are they.

The reason for ship transfer is to enable players to participate in whatever activity they want to do without having a whole bunch of messing about.

So yeah let's make people wait. :(

I want to INSTANTLY teleport to any of my friends in the Galaxy, if not this game is broken and will fail INSTANTLY!
We Badly need this feature FRONTIER because you're not respecting our playtime!!!

I got 5 kids to feed, a dog, a old granny and can only play this game 5 minutes a day...

/s
 
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