2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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One team... "Hey look! We've just come up with a way of allowing you to filter your route by any parameter on the Galmap". Other team... "Yeah? You think that's cool? We've just rendered the Galmap unnecessary!" :D
 
Much like a lot of people here I like the idea, but would would rather some sort of time delay depending on distance (maybe 1 minute per 10LY - with hard cap of like an hour)
 
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I don't mind waiting a reasonable amount of time for refuel and repair. A minute or two.

The issue is that it damages gameplay. It renders most ships redundant for travelling. It fills the galaxy with anacondas and asps. It allows exploiting.

And I do mind waiting. You'll notice both our opinions hold the same weight.

I say it enhances gameplay because it gives players more options as to what ships they want where. It allows us to scout locations in a ship designed for ease of travel, then move our purpose built ship there later. I can remove the fuel scoop on my combat ships and not bother with it again. I can put a different mod besides "increased range" on all my FSDs. FDLs and Corvettes can use module reinforcement freely because they no longer care much about their jump range. Many gameplay enhancements.

And what exploitation is there? Speed up one leg of a journey? Big deal. Move a combat ship to Jaques? Griefers already do that.
 
I know how this works...

RUBBER SPACE STATIONS as hundreds insta appear then the station insta stretches


Or is there a clone of Wayne Szalinski squishing them all down to save space.


Think of the number of Umpa Lumpas they'll need if they are constructing the ships on site!
 
Do some missions?
Go hunting, if you are waiting for your trade ship?
Do some trading while you wait for your combat ship?

Anyway, I'll repeat myself: if you want it instant, make it extremely costly, at least! Even billionaires won't be able to afford constant multi-million transport costs for their big ships in the long run.

This, it has to be costly when instant no dobut about that, its a shortcut its a costly choice. Where ever you transport that ship...you have to transport it again. To Jaques station the cost should be unreasonable.

And for those that want a traveltime, i am more for the 1 minute per theoretical jump, that would mean a ship with a 10ly jumpdrive needs 10 minutes for 100ly. While a ship with 25ly only 4 minutes to arrive.
Would balance out ships and takes into consideration their jumprange...
 
Yeah just to add my voice to this, it's broken, it breaks the game, you wont see anything flying around other than super lightweight Asps, you use them fro travel, dock, summon up the ship you need and then do whatever mission or trade run you choose.

lot's of people put money into ED rather than SC because of the more realistic nature of the plans, the game gets more and more fantasy with each patch, instant ship transfer is such a bad idea, if you can insta-transfer ships why not cargos? Why would there be any traders at all?

DONT DO IT!!!!
 
So - despite FD's staunch opinion that ship transfer like this would be unrealistic, we now have ship teleporting anywhere in the galaxy.

We still cannot however see market data on a station one jump away.....

Errrm, yay? :(

and it will take time to 3D print a fighter in the bay of your ship? talk about serious flaws in the design blue prints here. If there are two teams design ED I vote for the team that make all the awesome stuff :D
 

Deleted member 110222

D
I would like to revise my opinion. Any posts made by myself on this matter, prior to this post, are void.

I very much am glad that ship & module transfer is here. However, upon revision, I do believe there should be a waiting time on the delivery... As long as delivery is guaranteed. I am fine with waiting.

I am not fine with losing assets because RNG says so.
 
This is a terrible idea. If ship transfer were in real time, I'd say "yay" but since it's not I give it the thumbs down. Nobody who owns a big ship will ever have to fly their fighter anywhere, they'll just press a button and there it will magically appear at Jaques or an eventual station at BP after they've flown their Anaconda out there. Nobody will ever have to fly their fighter anywhere, they'll just zip around in their Asp and call in the FdL when they get to Maia to visit Palin or whatever.

I hate the idea.

Not that it's a surprise; we've known since Horizon launched that the technology was instantaneous. Every time I deployed my SRV at Beagle Point and opened the gal map and saw my Anaconda magically sitting at Sol, and then ten minutes later call it back and have it magically reappear. I just hoped Fdev would never take that idea any further.
 
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I also dislike the "Instant" part.

If I have a pilot deliver my ship, I would expect a delay for arrival.

For a ship with a fuel scoop pre-installed about 1 minute per jump (a rate I've managed myself in-game). For a ship without a pre-fitted fuel scoop, it needs stops (and thus needs stops in inhabited systems), and I'd figure 2 minutes per jump due to those refuel stops.

For me, this would result in a delivery wait time of 5 to 12 minutes for most anywhere I have been lately in the bubble.

As for costs, well fuel per-jump expenses plus a rate for the pilot. Pay per light-year of travel would be easy enough. Maybe 120 credits per LY. So a 15LY move would have labor cost at maybe $1,800. A 200LY move, around $24,000. Moving a ship (pre-equipped with a fuel scoop of course!) over a 22,000LY trip would run about $2.6 million (and a 10 hour delivery time). About the pay I'd expect for such a trek.

But whatever... Instant just feels wrong.
 
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Craith

Volunteer Moderator
A delivery time based on distance would be my preference. You would still save a lot of time, no taxi time and you can use the time until deliveryproductively, or, you know, plan ahead, adding depth.

When I visualised how ship transport would be realised, I thought FD would take a shortcut and deliver the ship just one day later. Instant transport is a huge immersion breaker for me. I guess I will use the transport when I need some relocation, but will keep it parked then until I need it. But I am also a more laid back player, I take my time and enjoy the journey.

I think the schism concerning instant transportation is once again rooted in the difference between the goal oriented players and those that enjoy the journey more than the destination.
 
This is a terrible idea. If ship transfer were in real time, I'd say "yay" but since it's not I give it the thumbs down. Nobody who owns a big ship will ever have to fly their fighter anywhere, they'll just press a button and there it will magically appear at Jaques or an eventual station at BP after they've flown their Anaconda out there. Nobody will ever have to fly their fighter anywhere, they'll just zip around in their Asp and call in the FdL when they get to Maia to visit Palin or whatever.

I hate the idea.

Not that it's a surprise; we've known since Horizon launched that the technology was instantaneous. Every time I deployed my SRV at Beagle Point and opened the gal map and saw my Anaconda magically sitting at Sol, and then ten minutes later call it back and have it magically reappear. I just hoped Fdev would never take that idea any further.

I always considered that as a bug?
 
So, it has been revealed in the 3rd day Gamescom morning stream that we will be able to transfer ships and stored modules between stations (HURRAY!) -- and that it will happen instantaneously (hmmm...).

While I am super-glad we're getting those features, I sort of feel bummed out that they are tossing aside the "believeability" part of it and, thus, taking away a bit of (as much as I hate using that word) immersion, by doing so. Elite prides itself as game that's plausible and rooted in science (even if, for the most part, it still remembers it's very much a game) and this instant zapping of hundreds of tons of stuff, across many many light-years... well, it just doesn't fit.

Personally I would prefer some waiting time added, based on distance (and perhaps other factors, such as size, etc.); could also possibly be argued that it's healthy to do so for balancing reasons (the mail delay in MMOs comes to mind).
Plus, I would love to see this as a player activity -- missions generated to transport (anonymous) ships and modules, as cargo... even perhaps a dedicated "tug"; looking at you Hauler...

In closing -- please, don't take me wrong, I am quite excited this is coming, I'm just somewhat bummed out by how it's handled...

What do you think, forumites?

Yes to transport, no to instantaneous.
 
Transport: YAY!!!
Instant transport: NOOOOOOOOOOOO!!!!!

Ship transport should take about the same time it takes for a player to travel "X" distance. So in my opinion the transprt time should be "Z" amount of jumps multiplied by 50-60 seconds. To make it more usable and player friendly if the distance is bigger than 100 jumps, reduce the time per jump to 35-45 seconds. Aslo there should be some fee for hiring a NPC pilot, 250Cr for small size ship. 500 for mid size and 1000 for large ship per jump would be acceptable for everyone I think. I can live with or without fuel costs added to the overall transport price, fuel is so cheap that nobody would mind if they have to pay for it or not.

As for module transport, 15-30 minute timer depending on the distance ( I'm not talking here about 30 mins delivery time to Jaques, 24h would be reasonable time for that distance) would be a fair deal.

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Edit

Dear Mr Braben and all FDEV's. The only way I could live with instant module and ship thansfer would be if you have contacted the Stargate guys and implement to every single star port in game a propper Star Gate. If you can't do that, well instant transfer is NOT an option.



PS. English is not my native, sorry for spelling or grammar mistakes.
 
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People who don't like it can simply close their eyes for 5 minutes and voilla! Perfect implementation.

/thread

LMAO

tumblr_n2y5kcuzm11soplvbo2_r1_500.gif
 
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