I don't mind waiting a reasonable amount of time for refuel and repair. A minute or two.
The issue is that it damages gameplay. It renders most ships redundant for travelling. It fills the galaxy with anacondas and asps. It allows exploiting.
Do some missions?
Go hunting, if you are waiting for your trade ship?
Do some trading while you wait for your combat ship?
Anyway, I'll repeat myself: if you want it instant, make it extremely costly, at least! Even billionaires won't be able to afford constant multi-million transport costs for their big ships in the long run.
So - despite FD's staunch opinion that ship transfer like this would be unrealistic, we now have ship teleporting anywhere in the galaxy.
We still cannot however see market data on a station one jump away.....
Errrm, yay?![]()
This is a terrible idea. If ship transfer were in real time, I'd say "yay" but since it's not I give it the thumbs down. Nobody who owns a big ship will ever have to fly their fighter anywhere, they'll just press a button and there it will magically appear at Jaques or an eventual station at BP after they've flown their Anaconda out there. Nobody will ever have to fly their fighter anywhere, they'll just zip around in their Asp and call in the FdL when they get to Maia to visit Palin or whatever.
I hate the idea.
Not that it's a surprise; we've known since Horizon launched that the technology was instantaneous. Every time I deployed my SRV at Beagle Point and opened the gal map and saw my Anaconda magically sitting at Sol, and then ten minutes later call it back and have it magically reappear. I just hoped Fdev would never take that idea any further.
So, it has been revealed in the 3rd day Gamescom morning stream that we will be able to transfer ships and stored modules between stations (HURRAY!) -- and that it will happen instantaneously (hmmm...).
While I am super-glad we're getting those features, I sort of feel bummed out that they are tossing aside the "believeability" part of it and, thus, taking away a bit of (as much as I hate using that word) immersion, by doing so. Elite prides itself as game that's plausible and rooted in science (even if, for the most part, it still remembers it's very much a game) and this instant zapping of hundreds of tons of stuff, across many many light-years... well, it just doesn't fit.
Personally I would prefer some waiting time added, based on distance (and perhaps other factors, such as size, etc.); could also possibly be argued that it's healthy to do so for balancing reasons (the mail delay in MMOs comes to mind).
Plus, I would love to see this as a player activity -- missions generated to transport (anonymous) ships and modules, as cargo... even perhaps a dedicated "tug"; looking at you Hauler...
In closing -- please, don't take me wrong, I am quite excited this is coming, I'm just somewhat bummed out by how it's handled...
What do you think, forumites?
There is extra cost for distance. One can assume it's a Witch Space transfer like capital ships use, or just assume you sent the delivery request some hours earlier (or by tachyonic time travel beamTransport - Yay
Instantaneous - Booh
People who don't like it can simply close their eyes for 5 minutes and voilla! Perfect implementation.
/thread