2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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More likely just the way it's programmed into the game from a dev standpoint; I doubt if it was intended to be a working feature. I haven't checked lately to see if that's still the case, but I'd be surprised if that has changed/been "fixed."

This is Elite. Every bug is a feature, every feature is bugged.
 
Personally i'd like delivery to be timed, that's cos I am mad (like many of us here) .. but we have to remember that not everyone is mad .. and most people don't want to wait hours (Or even minuites) to get playing the way they want to.

It's not that big of a deal to me ..
 
Instant transfer is game ruining.

It kills immersion and realism and removes any form of decision making from the game.

''Fly to jaques station with a exploration ship? dont worry magic can help ! you can just magic a ship half way across the galaxy into your hanger.''

I understand why they did it , but I am getting the feeling that the promise of a realistic , immersive universe with logic and reason is gone from the game.
As they mentioned that the new port types are not present to build logic in the world but just give us gameplay and nothing else... such a shame.

I dont want to sound like an ars , I love the game and dont want to whine about it... but damn some wierd things have came out of 2.2

Instant ship transfer and fighterships that require no pilot that still have a pilot siting in them... wierd
 

Viajero

Volunteer Moderator
*Mod hat off

Transfer ability yay indeed. But I agree with the general sentiment that instantaneous transfer (of ships or modules) is not a great idea.
 
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Goose4291

Banned
This debate as always is partly caused by Frontier's odd 'please everyone' mentality.

If you market your game to simulation enthusiasts, introducing mechanics to appeal to more casual players is going to not gel with the simulationists who've you've sold your game to under the marketing strengths of 'realism' (a loose term I know), 'immersion' and 'complexity'.

The same goes the other way as well of course.
 
That's what's making me have a Fang-style *chuckle in the background* here, the fact that surely we all know the reason this is even on the table as a feature to begin with is the endless barrage of complaints about how long it takes to get anywhere.

Full disclsoure: I did make mention of this myself recently but only in the context of contemplating my third trip to Jaques in a month when the most recent CG was announced, when the trip concerned will take me over ten hours each way I've never said a word about travel times in the bubble because I didn't consider them to be excessive even before engineer FSD mods were a thing
I don't think it's the same people complaining thought.
 
I guess we'll just have to see how it plays out. For my personal game, it means...


1. I can sell all but one Vulture.

I built several, and placed them at key points around the bubble. Now I only need one - instantly available from bubble to Jaques Station.

Kind of a shame, as some decent decision-making and planning went into all that.


2. I'm going to whip up a super-lightweight Asp with Farseer-tweaked drives, for all my travel needs.


3. My combat ships will have their loadout and power priorities planned around 2E sized FSDs (2.5 tonnes, 0.16 power draw).

While I won't be able to follow a ship's wake to another system, that seems to be the only disadvantage left. When doing this previously, you had a few more downsides to weigh up.
 
Instant transfer is game ruining.

It kills immersion and realism and removes any form of decision making from the game.

''Fly to jaques station with a exploration ship? dont worry magic can help ! you can just magic a ship half way across the galaxy into your hanger.''

I understand why they did it , but I am getting the feeling that the promise of a realistic , immersive universe with logic and reason is gone from the game.
As they mentioned that the new port types are not present to build logic in the world but just give us gameplay and nothing else... such a shame.

I dont want to sound like an ars , I love the game and dont want to whine about it... but damn some wierd things have came out of 2.2

Instant ship transfer and fighterships that require no pilot that still have a pilot siting in them... wierd

Agree, look if they are concerned about players can't get around fast enough, just make the FSD jump further, if they are concerned about players can't get into the CG with friends, make mass effect type relays around the Galaxy.
They can even make some teleport features in the stations, but this is a 5 min job done at the Pub 5 PM, the "for gameplay reasons" rug is not to be used like this, you can't sweep everything under it just because its convenient.
 
Can we get a poll for this thread?

No polls, only salt.

To those not liking the idea, is it because of the lack of a wait timer? How long is a reasonable time to wait?

I ask, because I'm doing the 5k for Palin at the moment, and flew 4,000 light years in two hours yesterday.
 
How much easier it would have been for fdev game designer to just make a poll. But no, they'd rather surprise us with game consistency murdering feature and pretend everything is ok. Gameplay in ED is about immersion, teleporting modules is about game design being out of touch and no longer caring about the game, instead quoting gibberish from game design "handbooks".
 
This is a terrible idea. If ship transfer were in real time, I'd say "yay" but since it's not I give it the thumbs down. Nobody who owns a big ship will ever have to fly their fighter anywhere, they'll just press a button and there it will magically appear at Jaques or an eventual station at BP after they've flown their Anaconda out there. Nobody will ever have to fly their fighter anywhere, they'll just zip around in their Asp and call in the FdL when they get to Maia to visit Palin or whatever.

I hate the idea.


But this will still happen. Whether it 5 mins or 1 hour, it will still happen. So adding a delay adds nothing, apart from a bit of immersion for some. Adding cost will add nothing, because those who have an Anaconda probably have millions in the bank already.

You can already fly an Anaconda somewhere and then insta-transport a fighter to where you are. It's called buying another ship and then outfitting it. It doesn't really take much time, maybe 1/2 hr. But it can be a bit tedious. No-one likes shopping.

Adding a delay solves nothing.

The question is, do you want this ship transport. If yes, the above 'problem' will happen.

Almost everyone wants ship transport, because it allows flexibility in career choice and means you don't end up leaving your favourite ship on the other side of the galaxy.

I currently chose my current ship based on the missions and what I feel like doing. So I might trade in a T6/7 for a while, then get bored and sell it and buy an Imperial Courier and explore and fight and wander. Repeat for small ships for execution jobs of pirates or destroying a base. With ship transport I don't have to keep buying and selling and outfitting (which for me is a bit tedious once you've done it a few times).

Yes, some people will build their pointless fleet and transport it around where-ever they go, getting frustrated at the delays of waiting for 4 bays to open up. Who cares! It's a big galaxy.

It will not matter whether it's 5 minutes or 2 hours. Some people will exploit this. The question is, do you care enough about stopping someone playing a game 'their way' enough to inconvenience yourself. Cut off your nose to spite your face?
 
In all honesty, I would prefer that it take just as long to reach your current location as if you were flying it there yourself. But that's just me, I know a lot of other people wouldn't like that idea. So the way I see it, if it doesn't take like 8 hours to get to jaque's station, then you might as well make it instant, because showing up in minutes is still just as immersion breaking to me as if it were instant.
 
I totally agree witk h Privata's post above and with all of you who despise the idea of instant transfer. It feels game breaking to me. I envisioned myself planning: ok, war pending state for ny chosen faction, so now is the time to call my FdL and have it available for tomorrow. Having it right now? How? Why? Game breaking, no less. And the drones with mannequins? Not game breaking, but inconsistent and immersion breaking for sure.
And why do the hired crew pilots die if I dont?
I want to play a fantastic universe, but with inherent logical rules

EDIT: why have I been working to get an anaconda if it could ve just 3D printed in one second? This is borderline, ridiculous. Even printing fighters is a ridiculous idea. As someone asked in these forums, why not print A graded modules at will?
The whole idea is plain lazy nonsense
 
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