By reducing the odds of players poping up in ships they could not use in fiction , keeping the universe a living breathing place.
It reduces the apeal of going for the one taxi , one fighter , one trader route.
It serves as a best of both worlds.
And adds a small narative of : I am waiting for my ship to arrive , merging real life with the game. as you wait you might do something else like trade , or explore.
Yes its not explosive action , but the game was promised to be slow , and cold towards the player.
Look , if you like it thats cool. I envy you...
I however hate it , I think it removes meta , ballance and strategical placements of your ships and strategical ballance of FSD and weapons/cargo
In other words : Lore , for the lore is law.
And if you tell me they dont need to follow the lore in gameplay , I would say they should have not made the lore the way it is.
Hell , if they invent teleporters in elite but they have the side-effect of killing organics so thats why we cant teleport with our ships that would be silly , but better than nothing...
But I rather they stick to the current canon and lore... like they told us they would
But people will keep poping up in ships they could not use in fiction anyway with the delayed transfer.
I can understand why some people are against the whole ship transfer idea, but they are just a 3% of the people who voted here. Most people are asking for an artificial timer which won't help with the issues you are explaining me.
I think it would be a better idea to ask for certain limitations like a maximum range or the number of times you can "call" a ship during a week, but that's not the solution which have received the 78% of the votes. They just want the developers to force them to wait to be able to play again.
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