2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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By reducing the odds of players poping up in ships they could not use in fiction , keeping the universe a living breathing place.

It reduces the apeal of going for the one taxi , one fighter , one trader route.

It serves as a best of both worlds.

And adds a small narative of : I am waiting for my ship to arrive , merging real life with the game. as you wait you might do something else like trade , or explore.
Yes its not explosive action , but the game was promised to be slow , and cold towards the player.

Look , if you like it thats cool. I envy you...
I however hate it , I think it removes meta , ballance and strategical placements of your ships and strategical ballance of FSD and weapons/cargo

In other words : Lore , for the lore is law.
And if you tell me they dont need to follow the lore in gameplay , I would say they should have not made the lore the way it is.
Hell , if they invent teleporters in elite but they have the side-effect of killing organics so thats why we cant teleport with our ships that would be silly , but better than nothing...
But I rather they stick to the current canon and lore... like they told us they would

But people will keep poping up in ships they could not use in fiction anyway with the delayed transfer.

I can understand why some people are against the whole ship transfer idea, but they are just a 3% of the people who voted here. Most people are asking for an artificial timer which won't help with the issues you are explaining me.

I think it would be a better idea to ask for certain limitations like a maximum range or the number of times you can "call" a ship during a week, but that's not the solution which have received the 78% of the votes. They just want the developers to force them to wait to be able to play again.
 
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Wait a minute... I said that I think the other person is absolutely right, and you respond "You are not"?...

So, if I say to you:

"I think that the other guy is right!!!"

And your response is

"No, you are not."

Are you saying that I do not think what I think, or are you implying that you can, somehow, controll my will?

I'm still waiting for you to respond to my actual question / explanation about the fact that you didn't understand that, if you log out, the clock would still tick.

Please respond to _that_ instead. :) Way more interresting subject, to be honest. :)

I already explained myself. Chances are, when the clock is up at that amount of time, I won't be able to make use of the ship.

You'll have to excuse me. I tried doing a multi quote, but mobile sucks. It only quoted you.
 
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Any Frontier devs watching?
The gamer in me says yeah sure instant transfer fantastic!
The space sim gamer in me says "NUTS!"

You can add ludicrously expensive cost to distance instant ship transfer all day long, it still doesn't change the fact that it trivializes the tyranny of distance on a galactic scale.
So unless there's some inbuilt Elite Lore that says instant ship transfer is a thing, I'm not buying it.
 
But people will keep poping up in ships they could not use in fiction anyway with the delayed transfer.

I can understand why some people are against the whole ship transfer idea, but they are just a 3% of the people who voted here. Most people are asking for an artificial timer which won't help with the issues you are explaining me.

I think it would be a better idea to ask for certain limitations like a maximum range or the number of times you can "call" a ship during a week, but that's not the solution which have received the 78% of the votes. They just want the developers to force them to wait to be able to play again.
A max range would work. makes jaques's a real frontiere and not just normal space.
 
Well I'm selling all my shares in that fuel scoop company. since i will only need scoops on one ship now, I assume your ships will be moved on massive transports because how can a ship without scoops leave the bubble anyway or will they limit this feature to certain stations so they can exclude out of bubble locations.

Many questions with no answers lets try to get some of these questions through to the 4th day Q+A.

Best solution, imho, and I guess you would agree... would be to do "Remote Outfitting" where, if the ship you want to transfer, doesn't have a Fuelscoop, the NPC you hire to fly it will "magically" fit it for the cost + salary, and then, the NPC will have to spend, pretty much the same ours players do to travel there, but... even if you log out of the game, the NPC travel will happen, but, the time it would take is based on jumprange capability.
 
It so nice that, once the ship arrives where you summon it, it will never have to make another jump or refuel again. It will forever stay in that system..
 
80% of the forums. This sample size is not representative of anything. This isn't design by committee, and reductio ad populum is a fallacy.

Nothing is invalidated. You're free to make the trip. Waiting isn't fun. I play to have fun. I don't want a game to be punishing. This doesn't represent a challenge. It doesn't add anything. It means that instead of doing stuff I want to do in game today, I have to wait until Monday. Well, I have time today.

It's no less valid of an argument than yours.

I understand what you want. I don't want that. I'm not attacking you for it. I'm just trying to explain my reasons. I'm probably not alone, either.

Every post you make is hostile. It's never constructive. All you ever do is insult and make condescending remarks to anyone who dares challenge you. How dare they want something you don't. Especially when it's the initial announcement. No, it has to be changed to meet YOUR expectations. Anyone who wants what they said will be attacked, and maybe even called a poopiehead.


Enough is enough. Get over yourself.

If you have flown 22,000LY to Jaques Station, but then want to do things today, that only a different ship can provide...

...it seems unreasonable to assert that the best solution to your quandary is for FD to ensure instantaneous ship transfer 22,000 light years! :)
 
i'll take insta ship transfer its going to cost me but thats better than flying and scooping in a vulture because im trying to participate in a combat CG 100+ly away. Im looking forward to that feature dont see how having access to my many ships are going to "BREAK" the game. my time is important and if i wanna be hardcore then i can keep my money and put in the time since you know......ship transfer will be a feature you can ignore if you dont like it. :)
It wont break the game , but it will remove a lot of depth , and a lot of immersion.

I like the idea , I just think it needs more rules. like a max jump range , or a weight limit.

Because even outside of lore reasons I have many issues with it.

Multi-role ships used to be used because they could do most things okayish. but now they loose there purpose.
You dont have to pick between the long range fighter or the short range one (thats better in a fight)
 
You've also got to look at this from the perspective of what else is coming up in Horizons. We know multi-crew is coming in, and players will be able to crew other player's ships. This may or may not come up at Gamescom. But...

What happens when they leave at a station where their ship isn't? Buy a whole new ship to get back to where their ship is? Summon it and be unable to play for x hours/minutes/days?

I think a big part of why this is even being added is groundwork to avoid having commanders having to hitchhike back to their ships, rather than being a logistical fix and/or an attempt to burst anyone's hermetically sealed in-universe lore bubble.
 
If you have flown 22,000LY to Jaques Station, but then want to do things today, that only a different ship can provide...

...it seems unreasonable to assert that the best solution to your quandary is for FD to ensure instantaneous ship transfer 22,000 light years! :)

It isn't unreasonable. They're offering it. It's perfectly reasonable.
 
NO NO NO ... for the luv of immersion , no to Instant Travel

Instant Travel is a very very bad idea.... hope your listening Fdev's

You want to travel too far end of the galaxy in one SHIP, but like the idea of having your Miner and Fighter there as well

so you tell the Transport Ship NPC Office & those Ships are sent off before you start that 3 week journey
 
You've also got to look at this from the perspective of what else is coming up in Horizons. We know multi-crew is coming in, and players will be able to crew other player's ships. This may or may not come up at Gamescom. But...

What happens when they leave at a station where their ship isn't? Buy a whole new ship to get back to where their ship is? Summon it and be unable to play for x hours/minutes/days?

I think a big part of why this is even being added is groundwork to avoid having commanders having to hitchhike back to their ships, rather than being a logistical fix and/or an attempt to burst anyone's hermetically sealed in-universe lore bubble.
Thats what I wanted to happen...
Coordination , planning , thinking , being clever. thats what I want in elite. thats sort of what I got out of the dev vlogs a long time ago.

The devs need to find a lore reason as to why this is possible , if thats what happens.

Its elite , at least... not as I know it
 
I hope they keep it at instant transfers, otherwise I think it would be the first time in MMO history where players got something changed to make a feature take longer to complete, and the ED community will be forever labelled as the navel gazers of the MMO world. I think FD could compromise and include a setting in Options to turn on wait time for transfer: a slider that goes from instant to 24hrs. I wonder how many people who voted for wait time would actually use it.
 
NO NO NO ... for the luv of immersion , no to Instant Travel

Instant Travel is a very very bad idea.... hope your listening Fdev's

You want to travel too far end of the galaxy in one SHIP, but like the idea of having your Miner and Fighter there as well

so you tell the Transport Ship NPC Office & those Ships are sent off before you start that 3 week journey

Actually, that isn't a bad idea either. The ability to send a ship instead of just summon. If you need your ship out there, send it before you start your trip so it's waiting when you get there.

Same ends, different means.
 
NO NO NO ... for the luv of immersion , no to Instant Travel

Instant Travel is a very very bad idea.... hope your listening Fdev's

You want to travel too far end of the galaxy in one SHIP, but like the idea of having your Miner and Fighter there as well

so you tell the Transport Ship NPC Office & those Ships are sent off before you start that 3 week journey
What might be cool for multicrew is you can ''spawn'' in someone else ship as a ''guest'' , when you play as said guest you are not ''you'' you are a different person.
If guest loged out in the ship , he will still be there next time he logs in (pilot has to give permision) however the pilot can kick guest at any time.

If you want to be with your normal pilot , you have to actualy... play the game to get there
 
Thats what I wanted to happen...
Coordination , planning , thinking , being clever. thats what I want in elite. thats sort of what I got out of the dev vlogs a long time ago.

The devs need to find a lore reason as to why this is possible , if thats what happens.

Its elite , at least... not as I know it

Damn, then, I'll just hope I never have to be on your crew and have to log off at any point ;)
 
It isn't unreasonable. They're offering it. It's perfectly reasonable.

...but that just plays into the hands of the old, "Look at the fanboys, agreeing with everything FD come up with - if FD change their minds, watch the fanboys do a 180 and agree with that, too! They just worship everything FD come up with, absent any critical thought on the matter!".


FD commit sins of omission (Security Level buried in System Map), sins of taking the easy path (Click to Transfer Ship), sins of incongruity (PowerPlay).

Saying that everything "offered" is ergo "reasonable" just isn't going to fly.

- - - - - Additional Content Posted / Auto Merge - - - - -

Actually, that isn't a bad idea either. The ability to send a ship instead of just summon. If you need your ship out there, send it before you start your trip so it's waiting when you get there.

Same ends, different means.

Now you're getting it.
 
I hope they keep it at instant transfers, otherwise I think it would be the first time in MMO history where players got something changed to make a feature take longer to complete, and the ED community will be forever labelled as the navel gazers of the MMO world. I think FD could compromise and include a setting in Options to turn on wait time for transfer: a slider that goes from instant to 24hrs. I wonder how many people who voted for wait time would actually use it.
And what about the fact that this feature goes against everything that was in the kickstarter page , and in the vlogs?
This is not how the game was promised to be.

Anyway , yes an optional timer would be great for my immersion , but it still kills a lot of depth and the powerplay ship ballance meta
 
...but that just plays into the hands of the old, "Look at the fanboys, agreeing with everything FD come up with - if FD change their minds, watch the fanboys do a 180 and agree with that, too! They just worship everything FD come up with, absent any critical thought on the matter!".


FD commit sins of omission (Security Level buried in System Map), sins of taking the easy path (Click to Transfer Ship), sins of incongruity (PowerPlay).

Saying that everything "offered" is ergo "reasonable" just isn't going to fly.

Saying I don't disagree with something they said isn't unreasonable. I'm ok with the mechanic. I'm even ok with a small wait. The ability to send your ship ahead of time is even better.
 
i lost faith in the community ... this is WoW all over again ...
why, WHY would someone want instant trasfert ?! this was supposed to be a space sim' !
i was hoping that the dev had a brain and decide to allow us for a fee to disassemble a ship so that we can pack it into a cargohold if we have enouth space (ex: 240 tons for a vulture)

but no! they went crazy and offer instant transfer... even arcade game like star conflict do not do that, if you want to change space station you have to travel manually ...

now i m not against the possibility to ask NPC to do it with all the risk possible (get attacked etc ) even if it would be better if we could put a mission in the board so that player could take the delivery job. (if still open after 30 min an npc will take it.)

in the end either YOU do the work by packing your ship and transporting it yourself within bigger one. or ask an NPC who will take time and have a chance of be attacked ...one is cheaper, the other one ask for more money and have a small risk of losing the ship. but you will be abble to do other things
 
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