That's what I thought they'd do. Have set distances, you can't take module cargo, a price, and a reasonable timer. You want your Python sent to the other side of the Bubble? Well there's a price to pay for that simplistic function, your second/third ship is effectively taken out of play for some time. You can do what you want in the meantime knowing as a bonus, that your other ship is being moved to a brand new location - slowly, as it would.
The benefits? Well, you don't have to do the trek and maybe, that FDL would take a damn long time to do, so while you work on other ventures, and make a faster amble across the bubble, your FDL will be on its way too as cargo on a ship with a better jump range than it has.
Issue we have now is that ship movement isn't a small benefit to allow players to shift their goalposts a little with a little less strain, it's a game mechanic changer, totally and utterly. And I agree, it weakers the role system, it damages the requirements of Engineers on a fleet, and more over it simplfies game interactivity. It's essentially, a legitimised cheat code. From what I see here, people advocating it are really advocating it in the same right as using a cheat code - they know it has no in-game rationale, that the use has little to no draw backs, only massive time and strategic benefits - and they want those benefits to the game. That to me is a cheat code ideology - all benefits, no drawbacks. And no, I don't see money as a drawback here, not with many players with hardcore cash reserves, and again, even if we did agree that the cost was the drawback, it still doesn't take away from the fact it breaks every rule of the universe - it has no rationale to it. How ever you pitch it, beyond player-entitlement, it has no reason.
I know we're making assumptions here on how it will work on little data, but this really needs to be advocated now and give time for any changes between here and beta, as what they've done is highly self-destructive from the info we have.
Quite frankly, I'm changing my vote. If this is how it's implemented, I'd rather not have this mechanic at all. I've done okay without it thanks. Keep it all Dangerous instead.