God... the amount of thermal shock is just shocking...
*Chuckles in the background*
Check again bro, I'm not using a SINGLE thermal shock. Lol...
No no, not you, I know those are incendiary based on the lack of status icon that show up in the ships you shoot at. I'm saying the amount of thermal shock that got shot at you XD
Good stuff z4 well played.
Lovin the stealth.
What mods to the MCs?
lol your still using that silent running build.. [haha]
Lol, sounds like you're having some fun there. A bit jealous
Looked like an epic fight. And you were a good sport in the end. Well played.
z4..nice, but how good are you when your opponents can actually target you?
I think that thruster sniping missiles or anything that stacks massive heat damage takes all the fun out of PvP, so I've decided to run all Incendiary.
Maintaining superior positioning is key at all times. Whether they can target me or not makes little difference as long as my position remains superior.
I think that thruster sniping missiles or anything that stacks massive heat damage takes all the fun out of PvP, so I've decided to run all Incendiary.
But you use all gimballed weapons... where is the fun in that? It takes no more skill than shooting someone with missiles.
Seems like the things you hate about PvP are the things that counter your build choices.
Heat is universally despised since the only way to counter it is to stack more heat, missiles (Not thermal cascade) on the other hand is manageable.
But you use all gimballed weapons... where is the fun in that?
It takes no more skill than shooting someone with missiles.
Seems like the things you hate about PvP are the things that counter your build choices.
Using fixed multi's sacrifices maneuverability, a wider firing arc, AND a faster firing rate. I don't see the benefit in loosing those traits. The FUN comes from a flight model that is second to none.
The thing is, gimballed weapons have been sufficiently countered in various ways for years. Countering incoming missiles however, is not nearly as simple for a stealth ship. For example, as the game stands, SIX POINT DEFENSE on my FDL struggle to provide any form of missile defense. (This the embodyment of broken)
Furthermore, there's no reason why the effect of emmissive rounds should be essentially infinite. This is especially true when thruster sniping missiles are so easily added to the mix. I think a good balancing factor would be to base the module damage missiles inflict on how much overall hull damage they do.
Flying silent has always been the most challenging and risky way to fly.
Those who need a crutch use shields.
Actually, unlike so many others, I refuse to accept victory BECAUSE of a certain module. My victories in combat have always been gained by my ability to outfly my opponent(s).