The Star Citizen Thread v5

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The thing that I keep in my mind is, that video of apparent gameplay they showed off, with everything working as a game should, no crashes, no glitchyness, no random blackscreens, all very nice looking and cinematic.
Cinebox shouldn't crash.

Why can no one play this?
Because it's not a game. It's a CGI short film created specifically for Gamescom. Just like ones previously seen since 2012. The actual game just never appears, only broken mini games like Arena Commander.
 
Tis a funny thing this human ability to perceive things that are essentially the same in a different light...

Cast your mind back to when the CoD:IW gameplay trailer was shown a month or so ago and the way many people, plenty of them backers of Star Citizen, proclaimed it to be "on-rails!", "totally scripted action!" and "not using the in-game graphics engine!". Of *course* Infinity Ward would do THAT, they are a big evil publisher and all they do is bamboozle gullible gamers with pretty sizzle reel trailers, "live" gameplay set pieces and stunning graphics at those major game conventions. Then come the time game is released they make a killing in sales, regardless of whether the game actually *was* anything like what was shown a few months ago.

Yet, on the flip side we have now just seen Chris Roberts and CIG showing off a totally "live" and "playable" segment of SC 3.0 at Gamescom, which was virtually the same thing (though with far less actual gameplay content contained within it than what was shown in the Infinite Warfare one), and the response from those same "sceptics" is very tellingly different in tone. It's all "this is amazing!" and "Chris Roberts can do no wrong!", "Star Citizen is going to OWN all the rest of those pretenders!", "Wow! Look at the ship land on the planet!", "The dream is coming true guys!" and so on and so on.

Not one sceptical comment or thought otherwise.... just that what was shown on Friday was what people will be playing *soon*.

Funny that...

“You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep seated need to believe”


― Carl Sagan



Don't get me wrong, I liked what was showed, even if I don't care about the call of duty type FPS stuff. But some fans are really extreme.
 
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Because it's not a game. It's a CGI short film created specifically for Gamescom. Just like ones previously seen since 2012. The actual game just never appears, only broken mini games like Arena Commander.

Well I don´t think that it was CGI short film in my opinion it was just an demo build game-play....the thing is that they exactly know how to act and what to do to avoid any possible game-crashing....that´s the reason why no one is allowed to try it.....I bet if I or you try the very same demo it will be just a matter of minutes before it will crash....
 
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Good stuff keeps coming from Gamescom, here's a bunch of interviews:

Chris Roberts Interview from Twitch: https://www.youtube.com/watch?v=0jcuaHRGNxw
Summary of what CR spoke about with BadNewsBaron and Captain Richard:

  • They ran the demo presentation close to 22 (perhaps closer to 30) times to various parties at the con. Two crashes happened and one hard hang.
  • Unlike a lot of other games, including those with PG'ed planets, there is no specific draw distance. In 3.0 the curvature of the planet is the horizon.
  • Plans for Citcon are to show off "the next level" of the PG tech. Vegetation, water, oceans. A "Crysis style" planet.
  • The checkpoint on the way to Delamar is a QD beacon that also provides your EDL assisted "flight tunnels".
  • The 40 stations quoted at the demo are not all planned for 3.0. We'll see more duplication and modularity of the existing stations to build it out. They are working on a modular set for stations at the moment.
  • The tech allows for IRL scales but is being reduced for gameplay reasons. We're looking at a 1/10th scale of distance between planets. Planets are 1/4th scale in size.
  • 40 minutes to cross Stanton. Discussed here.
  • Emphasis on ship maintenance for large haulers making long trips. Coming with items 2.0
  • Jobwell is coming in 3.0 along with more hand-crafted missions and those provided by actual characters.
  • Some elements of the PG'ed mission system coming in 3.0.
  • The last day of the shoot at Imaginarium was for the PU, not SQ42. Another shoot planned for PU mission content later in the year.
  • Lots of work still to do on facial capture. Eyes, hair, skin specifically.
  • Work on live facial capture (!). The plan is to release news reports in-game as quickly after the events as possible.
  • The plan is for player driven events to be reported on to create a more dynamic, living game.
  • Items 2.0 inlcudes ageing, wear and tear.
  • Player characters are supposed to age as well (?)
  • The mocap rig owned by CIG is in the UK. It was used to shoot the 3.0 stuff in the demo but at Imaginarium. The plan is to get this set up in the LA studio with smaller mocap sets at each studio as well. They might keep using professional sets in Ealing for the larger scale shoots.
  • SQ42 Ch.2 planned for about two years after Ch.1 comes out.
More interviews:
Crash Academy: https://www.youtube.com/watch?v=g4UaUmJ8Ho8
PC Games: https://www.youtube.com/watch?v=T1XK1OEIL7A

Gamescom Demo Fan Trailer
[video=youtube;AKFtyFDsqw4]https://www.youtube.com/watch?v=AKFtyFDsqw4[/video]

Star Citizen: So Good It Can't Be Real
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Question about travel times.
- Systems are on the order of 40 mins across by QD. (As per Orlando's quote above).
- Jump points appear to be located on the edge of systems. (As per the various maps that appear on Google).

If I want to travel between two systems that are separated by several jumps am I looking at a 40-ish minute trek across each system to get from jump point to jump point?

CMDR CTCParadox
 
Yup I read the doc you posted last night about character creation where they even went into imagining plastic surgery shops and how that could affect bounties. Amazing imagination. I have zero idea on implementing and balancing something like that.
They could also try and cut back on the sneering attitude "there is no draw distance on our planets, unlike some other games..." yep that is because your planets are so small that Mr Spoon just landed his spaceship next to a dustbin lid and Tiny Clanger poked their head out!
 
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Cant help himself can he????


Summary of what CR spoke about with BadNewsBaron and Captain Richard:


  • Unlike a lot of other games, including those with PG'ed planets, there is no specific draw distance. In 3.0 the curvature of the planet is the horizon.

and no full size planets.

  • The tech allows for IRL scales but is being reduced for gameplay reasons. We're looking at a 1/10th scale of distance between planets. Planets are 1/4th scale in size
 
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Cant help himself can he?
Well he sure looks very proud and happy of accomplishing that!
He even singled out the German engineers that did that ( Marco Corbetta and Carsten Wenzel) and called them genius!
It's a technical limitation that they surpassed so it's not "just another" milestone achieved but something really game changer for them.
And all that with a obsolete fps engine. [big grin]

I will buy two, one for myself and I'll gift the other one to CMDR_Orlando, if he's ok with that ?
I think he earned it for all the hard work he does for CIG.

I'm good thanks, only starting ships for me as I like to work my way up [up]
 
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Well he sure looks very proud and happy of accomplishing that!
He even singled out the German engineers that did that ( Marco Corbetta and Carsten Wenzel) and called them genius!
It's a technical limitation that they surpassed so it's not "just another" milestone achieved but something really game changer for them.
And all that with a obsolete fps engine. [big grin]

Well, I guess he's talking about NMS, as it's not true of the other title ;)

Engine is not obsolete, but it is undergoing massive open heart surgery. Let's hope it recovers....
 
Well, I guess he's talking about NMS, as it's not true of the other title ;)

Engine is not obsolete, but it is undergoing massive open heart surgery. Let's hope it recovers....
Well since they have the Jesus German Coder that helped the same engine come to life I'm sure keeping it alive and well will never be a issue :D

From that interview what I'm most curious about is the updated PG:

"Plans for Citcon are to show off "the next level" of the PG tech. Vegetation, water, oceans. A "Crysis style" planet."

If they could achieve something alike Inifity: Battlescape is doing but on a smaller scale It would be amazing:

Stuff like this is mesmerizing:
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8d6e93c352797001a9fafadf58b30fd2ad1b6bc4.jpg

f96348a5b48b875d14ddb156cf6cc089119f6f2e.jpg
 
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They could also try and cut back on the sneering attitude

Thats something that really annoys, the constant "we are better than everyone else" even though they still have no actual product to brag about, ego games. Twice the pride, double the fall as far as I see it.

Star Citizen: So Good It Can't Be Real

It even filters down to how their backers behave on other studios forums apparently, constant sneering, condescending and belittling attitude. Orlando, it actually isn't real as it currently doesn't exist, not by a long shot, unless they've suddenly and secretly made all 100 systems and every other thing they've proposed for the 'verse (derp word) or you're counting a single generic 'fetch' mission filmed under sterility a completed game. I reckon 5 more years until that's done, minimum and then another couple of years getting it playable.
 
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Well I don´t think that it was CGI short film in my opinion it was just an demo build game-play....the thing is that they exactly know how to act and what to do to avoid any possible game-crashing
There is nothing to "act" in a CGI demo reel. You animate something using the engine tools made for that purpose, so it looks like gameplay. It doesn't crash, because why should stable animation software crash?

Everyone does that in the concept stage years from release. The difference is that CR repeats it every year to cash in more money, while others release an actual game later and then get paid for it.
 
It is. Even CryTek moved on already.


Like trying to make Windows 98 fit for 4K/VR gaming.

Don't mention VR or you will get put on the naughty step.

Orlando... so they finally gave in and took on the info players were giving them about trying to expand the cryengine 8km map causing all the inaccuracy and glitches and this is something to sneer about?
 
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