So a special demo build, with only the assets they need, running on a local network. A technology demonstrator.
Yep...more or less that was exactly what it was....
So a special demo build, with only the assets they need, running on a local network. A technology demonstrator.
Cinebox shouldn't crash.The thing that I keep in my mind is, that video of apparent gameplay they showed off, with everything working as a game should, no crashes, no glitchyness, no random blackscreens, all very nice looking and cinematic.
Because it's not a game. It's a CGI short film created specifically for Gamescom. Just like ones previously seen since 2012. The actual game just never appears, only broken mini games like Arena Commander.Why can no one play this?
Tis a funny thing this human ability to perceive things that are essentially the same in a different light...
Cast your mind back to when the CoD:IW gameplay trailer was shown a month or so ago and the way many people, plenty of them backers of Star Citizen, proclaimed it to be "on-rails!", "totally scripted action!" and "not using the in-game graphics engine!". Of *course* Infinity Ward would do THAT, they are a big evil publisher and all they do is bamboozle gullible gamers with pretty sizzle reel trailers, "live" gameplay set pieces and stunning graphics at those major game conventions. Then come the time game is released they make a killing in sales, regardless of whether the game actually *was* anything like what was shown a few months ago.
Yet, on the flip side we have now just seen Chris Roberts and CIG showing off a totally "live" and "playable" segment of SC 3.0 at Gamescom, which was virtually the same thing (though with far less actual gameplay content contained within it than what was shown in the Infinite Warfare one), and the response from those same "sceptics" is very tellingly different in tone. It's all "this is amazing!" and "Chris Roberts can do no wrong!", "Star Citizen is going to OWN all the rest of those pretenders!", "Wow! Look at the ship land on the planet!", "The dream is coming true guys!" and so on and so on.
Not one sceptical comment or thought otherwise.... just that what was shown on Friday was what people will be playing *soon*.
Funny that...
Because it's not a game. It's a CGI short film created specifically for Gamescom. Just like ones previously seen since 2012. The actual game just never appears, only broken mini games like Arena Commander.
Buy i thrice, otherwise you dishonour ChrisT Roberts...
Summary of what CR spoke about with BadNewsBaron and Captain Richard:
- Unlike a lot of other games, including those with PG'ed planets, there is no specific draw distance. In 3.0 the curvature of the planet is the horizon.
- The tech allows for IRL scales but is being reduced for gameplay reasons. We're looking at a 1/10th scale of distance between planets. Planets are 1/4th scale in size
Buy i thrice, otherwise you dishonour ChrisT Roberts...
Well he sure looks very proud and happy of accomplishing that!Cant help himself can he?
I will buy two, one for myself and I'll gift the other one to CMDR_Orlando, if he's ok with that ?
I think he earned it for all the hard work he does for CIG.
Well he sure looks very proud and happy of accomplishing that!
He even singled out the German engineers that did that ( Marco Corbetta and Carsten Wenzel) and called them genius!
It's a technical limitation that they surpassed so it's not "just another" milestone achieved but something really game changer for them.
And all that with a obsolete fps engine. [big grin]
Well since they have the Jesus German Coder that helped the same engine come to life I'm sure keeping it alive and well will never be a issueWell, I guess he's talking about NMS, as it's not true of the other title
Engine is not obsolete, but it is undergoing massive open heart surgery. Let's hope it recovers....
It is. Even CryTek moved on already.Engine is not obsolete
Like trying to make Windows 98 fit for 4K/VR gaming.it is undergoing massive open heart surgery
They could also try and cut back on the sneering attitude
Star Citizen: So Good It Can't Be Real
There is nothing to "act" in a CGI demo reel. You animate something using the engine tools made for that purpose, so it looks like gameplay. It doesn't crash, because why should stable animation software crash?Well I don´t think that it was CGI short film in my opinion it was just an demo build game-play....the thing is that they exactly know how to act and what to do to avoid any possible game-crashing
It is. Even CryTek moved on already.
Like trying to make Windows 98 fit for 4K/VR gaming.