2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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OKKKKKK!!!



Affects players ship locally only. Impact on other players or events confined to under a few minutes max.
Note DBOBE did suggest at one point player loading of cargo could be a thing IIRC. ;)



Affects players ship locally only. Impact on other players or events confined to under a few minutes max.



Both affects player ship locally (however could have more of an impact in an ongoing incident in nearby system space - granted).



True. Could be improved by having a time delay before module becomes available.



Large penalties for death stop play completely.

Gentlemen, and ladies, and others, we have a comparison that equates a few things that have marginal impacts at best, with a thing that stops gameplay dead if not treated with some compromise, with the topic of our ongoing debate, which is a thing that speeds up play by some undefined margin, but certainly depends on player choice and location. Apparently, as the two things on the ends of the spectrum involve compromise, we must accept a complete compromise on the thing in the middle!

As my space pirate grandpappy used to say, "Rise up! Never surrender!". (He should have trademarked that... would have made a mint if those Coriolis guys hadn't stolen it!)

And yes, I believe it would be nice to have an escape pod to fly to the nearest station on ship destruction, but of course time and resources needed for implementation. And you'd all hate it as a 'timesink'. ;)

Being forced to ferry a combat ship from one side of the bubble to another just to bounty hunt, play a CG, or wing with friends *"affects the player locally."*

Yeah, all your points are moot and I didn't even have to do a point by point.

If other players want to instantly transfer their vessels for the sake of practically using their time, it doesn't affect you. You can choose not to use the feature.

Done and done.
 
As long as it's restricted to the bubble. One more reason for group and solo eh?

I hear you, but then there is the back ground simulator to think of. It seems trivial on the face of but when you think about it, you realise that this instant ship transfer render the game pointless. If it is priced heavily then that is worse because it hands the game to those with the cash. If I find that awful, think of the the new players coming in!
 

Slopey

Volunteer Moderator
Lol, and just where don't players have a right to be, and who put you in charge of determining that?

Because they'll likely have size 2 FSDs and couldn't have made the trip without the insta-summon. The game determines that. But that's now irrelevant as you can jump anywhere with an AspX then summon a ship which is incapable of even jumping to the next system.
 
Lol, and just where don't players have a right to be, and who put you in charge of determining that?

I understand if you've just jumped into this discussion but there's actually quite a lot of examples in this thread. The most obvious being jumping to Jaques in your 40LY Anaconda in one sitting and then instantly ripping up players in a trading CG in your 10LY FDL.
 
I hear you, but then there is the back ground simulator to think of. It seems trivial on the face of but when you think about it, you realise that this instant ship transfer render the game pointless. If it is priced heavily then that is worse because it hands the game to those with the cash. If I find that awful, think of the the new players coming in!

Transfer is a service with high added value. Transfer must be used occasionally and advisedly

:)
 
Well if you want an in-fiction reason as to why ship transfers are instant how about this? (I know this wont please the "It should take time folks", but heh.)

What if, when you pay your transfer cost, it doesnt actually transfer your ship at all?

What if its actually giving you another ship of the same type outfitted the same way at the station your in?

Your original then becomes the property of the shipyard you bought your "transfer" from, who then sell it on to recoup the cost of supplying you with your duplicate ship.

The "transfer cost" is a handling fee that also covers any loss from selling your original ship.

What do you folks think, acceptable?
 
Now if FD could make it so that no ship can be transferred anywhere that it couldn't be flown manually, I'll be a lot more forgiving on the "instant" issue. And they could do this; they could use a modified route-planner routine to verify that there's a valid route from A to B that passes by enough refuelling stations (or scoopable stars if a scoop is fitted) before allowing the transfer*. Except that would require client or server resources, possibly both, and it looks very likely that all FD are interested in is providing a quick fix that uses as few extra resources as possible. :(


[SUP]*This would put Jaques out of range for transfers, which I personally wouldn't have
issue with as it seems like a ridiculously powerful mechanism anyway. But YMMV.[/SUP]​

Well, here we are, defending the game´s greatness against their own creators. The servers thing explain a few things, for sure
 
Non instant ship transfer isnt a timesink. When I follow your logic why you need to WALK in Star citizen to board your ship? Also the argument about already in game instant mechanics doesnt count for me, since most of them.are there from the beginning and dont rise so much problems.
In comparison to now it would be even a time saver to have someone transport your ship while you can be doing stuff in the current ship. And dont forget the influence on gameplay, the loss of the sense of scale of the galaxy, etc. Just read the posts, it was already explained a few times now. For players who want all insta gratification FD made the Arena.

Walking in a base to board my ship would be engaging. That's something to do, rather than waiting or being forced to find something else to do while I wait.

There is no loss of sense of scale in the galaxy for everyone, and anyone who does feel that way

A) are not forced to use the feature

or

B) can self impose their own wait time while pretending they have to wait.

No one asked for Arena and if you look at how many people play it-- most people don't want it. So moot point. FD doesn't tell me where to play, and that's that. Go on and pontificate about "instant gratification" all you want but I have better things to do than imagine a videogame is my life-- and that doesn't mean I have no right to play it. ;)
 
Lol, and just where don't players have a right to be, and who put you in charge of determining that?

It is a figure of speech. Anyways, I was referring to the ships, not the players. A ship with a jump range of 6 ly should never be able to get to somewhere with jumps beyond that.

Player teleportation, no problem fill your boots (another figure of speech, please don't actually fill your boots). Ship teleportation = Lego Elite, no thanks.
 
I recognize that my view here is a bit extreme...
Don't talk daft mate! Your view is not extreme, nor is any other contributor to this thread.
We're all having a friendly discussion that sometimes exhibits over active Brownian Motion due to the application of instant heat.:)
Let the gameplay continue!:D
 
Well, here we are, defending the game´s greatness against their own creators. The servers thing explain a few things, for sure

The sad thing is - according to the GC stage demo - SC seams to shape up to what ED was originally going to be much more lately... a true, realistic space sim with many levels of gameplay in a cohesive, real time sandbox.
 

Avago Earo

Banned
Wallace and Gromit 'The Wrong Trousers', is on BBC 2 right now if anyone's interested.

EDIT: It's just finished. Sorry folks.
 
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I think there's really no point of ship transfer if it takes as much time as doing it manually. The whole point of the mechanic is to eliminate that time. Also, no one can really judge how much time it takes to travel from station to station. What route you plan, how many jumps you make, how quickly you dock and depart, how many interdictions there may be, they all affect time. Of course, Frontier could use an average delay (for example, 1 minute for every jump needed, given the taxi driver plans the fastest route and can refuel quickly) but then again, you should play the game yourself and get the ship yourself if it takes the same amount of time. The transfer option is implemented because clearly it's an annoyance for many to travel back and forth in ships with poor jump ranges. So I think the two good option are to use them as instant transfers or not use them at all. And I wouldn't call it extremely unrealistic as well, since the whole game begins with faster than light travel (which doesn't exist in the first place), and also cargo movement, repairs, refills are all instant. Shortcuts have to be made occasionally for the sake of gameplay, and the idea of ship transfer itself was born because of that. But I think the developers elaborated on this during the stream as well.
 
Well if you want an in-fiction reason as to why ship transfers are instant how about this? (I know this wont please the "It should take time folks", but heh.)

What if, when you pay your transfer cost, it doesnt actually transfer your ship at all?

What if its actually giving you another ship of the same type outfitted the same way at the station your in?

Your original then becomes the property of the shipyard you bought your "transfer" from, who then sell it on to recoup the cost of supplying you with your duplicate ship.

The "transfer cost" is a handling fee that also covers any loss from selling your original ship.

What do you folks think, acceptable?
Then in that case

Engineer mods should not be transfered as they are unique and not supported by the official manufacturers
The ship should be repaired and not have wear and tear

That would be perfect.
 
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