2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Seems overwhelmingly in favour. Looks like most of us just don't have the time to spend hours upon hours retrieving ships. Be nice to sit and wait but not everybody has that time. I'm glad they've taken that into account. Just because people are in favour of instant transfer, doesn't mean they're casual players, they just have other things that need to be done in those hours that they'd be waiting for the ships they'd spent days upon days grinding to be able to afford.
 
And so what? Bring your own vulture along. Last I heard, this change affects all players, not just PvP enthusiasts.

its a logic issue. A ship shouldn't be able to transfer somewhere unless it is capable of getting there under its own power. It just shouldn't. I don't have a problem with convenience. I do have a problem with gaming the system. If allowed, then there is no reason not to fit all your combat ships with 2D FSD drives, even if they can't even leave your your system. That kind of min maxing is just wrong. It damages the nature of the game mechanics and makes no sense.

make a concession that ships need to be physically capable of reaching its destination and you might make some headway.
 
I have a Python with an engineer-boosted 30Ly range. If that's wasted, we're clearly doing very different things in game ;)
As long as one of your ships has an engineered FSD. There will be zero requirement for any others to be upgraded...or even past rating 'D'.
Just use the engineered ship to jump to your desired station and ping your other ships across. Which, really destroys in one blow everyones efforts so far upgrading their fleets. Could be very demoralising for many.

Flimley
 
That's a good example of how we can stretch actual reality to fit our perception of it. Fully refueling and rearming a modern jet or a chopper takes a bit more time than 10 minutes, really. And even then, ten minutes is not a nano second. And repairing? Let's not even talk about realistic vehicles, but when you bring back your battle torned FAS to the hangar, with more or less 10% hull left, no canopy, and many subsystems down, are you ok with the fact that clicking on a button does insta-repair the whole mess? I'm personally more than ok with that, but regarding your own view on the subject, should you? How is that so different from insta travel?

Not trying to be ironic, it's a real question. Let's say FD would have come with a somewhat believable way to explain the insta travel, would you be more comfy with it?

As for the spaceholder for walking around, it may be that. But we still don't walk around, and your immersion tolerance appears to have adapted to the situation. Do you think it would be that hard to do that again for the insta travel? I'm pretty sure not :)
If FD come up with a great lore reason I will be fine.

I will still dislike it , but not complain.
It will be a shame to see so many ships go from having a use to being pointless (like multiroles and long range fighters)

(as for walking around , I do think they will feature some fast travel)
 
I can understand that they "want to lower barriers" having this ability available only in the bubble would be fine with me, outside the bubble not so much, the whole idea of this game I thought is that space is very big?

Please reconsider FD, don't have this ability galaxy wide.

Mick. :)
 
And come October, people will be able to do it with less effort. Within the games' rules. Rules change.

Forgive me, I should have said the game universe's rules. Less effort is fine. We're asking that you contract an NPC to fly the ship out to you for a fee. That is significantly less effort already. What we don't want to see is you contracting a wizard to teleport the ship out to you for a fee.
 
People could already do that and refit when it was time to travel.

Moot argument.

I've seen this argument keep cropping up, and I think it's ridiculous. First off, most top tier modules are easy to sell at any station, but the same cannot be said for coming back from whatever battle zone you played at and rebuying them there. Some players might opt for this strategy, but its a crap strategy in almost all cases. I'll keep my ship intact, and I'm betting most people will, too. Plus, and this is far more definitive, there are these little things called "engineered upgrades" that are literally irreplaceable anywhere but at the engineering location where you got them in the first place.

Nice argument Verax, but ultimately wrong.
 
Seems overwhelmingly in favour. Looks like most of us just don't have the time to spend hours upon hours retrieving ships. Be nice to sit and wait but not everybody has that time. I'm glad they've taken that into account. Just because people are in favour of instant transfer, doesn't mean they're casual players, they just have other things that need to be done in those hours that they'd be waiting for the ships they'd spent days upon days grinding to be able to afford.

Do something else then. Plan ahead while it's delivered. Game is being dumbed-down. No question about it.
 
Next time you take your ship in for repairs, would you be OK with waiting a week for a slot in the mechanic's calendar? That's just to diagnose the problem. Next they have to order the parts, but you know how unreliable parts deliveries can be, especially if it's something needed which isn't stocked on the station itself.

Oops! Those pesky pirates nabbed the Type-9 with your parts aboard. Sorry, there's now a 2 week lead time to get some more. Then there's making the repairs themselves. That's a good 3 or 4 days work at least!

Oh, the mechanic was a bit slapdash and didn't fix things up properly, so you have to take your ship back in to have it looked at again.

Okay, you're ship's finally fixed and in working order. Time to do some trading! First let's fuel up. That takes an hour to do safely. Next, let's place an order for some Mineral Extractors. Only the seller is out of the office at lunch and on answerphone. When they get back an hour later, they confirm your order and schedule delivery and loading onto your ship for tomorrow... because the loaders are fully utilised today.

Tomorrow comes, and loading commences. 200 Tonnes eh? That's going to take a while. 4 hours later and you're ready to go. Just the customs forms to complete, and oh hell, they've pulled you to one side for customs inspection and mandatory quarantine checks. Should only take an hour or so though. Damn, the coffee machine in the waiting room is on the blink.

Because you want realism right? For your "immersion".

Stop being so hypocritical by picking and choosing the realism you want, but not the realism you don't want.
 
As long as one of your ships has an engineered FSD. There will be zero requirement for any others to be upgraded...or even past rating 'D'.
Just use the engineered ship to jump to your desired station and ping your other ships across. Which, really destroys in one blow everyones efforts so far upgrading their fleets. Could be very demoralising for many.

Flimley

Here I agree.

If I have insta transfer - which again is good feature to me - I couldn't be interested in upgrade my fleet anymore.
 
I can understand that they "want to lower barriers" having this ability available only in the bubble would be fine with me, outside the bubble not so much, the whole idea of this game I thought is that space is very big?

Please reconsider FD, don't have this ability galaxy wide.

Mick. :)

I might be a horrible person , but... every game that has its ''barriers lowered'' ends up lesser in the end.
 
I can understand that they "want to lower barriers" having this ability available only in the bubble would be fine with me, outside the bubble not so much, the whole idea of this game I thought is that space is very big?

Please reconsider FD, don't have this ability galaxy wide.

Mick. :)

Is there a fundamental misunderstanding? You and your cargo are not traveling in that ship. You still have to get there in the first place.
It would be completely stupid to send your 50ly conda somewhere and follow it in a 25ly hauler.
 
As long as one of your ships has an engineered FSD. There will be zero requirement for any others to be upgraded...or even past rating 'D'.
Just use the engineered ship to jump to your desired station and ping your other ships across. Which, really destroys in one blow everyones efforts so far upgrading their fleets. Could be very demoralising for many.

Flimley

Not quite true. If you are trading or mission running those FSD upgrades will come in handy. Anything involving cargo actually. Otherwise I agree, and this change has too much of an impact on current game play.
 
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