So one thing i see argued in this thread is the concept of "well that person that has the FDL will be able to instantly get their FDL out at jaques, it will create a whole new meta!!" Realize this is not an argument against INSTANT ship transfer, this is an argument against ship transfer in general. Realize that if ship transfer took as long as it takes to reasonably jump, if i got out to Jaques in my super anaconda, then called an FDL out, lets say it takes 20 hours. I log off for the night, when i log back in the next day i have my FDL.
The only argument that stands up is that it just doesn't make sense. From a simulation perspective, i agree, it make very little sense.
My argument against the instant transfers (as I have heard them described) is that there was no indication that the ship being moved will be checked to see if it could actually complete the route. Consider an FDL to Jacques...
Is the FDL fitted with a fuel scoop? If yes, it's taking a decent dent to a full combat build for a usable scoop. But without any check on that capability... no fuel scoop is required to reach Jacques, or even Beagle Point if Jacques had succeeded in arriving there?
Is the FDL outfitting capable of making every jump range required for the trip? Meaning, can I leave the stock, low performance E rated FSD in the ship (good for like 6LY jumps) and have it still make a trip that requires 10+LY jumps?
Can such an FDL even make a trip from SOL to Lave?
Even forgetting the "instant" movement element... That is my real concern. That ships which a player could not actually fly on the desired trip from inside the cockpit, would be able to somehow complete the impossible journey.
If, at a bare minimum, the ship's jump range and fuel logistics for the route are considered, then at least the play mechanics remain valid for basic needs of ship outfitting, balancing FSD range and ship weight, and fuel concerns.
For builds that can't complete a route due to too low FSD range, or no fueling options... The move request is declined. I can't imagine how that would cause server loading. The ship's outfitting is known, just plot a route with those specs on the client computer star map and see if a valid arrival can result.