I have to disagree. With the mindset in here, should games like Civilization and Skyrim only have the maximum difficulty? I do Skyrim at max, and even that is too easy (but for the wrong reasons). With Civ, I'm pretty much stuck in the middle, as I don't like loosing after having spent several days in a game. No amount of practicing would have made me cope with Civ at deity level. Hours of gaming shooters against youngsters have no effect - I'm still loosing like crazy (and I *used* to play shooters competetively back in the day). But I'm still pretty good in games like Arma, compared to youngsters, if I have opportunity to think and pace myself, take longer routes for safety and so on.
It's an age thing I guess. Some of you will eventually get there - trust me - when things get harder to learn, reactions are pretty much non existent, and you feel everything is just a hazzle

So yay to games with a difficulty setting. I use games to be educated, immerse myself in its world and role I have there, enjoy myself, with the occasional challenge. Especially in "eternity games", if its constantly challenging and frustrating, it becomes tiresome in the long run and the game just get shelved. Think about it, is that the future you want for this game, to be shelved by the majority of players due to frustrations?
Granted, I haven't played ED, and I'll probably wait until planetary landings, and I'll never tough MP, so I don't know if the complainers have a case or not - compared to my own standards.
And that's the point, we are all at different ages and have different standards for what is acceptable difficulty/frustration level. Put this too high and you'll risk even negative reviews when the game ships, probably putting off many buyers.
Also, I prefer a concept where a game is easy to play from the get go, kinda challenging to learn (due to increasing gameplay depth, not because of tougher enemies), and hard/timeconsuming to master.
FE2 was fairly easy to play, but very time consuming, and offered limited depth by todays standards. To keep up the challenge, are the devs now dropping gameplay depth in favor of making AI have a better hitrate?
I'd rather have an option to get away from battle (maybe at a cost) instead of being forced to fight, and forced to win. Graphics and modernization aside,
what *more* does ED offer compared to FE2 in terms of gameplay mechanics?