If you think ED's too difficult...

I agree. For the record, during the Alpha we never heard such cries for the game to be made easier, at least not that I remember. To be honest I am astonished at some of the posts.

If anything people wanted it harder and even more involved. :)
 
I still think think game is kinda to easy in some aspects ... dont want to bring them here cos its not hte topic.
I agree with the OP 100%.
Im a Beta backer, and i dont have a problem with this game at all. Using keyboard and mouse cos i hate sticks (yeah i know). Making lots of credits from unfortunate and hard learning PCs in combat zones.

And on the beggining i went to do all I MEAN ALL OF THEM, single combat mission scenarios.

Took me hmmm ... 1h or so to get my key setting like i wanted. Then i run thru all fo those missions in around another 1h with like 3 deaths (yeah incursion).

Landing might seem to be hard becouse ITS FREAKING LAGGING, stuttering, bumping, station disapears and reapears, youre not draw with station interia and so on so on.

Besides of that its easy. And i like it how it is to be honest, its a good thing someone can make games requiring you to use yar brain atlast.
 
I have to disagree. With the mindset in here, should games like Civilization and Skyrim only have the maximum difficulty? I do Skyrim at max, and even that is too easy (but for the wrong reasons). With Civ, I'm pretty much stuck in the middle, as I don't like loosing after having spent several days in a game. No amount of practicing would have made me cope with Civ at deity level. Hours of gaming shooters against youngsters have no effect - I'm still loosing like crazy (and I *used* to play shooters competetively back in the day). But I'm still pretty good in games like Arma, compared to youngsters, if I have opportunity to think and pace myself, take longer routes for safety and so on.

It's an age thing I guess. Some of you will eventually get there - trust me - when things get harder to learn, reactions are pretty much non existent, and you feel everything is just a hazzle :) So yay to games with a difficulty setting. I use games to be educated, immerse myself in its world and role I have there, enjoy myself, with the occasional challenge. Especially in "eternity games", if its constantly challenging and frustrating, it becomes tiresome in the long run and the game just get shelved. Think about it, is that the future you want for this game, to be shelved by the majority of players due to frustrations?

Granted, I haven't played ED, and I'll probably wait until planetary landings, and I'll never tough MP, so I don't know if the complainers have a case or not - compared to my own standards.

And that's the point, we are all at different ages and have different standards for what is acceptable difficulty/frustration level. Put this too high and you'll risk even negative reviews when the game ships, probably putting off many buyers.

Also, I prefer a concept where a game is easy to play from the get go, kinda challenging to learn (due to increasing gameplay depth, not because of tougher enemies), and hard/timeconsuming to master.

FE2 was fairly easy to play, but very time consuming, and offered limited depth by todays standards. To keep up the challenge, are the devs now dropping gameplay depth in favor of making AI have a better hitrate?

I'd rather have an option to get away from battle (maybe at a cost) instead of being forced to fight, and forced to win. Graphics and modernization aside, what *more* does ED offer compared to FE2 in terms of gameplay mechanics?
 
an extra .1 % arbitrarily or dependent on the original integer?

1 way you're wrong.
the other way you're stuck in a loop. 99.9* % sure, never really comes to a conclusion... ever... so it can't be sure at all... ever...

They probably even have some female game developers buddy.
 
I'm old, slow reactions and never used a joystick (and never played the earlier versions of Elite) - so difficulty level is important for me to understand. Will probably focus on Trading rather than combat.

This game looks awesome, I bought it back in kickstarter (Federal Trader, Commander Jake Bane) and am now considering getting in on the premium beta to get some practice in before the game goes live - so i don't make too much of a fool of myself :)

Anyway, a few questions about the beta (and the game in general i suppose) :-

1) Can you play (practice) in the universe on your own without any chance of getting shot down every few minutes? e.g. to get used to the joystick controls, docking, flying between systems etc?

2) When the game goes live will there be core systems with little to no threat so you can get used things before heading off into the wide blue yonder.

3) Are there systems in place to deter griefers i.e. that there are at least consequences for their actions.

Thanks
 
I think the people that are complaining that the current game is too hard are missing the point - it's not a game, it's beta. The whole point of this is to test things. Again, I'm sure that in the final release, we'll all have the option of starting at Sol, and doing milk runs to ramp up the credits.

There are a few folks who are taking the proverbial, though. I'm talking about the lads (and lasses, don't want to p**s Zoe off by inferring an unnecessary "willy") who lurk about the combat zones, picking people off, but immediately log out when they get a taste of their own, only to log back in and return at full strength. That's not testing, that's griefing.

I think the people who are complaining about things like landing and the like are very, very, very few and far between. The thing that's upsetting most people who are new to the party likely involve those who've been around long enough to know how to… bend the rules, shall we say (nicely).
 
A person can choòse the difficulty of the game depending on where they choose to go to. Landing can be buggy but not that hard unless ship is big docking is easy for small ships.

No Problem but you may need patience and wisdom if you lack skill.
 
I have to disagree. With the mindset in here, should games like Civilization and Skyrim only have the maximum difficulty? I do Skyrim at max, and even that is too easy (but for the wrong reasons). With Civ, I'm pretty much stuck in the middle, as I don't like loosing after having spent several days in a game. No amount of practicing would have made me cope with Civ at deity level. Hours of gaming shooters against youngsters have no effect - I'm still loosing like crazy (and I *used* to play shooters competetively back in the day). But I'm still pretty good in games like Arma, compared to youngsters, if I have opportunity to think and pace myself, take longer routes for safety and so on.

It's an age thing I guess. Some of you will eventually get there - trust me - when things get harder to learn, reactions are pretty much non existent, and you feel everything is just a hazzle :) So yay to games with a difficulty setting. I use games to be educated, immerse myself in its world and role I have there, enjoy myself, with the occasional challenge. Especially in "eternity games", if its constantly challenging and frustrating, it becomes tiresome in the long run and the game just get shelved. Think about it, is that the future you want for this game, to be shelved by the majority of players due to frustrations?

Granted, I haven't played ED, and I'll probably wait until planetary landings, and I'll never tough MP, so I don't know if the complainers have a case or not - compared to my own standards.

And that's the point, we are all at different ages and have different standards for what is acceptable difficulty/frustration level. Put this too high and you'll risk even negative reviews when the game ships, probably putting off many buyers.

Also, I prefer a concept where a game is easy to play from the get go, kinda challenging to learn (due to increasing gameplay depth, not because of tougher enemies), and hard/timeconsuming to master.

FE2 was fairly easy to play, but very time consuming, and offered limited depth by todays standards. To keep up the challenge, are the devs now dropping gameplay depth in favor of making AI have a better hitrate?

I'd rather have an option to get away from battle (maybe at a cost) instead of being forced to fight, and forced to win. Graphics and modernization aside,
what *more* does ED offer compared to FE2 in terms of gameplay mechanics?

It's not feasible to have difficulty levels in the same universe. There are already claims of E: D being a carebear game, if it was possible for someone in the same universe to have an easier game than another the forum might melt down. The only solution would be separate servers with separate gamers of different capabilities (then you'd get griefers going to the easy server).

One thing E: D does that no other Elite did is MP. You can fly with a friend.
 
Anyway, a few questions about the beta (and the game in general i suppose) :-

1) Can you play (practice) in the universe on your own without any chance of getting shot down every few minutes? e.g. to get used to the joystick controls, docking, flying between systems etc?

2) When the game goes live will there be core systems with little to no threat so you can get used things before heading off into the wide blue yonder.

3) Are there systems in place to deter griefers i.e. that there are at least consequences for their actions.

Thanks

1. Currently not. You can use the first single player mission to familiarize yourself with the controls and set them properly. Its an involved process at this point which pays large dividends later.

2. Yep.

3. Yep. The current beta test is explicitly used for stress testing both p2p instance networking and background simulation servers in the feature set of the last alpha4. Currently a lot of the planned mechanics for criminality, player consequences, grouping, legal systems and reputation are not installed.
 
1. Currently not. You can use the first single player mission to familiarize yourself with the controls and set them properly. Its an involved process at this point which pays large dividends later.

2. Yep.

3. Yep. The current beta test is explicitly used for stress testing both p2p instance networking and background simulation servers in the feature set of the last alpha4. Currently a lot of the planned mechanics for criminality, player consequences, grouping, legal systems and reputation are not installed.

thanks for the info - much appreciated - i don't think i have the willpower to resist buying the beta, will mull it over today

regarding item 1) buy "not currently" i assume the final game will have a single player only option
 
Whilst I agree with the vast majority of the OP's comments and would not wish to dumb this game down at all. I do think there are some areas that need some attention.

Docking is a problem at the moment particularly for someone new to the game because of the glitches. I actually landed yesterday and it didn't register. Correct pad and bang in the blue zone. As a noob I didn't know whether I had missed something out. I read the manual and couldn't find anything. Eventually I posted on the forums and found it was a glitch. This is a beta so hey ho - no issue - but it makes practicing difficult.

I would like two single player missions for docking the intent being to know whether what you are doing is correct or not and to be able to practice in a controlled environment.
1) No pad warnings just learning to land
2) Pad changes/loitering warnings included.

I do think for docking there is an issue as you approach a pad it seems to me there is a point where you lose sight of the pad effect but don't get the landing graphic on the scanner. That's probably a height problem on my part and I am missing a reference point. I kind of think the landing graphic ought to appear earlier to help you position.

I shall practice and no doubt get better I am KBM at the moment but will go HOTAS at somepoint. It's 30 years since I twitch gamed and now I am doing it with a handful of arthritis so I am not expecting miracles, but for the record I am known as Professor at work so I will persist because it is Elite.
 
Some of you are colour blind - you could never be pilots - does that mean then that the aviation industry should be changed so there is no red / green colours on maps / lights etc?

While I agree with a lot of what you said, this is one thing I did not. Sure, there is no reason to change the aviation industry, but there is no reason you can't provide a colorblind option in the graphics settings either. It's not giving anyone an advantage. It's simply making it playable for others. I'm not colorblind myself, but I know people who are; it's probably more common than you think.

I understand people want it challenging and realistic, but by adding this for those who are colorblind (or just partially colorblind) it shouldn't ruin either factor for you.
 
thanks for the info - much appreciated - i don't think i have the willpower to resist buying the beta, will mull it over today

regarding item 1) buy "not currently" i assume the final game will have a single player only option

Yep. There are two planned SP variants. One is single player offline (no internet connection needed to play, just a first authentication procedure), and there is also single player online where your client rejects all connections thus making you the sole player in an instance at all times.
 
Learning to land is a bit difficult at first for some, as it was for me. I was always close but missing something namely my joy stick was not set for forward only. Huge mistake as I was controlling the speed that way. Easiest way use the keyboard to adjust your speed. I find it easier to slowdown to land using the keyboard, as well as adjusting left/right or orientation. I use the joy stick to adjust the trim to be sure the ship is level but left/right, turn the ship direction and accelerate and decelerate is easier on the keyboard. If you look at the numbers when lining up to dock (the pad has to be on display) the 1st number is how far left or right you are from centered. The second number is fore/aft and the last is the height above the pad. If you don't see the numbers odds are your up to high.

What I do and suggest to get practice head to the pad, nose pointing down. You line up with the pad and drop your height, but stay above the grating in front of the pad. As you approach it pull the nose of the ship up till level flight and at a speed of 3 or 4 gently edge down. When the landing screen appears adjust left/right as needed, and check your height. Drop down a bit and just go over the pad till it turns blue, and hit your stop key and gently thrust down to land.

Takes a try or 2 as you may stop just before so need to just hit the key on keyboard quickly for a bit of forward or reverse thrust to line up and stop and land.

Good Luck,

Calebe
 
I think that a very cool addition down the line (gamma or retail) would be a single player docking tutorial that covers approach, procedures and mechanics interactively. Its nice to see a video tutorial of someone doing this,

https://www.youtube.com/watch?v=ey22m463104
or for more hilarity
https://www.youtube.com/watch?v=VpaQvSu3i2M

,but doing it yourself is a different matter all together.

A really cool addition is that FD can change the port where the docking happens each and every time. So you can learn how to dock while also seeing a lot of different station types and locations.
 
To be honest this is easier to play than the original BBC elite, which took me several hours to get docking sorted that I could do it time after time.

I have been playing Oolite recently and boy is that difficult to just pick up and play as well as it meant to reflect the original elite.

For once it is nice to have a game that we won't finish in 10-15 hours and can give us a challenge.
 
To be honest this is easier to play than the original BBC elite, which took me several hours to get docking sorted that I could do it time after time.
I still can't dock in the original Elite. Yes, it's *that* hard. Oolite, no problem. FE2 / FFE no problem. Elite Dangerous no problem.

ED should not be made too easy, sorry to those who think it's too hard, honestly it isn't, it's just right. If it was too easy, it would take all the fun out of it.

How easy is it for me? Trading takes forever in a Sidewinder with only 4 cargo. Combat is near impossible with a single fixed pulse laser. Salvaging isn't in the game yet. Exploring isn't in the game yet. Bounty hunting isn't in the game yet. Mining isn't in the game yet. (I mean not fully implemented the way it's supposed to work).

Would making it easier really ruin it? Yes. Try playing FFE. Then when you have that down, download Buffet v2.0 and give yourself anything you want. Is the game fun now? No. It gets boring very quickly.

It's hard because you just need to put in the time and patience to practise. This is not the final game, it will get better. Give it time.
 
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