2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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A need for Materials might actually make it less common practice. So a price set based on distance and size of ship, but then also a materials price maybe set based on extent of modification. One might go to, say, Farseer, then and instantly summon the Beluga one just bought at Founders World. Then after modding it fully, one might stare horrified at the amount of rare mats needed to get it instantly transferred to anywhere else.

Of course, people might just consider it a wall in the way of their fun times, another grind just to keep them from having maximum fun all the time. It would, though, be nice if something could stay a time-sink to achieve: Remember how much effort it took to get the Thargoid mission in First Encounters, and how exciting it was to finally get there...

:D S

Require mats for transfer? You could do. Like you say, it's adding a bit of grind to the cost. Would make it less desirable to abuse. It still doesn't fix the sense of realism, though.

If anything, I'd love for FD to implement more minor delays - not make things instant. When I lose concentration out in space and fry myself near a star, I sit and wait and watch little counters as the AFM gradually repairs my modules. Why can't this same simple mechanic be applied to station repairs... and restocks... and cargo transfers?

Sorry for going slightly off-topic again. I just don't see the need for things to be "instant". I mean, if this has been done to facilitate different types of gameplay? I made the trip out to Sag A* via Jaques. It was great and I'll slowly make my way back when I can squeeze in the time. But if I suddenly feel the urge to join in some combat (with that account) I don't get the option to instantly transfer myself back to the bubble. I made a choice, I'm following it through. If you're running trade runs in your T9 and you suddenly feel the urge to join in a combat zone, why does that absolve you of the responsibility of your choices? Finish your trade, go get your ship, and then join in the combat.
 
Can easily say the same about those of you who want to add additional time sinks to the game just for the sake of doing it to spite the "casual, entitled" crowd.

Ok, while on the subject of time sinks, why is it ok to      away time travelling within system to a far-off piece of space-rock because it makes you accel-decel towards heavenly bodies (giggity) at a prescribed rate, yet when you approach one too fast it forces you to accelerate? Why can't I freely accelerate to 1000c even though my target is only 2000ls away? better yet, why do I slow down automatically when passing by an annoying object too close to my path but automatically accelerate when approaching my destination too fast for a split second?

Pick and choose where you will, I still think that time sinks can be addressed on their own. Giving people free reign to take a purpose built long-distance ship and automatically bring along all his "friends" is a     -poor game management strategy. I will never play open if this is the way they are building it. It's already bad enough that you can be randomly boned by NPC's with fully engineer-upgraded weapons in a full-on warship vs your puny puddle-jumper costing you millions in insurance for a 30k mission that brought on heat... way to keep the realism!
 
If you can not understand how this corrupts the Frame shift drive balance and the outfitting system your being deliberately disingenuous or your simply ignorant.

Is it your goal to be obnoxious or to have a conversation? I understand full well why it might be disconcerting for some, but it isn't for me. I play solo or with close friends and have been a 1 ship pilot since release, this is something that will actually make me consider building up the amount of ships I have. I'll actually be able to play more instead of having it take a significant portion of my play time trying to get many ships to my new playground as I move around the galaxy.
 
Require mats for transfer? You could do. Like you say, it's adding a bit of grind to the cost. Would make it less desirable to abuse. It still doesn't fix the sense of realism, though.

If anything, I'd love for FD to implement more minor delays - not make things instant. When I lose concentration out in space and fry myself near a star, I sit and wait and watch little counters as the AFM gradually repairs my modules. Why can't this same simple mechanic be applied to station repairs... and restocks... and cargo transfers?

The tools to make it feel realistic are already there. Your example of the AFMU is part of it, and might be a good example as it is a bit simplistic. I think the AFMU should only be able to repair hull in its current form, not modules. With an assortment of materials to draw on, it should also be able to repair modules.

If teleportation (such as Star Trek like transporters) are not part of the Elite universe, then mass must be drawn from the destination point. If any old matter will do, one wonders why we flit about looking for jumponium components, if we could just manufacture them from a bag of potting soil or whatever it is that the 3D printers use in 3302. If the kind of matter is important, then we should have to gather the necessarily materials before "casting the spell" of transferring (read, copying) our ship at the new destination. We would have to be at the destination, as we would otherwise not be able to purchase and gather the materials needed in one place.

A consequence would be that we couldn't just flit over to the next stop in an Eagle, as it would not be able to hold the necessary bits required to put a Corvette together again.

The original ship would of course be destroyed, just as we only resurrect at a station if we are destroyed. No "Moon" situations (yet).

:D S
 
Say what you will about Steam (I've certainly said plenty myself), but the similar poll they have going over on their ED forum is considerably more civil than this one:)

Hahaha, agreed. I was quite surprised honestly. For the first time Steam forum is much less toxic than official forums, peeps there are civil and level-headed.
 
It is a shame. I couldn't really believe it when I heard it either. Mind you, I can't wait for more surprises coming in beta. Do you think we'll actually need plenty of materials to "print" fighters in our ships or are these going to just magically appear too? (Sorry - OT)

For the insta-magic transfer... I guess I'll probably end up trying to ignore it and pretend it never happened... like The Engineers.

Still love this game, though.

I love Elite also and am in equal amount of denial as to what Elite really is. The mechanics and gameplay are botched, fumbled and unfun. I turn a blind eye to nearly every half       implementation of whatever inconsequential updates the devs get up to as long as i can roam around in space i guess. I'm optimistically waiting for when it all comes together but i'm less and less convinced that's in the cards.
 
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It's not an issue with timed transfer, because in that case people will seriously considering flying the ship manually. But in either event you are quite right, it doesn't have to be timed, any type of limit would probably be a good idea. :) Something that makes people consider; "Should I use the transfer option, or do this manually?"

Ship transfer by the way - is also a feature I have wanted for a very long time. I just hope it is done correctly.


Time delay based on distance at least makes sense though. You could even choose from express, standard, or economic shipping classes based on price.

The immersion point might not matter as much to some, but it's still a valid point that does also matter a lot to some, myself included.

This is a game genre defining line in the sand Frontier are threatening that I really don't want crossed.
 
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I stopped playing just after PP came out. My last port of call was in Imp space. With ship transport i can move back into Fed space. This legitly makes me want to get back into ED once it's out.
 
Another positive is that it effectively adds module space into some ships. You don't need to worry about fitting fuel scoops or discovery scanners to your combat ships unless you want to go roaming with them. No more outfitting for the travel and then change back (if the station has the modules) once you get to your destination.
 
but see thats a positive thing and i can support that.
i'd expect it to cost an arm and a leg. I'd be happy if i don't have to be in the station of the ship i want to transport is in. *i kinda have a few ships spread out* This cuts down on time wasted with tedium and more time hunting bounties, trading or exploring. This is a win for me and i hope it get's implemented in spite of the uproar by the "immersion" crowd.
 
Maybe they could add time delays to all sorts of things to really pump up that immersion factor... like, make us wait while our cargo is loaded on by the ground crew.... or making repairs take time.
Good lord, think of all the immersion!

... your being deliberately disingenuous or your simply ignorant.

*You're
 
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Maybe they could add time delays to all sorts of things to really pump up that immersion factor... like, make us wait while our cargo is loaded on by the ground crew.... or making repairs take time.
Good lord, think of all the immersion!



*You're
I'd be okay with a small time delay. *the price of convenience* how ever i think we can all agree that immersion has become a buzzword and lost all meaning.
 
You should be able to hire an NPC pilot or player to ferry the ship for you. Then you have to pay his way back or take him back yourself.
 
No reason to worry. Highly unlike FD will crumble to the whining. ED forums is where the immersion/realism crew resides and they have spoken that they don't want instant transportation however they do not make up the majority of the player population. Reddit has an overwhelming votes for instant teleportation and its many times the number here.

Oh, but they did in relation to the AI and Engineers.

- - - - - Additional Content Posted / Auto Merge - - - - -

No reason to worry. Highly unlike FD will crumble to the whining. ED forums is where the immersion/realism crew resides and they have spoken that they don't want instant transportation however they do not make up the majority of the player population. Reddit has an overwhelming votes for instant teleportation and its many times the number here.

Also, how do you know they aren't the majority? Have you asked them personally?
 
Another positive is that it effectively adds module space into some ships. You don't need to worry about fitting fuel scoops or discovery scanners to your combat ships unless you want to go roaming with them. No more outfitting for the travel and then change back (if the station has the modules) once you get to your destination.

Certainly would make things easier, but I don't really see that as a positive. Just my opinion of course.

i'd expect it to cost an arm and a leg. I'd be happy if i don't have to be in the station of the ship i want to transport is in. *i kinda have a few ships spread out* This cuts down on time wasted with tedium and more time hunting bounties, trading or exploring. This is a win for me and i hope it get's implemented in spite of the uproar by the "immersion" crowd.

If you could kick off all of these transfers (assuming relevant funds, etc) in a quick game session and then come back at a later point (hours/days/TBD) and the operations are complete, would that be such a bad thing? The end result is what you want - moving your fleet. It maintains some semblance of realism - you can't just slap a unicorn and insta-magically make your ships appear in a new location.

What it doesn't provide for is Sandro/Adam's scenario of wanting to quickly "swap" ships so that you can partake in a different style of gameplay. I do get what they're aiming for, but it seems to illegitimise most other concepts of "effort" in the game.
 
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