2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Can easily say the same about those of you who want to add additional time sinks to the game just for the sake of doing it to spite the "casual, entitled" crowd.

EDIT: I may have misinterpreted your post, if I did, I apologize. :)

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There aren't any implications other than being able to move your stuff quickly and getting back to playing the game instead of waiting on it to be played. I already have to make sure I allot several hours to get anything out of it. I don't need any more arbitrary sinks for the sake of "realism" and "hardcore gameplay", we have quite enough of that as is.

By the way, next time you feel like announcing you aren't going to engage with someone, just save your post. No reason to tell me about how you aren't going to tell me anything, wasting both of our time with that.

Those who want to make the game more like an arcade game are a far bigger threat than those who want at least some level of realism.
 
I don't have a problem with this, the sound of cargo loading in your ship or passengers boarding, maybe a timer, 5 seconds for every 100 tons, 5 people or so. If they decide to make everything instantaneous, then teleportation technology must exist. Why even have cargo ships then or passenger missions? I like Elite because it's a space simulator, not an arcade game.
 
If you could kick off all of these transfers (assuming relevant funds, etc) in a quick game session and then come back at a later point (hours/days/TBD) and the operations are complete, would that be such a bad thing? The end result is what you want - moving your fleet. It maintains some semblance of realism - you can't just slap a unicorn and insta-magically make your ships appear in a new location.
I would expect it'd either be somewhat costly or take some time.
 
Just to throw another spanner in the works.
Since we have module storage now will the 10% trade in penalty on modules be re-instated. after the last attempt to implement this, the whiners clearly stated module storage would make this feature acceptably. The ground crews have not been paid for 2 years and are probably a bit upset by now.
 
Just to put in my 2c worth...(I haven't read the rest of the thread so apologies is somebody has floated this already)

I think a ship should not be able to be instantly transferred to another station...

Rather, it should take into account the jump range of said ship and the average time it would take to travel that distance. So for example, a 20LY ship might take 30 sec to go 20LY. So if you want to transport it 20LY it would take 30sec to appear in the station shipyard. If you were 200LY away it would take 5 minutes to appear. If you were 22000LY away it would take about 9 hours...all of this equates to NPC pilots flying the ship non-stop from one port to another (something not many of us human pilots could actually do in the case of Jaques).

Makes more sense to me.

Frawd
 
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It won't work because you still have everyone flying Taxicondas.

To preserve diversity of ships, immersion, and the local availability, there needs to be a realistic travel to time and a cost sufficient to make local goods and services relevant.

Seems pretty obvious to me. Frontier do some amazing things and seem to have great vision and ambitious goals sometimes. This definitely isn't one of those times. I get the feeling they have some spin doctor marketing guru guy calling shots he has no business making. Frontier definitely seem at odds with themselves and with their customers at times. It can be rather bewildering.

Don't make a game. Make The Game and they will come. By the way, some are already here and don't want The Game pulled out from under them! [up]
 
I don't really see the point of making it take as long as it would manually, unless that's meant as if a NPC pilot was flying it across the bubble/galaxy/wherever for you. I mean other than the ability to do things while you wait, you might as well just go get it yourself. I'd take immersion breaking over that.
 
To those wanting "instant" while complaining of too little time to give to the game (simultaneously appearing to accuse the other side of having too much time):

Maybe people who also have similar amounts of time to play still want the wait, because they can call their ship and have it be ready for sure the next time they play. If you are so responsible as to worry about the hours at the end of each day, I am sure you can plan for the future in a video game.
 
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Just to throw another spanner in the works.
Since we have module storage now will the 10% trade in penalty on modules be re-instated. after the last attempt to implement this, the whiners clearly stated module storage would make this feature acceptably. The ground crews have not been paid for 2 years and are probably a bit upset by now.

Having been one of those whiners, yes, it would now be acceptable. [up]
 
Just to throw another spanner in the works.
Since we have module storage now will the 10% trade in penalty on modules be re-instated. after the last attempt to implement this, the whiners clearly stated module storage would make this feature acceptably. The ground crews have not been paid for 2 years and are probably a bit upset by now.

Don't be silly. It's convenience to sell modules at 0% loss. As it would be to sell hulls at 0% loss, which you better believe will be the next thing, now that instant ship transport is available (people will demand zero cost taxis). Once you open the door to expediency, it's extraordinarily difficult to close.

Insert "because casual" or "my immersion" for each, as a total justification, as you see fit.

Me? For sure. Things degrade over time. Module loss once storage is in place is a good, as it saves a lot of waste keeping extra hulls as a coat rack and makes decision making important. ;)

But - I've long given up any hope that decisions will balance convenience with costs (so that they are still darned convenient, but not de facto solution each time; that's not really choice) because this is met with "I don't have time to explain why I don't have time to explain!" circular reasoning.

Note, I don't really care if something is added that's "instant"; just that that isn't just the optimum option. Because then it's not really an option. I mean death is instant transport to beginner system freewinder at a player's choosing, so there's freedom of choice; the cost however is losing carried exploration data, any claims for bounties/ bonds and the ship. So this tends to temper its usage.

I am not sure Frontier have quite got a solid handle on the 'cost' of ship transport convenience.

Time, and the Beta, will tell?
 
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To those wanting "instant" while complaining of too little time to give to the game (simultaneously appearing to accuse the other side of having too much time):

Maybe people who also have similar amounts of time to play still want the wait, because they can call they ship and have it be ready for sure the next time they play. If you are so responsible as to worry about the hours at the end of each day, I am sure you can plan for the future in a video game.

This exactly. Having realistic times for ship transfers still allows for a massive convenience in the game, but keeps all the current balances that have been worked on for so long from being flushed down the toilet. You send ten (or in my case eleven) ships across the bubble to a new home and so long as you know the eta then its mission accomplished and you didn't have to take any of the risk of moving them yourself, nor lose any time because you are already in your chosen ship and have other things to do besides sitting around. You also save a massive amount of time because all those ships can be coming at once while you run missions, hunt in res, explore, mine, powerplay or whatever your chosen mix of activities is. You lose no time whatsoever if your ships are traveling on their own and if it takes a realistic amount of time for those ships to arrive you also don't break the damned balance of the game. Best of both worlds. How is this not obvious?
 
I don't really see the point of making it take as long as it would manually, unless that's meant as if a NPC pilot was flying it across the bubble/galaxy/wherever for you. I mean other than the ability to do things while you wait, you might as well just go get it yourself. I'd take immersion breaking over that.

Having a pilot (NPC) transport my ship for me is pretty much how I would picture it. Even having close to a real time transfer (I actually think it would be really cool to be able to see where your ships are on the galaxy map. Follow progress and even have your ships face risk while doing so.) should be faster that doing it yourself. Right now you have to purchase a cheap ship at your destination, fly to the pickup location, swap the cheap ship for the one you want moved, and fly all the way back. Multiply that out for people who have a large number of ships and it's still a HUGE time saver.
 
This exactly. Having realistic times for ship transfers still allows for a massive convenience in the game, but keeps all the current balances that have been worked on for so long from being flushed down the toilet. You send ten (or in my case eleven) ships across the bubble to a new home and so long as you know the eta then its mission accomplished and you didn't have to take any of the risk of moving them yourself, nor lose any time because you are already in your chosen ship and have other things to do besides sitting around. You also save a massive amount of time because all those ships can be coming at once while you run missions, hunt in res, explore, mine, powerplay or whatever your chosen mix of activities is. You lose no time whatsoever if your ships are traveling on their own and if it takes a realistic amount of time for those ships to arrive you also don't break the damned balance of the game. Best of both worlds. How is this not obvious?

Yeah, people still get ships transferred and can play the game at the same time as they normally would anyway.

This is still a quality of life improvement and a win for everyone, for both gamplay balance and immersion.

It would be pretty amazing if you could actually see your ships being delivered! :) ...But I won't hold my breath for that.
 
Yeah, people still get ships transferred and can play the game at the same time as they normally would anyway.

This is still a quality of life improvement and a win for everyone, for both gamplay balance and immersion.

It would be pretty amazing if you could actually see your ships being delivered! :) ...But I won't hold my breath for that.

Seeing them arrive would be awesome. I'd also say it would give FD a great excuse to create escort missions, but what do I know?
 
Nay. The big, beautiful galaxy is gone if everyone can just teleport their war fleet to a far flung location after reaching it with a stripped down AspX with an engineer enhanced FSD. This destroys the tradeoff between combat ability and FSD range that is usually an important logistical consideration in the game. If FD want to implement teleportation, there should be risks and costs incurred. Perhaps a timer, a high price, and even a small chance of losing your ship during transport. Make players carefully weigh the risks, costs, and benefits of ship transport by anyone other than the player.
 
Paid transfer of ships and modules [up] (it's about time).

Insta-transport - WHAT !?!

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