It seems to me that instant transportation is meant to address cases like this : CMDR has only one hour to play. He is in a system to sell some goods. He notices a few warzones in the system just next door. He'd like to enter it but with his trade ship, he can't. By the time he is back with his combat ship, he has to leave the game. The day after that, when he logs on again, the warzone is over and he has to go back to his trade ship, which will take a large amount of today's game time.
While there are ways to avoid this, I understand that a casual player, who doesn't know the game very well, could have a need for instant ship transportation.
What I fail to understand is why a cooldown after instant transportation would be a problem. How could possibly someone with limited play time need to teleport his ship multiple times in one evening ?
While there are ways to avoid this, I understand that a casual player, who doesn't know the game very well, could have a need for instant ship transportation.
What I fail to understand is why a cooldown after instant transportation would be a problem. How could possibly someone with limited play time need to teleport his ship multiple times in one evening ?
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