One fighter at a time: why?

Ok, so whats the point of ships taht can carry two fighter bays ? Ie corvette ........ If you can "Print" new fighters on the fly, then no need for a 2nd bay ?

As far as i understand printing is not instant respawn.. there is a delay.

Meanwhile they want us to use those fighters, so this way, you can always deploy one while the other one is printing..


(On a sidenote, I really want to use the word "Drone" instead of fighter.. but, im not FD.. lol )

EDIT:

Ninja'd

It's to cut down on the cooldown. Printing the new fighter will take minutes, it will not just poop out a second one as soon as the first one is destroyed.

If you have a two fighter bay, your second fighter can be out as soon as you lose the first one.

How can people not understand this very simple fact? No offense on anyone's intelligence.
 
Its balanced this way.

and decreasing the DPS of those fighters is not fair for the pilots that can only carry ONE fighter instead of 2,3,4,5 ect.

According to that logic, it would be unfair that a federal corvette has more huge hardpoints than a python. Bigger ships SHOULD get more from their fighters, the same way they get more from their weapons, shield, and pretty much every module. If it's not unfair that they pack more punch, then it's not unfair that they can also launch more fighters.

I dont want to fight 1 elite Gunship, and 2 elite fighters the same time..

Just because you don't want to fight something doesn't mean it shouldn't exist. You're not forced to fight anything you don't want to fight.
 
It's to cut down on the cooldown. Printing the new fighter will take minutes, it will not just poop out a second one as soon as the first one is destroyed.

If you have a two fighter bay, your second fighter can be out as soon as you lose the first one.

How can people not understand this very simple fact? No offense on anyone's intelligence.

They said that you can store fighters ! So you dont have to print them. If you lose all yours 8 fighters then you need to print.
 
@rav, thank you , that's what I thought ! so I have 8 fighters in my bay, if I use I all them I should have left by now, so what's the point of two bays ??????
.
And I can move my HUGE ship fully engineered 100's of Ly and its instant ! But a paper fighter has a delay ????
 
It's to cut down on the cooldown. Printing the new fighter will take minutes, it will not just poop out a second one as soon as the first one is destroyed.

If you have a two fighter bay, your second fighter can be out as soon as you lose the first one.

How can people not understand this very simple fact? No offense on anyone's intelligence.

Double the resource costs, double the weight, double the space, in order to have half the cooldown on the respawn of a single fighter. It's not worth it at all.
 
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They said that you can store fighters ! So you dont have to print them. If you lose all yours 8 fighters then you need to print.

This is utterly and completely wrong. There's no place to store the fighters.

What they mean is, you can print new fighters, one at a time, with a cooldown, until you run out of fighter printing material, which is planned to be capped at eight. Then you'll have to go back to restock.

I watched all the streams and they made this abundantly clear many many times.
 
They said that you can store fighters ! So you dont have to print them. If you lose all yours 8 fighters then you need to print.
No, you store materials aka "kits" enough to print those 8 fighters. The numbers aren't exact yet, it'll be 8-10 per bay. So that means with 1 already in hangar ready to deploy, you have 7 "kits" left to print. You lose one, the printer will assemble a new one. Because seriously, storing all 8 in a Corvette/Anaconda is damn near impossible when you think about the size of those fighters.

Condor's height = 2.5H
Federal Corvette's height = 28H
8 Condors stored = 20H

But with all things considered, I would've loved if Corvette and Cutter can actually deploys two fighters instead of one, as per ship's description. But then Sidewinder is supposed to fit into Anaconda but it won't so I'll take whatever I can get
 
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@rav, thank you , that's what I thought ! so I have 8 fighters in my bay, if I use I all them I should have left by now, so what's the point of two bays ??????
.
And I can move my HUGE ship fully engineered 100's of Ly and its instant ! But a paper fighter has a delay ????

This is wrong, as I said to the commenter you are trying to praise. No need to thank them because they simply didn't understand the mechanic.

Two bay fighters is the only way to store a fighter for instant deployment and it's only one extra fighter. You can't store 8 fighter to insta launch. That's the total number you can print before you need to go back and restock.

Also, no, you can't print fighters with materials you collect from around the galaxy. You need to go and buy them from stations.
 
I'm a bit disappointed that the Corvette and Cutter can't have 2 fighters at once out as per their description, but I will save final judgement for after seeing them ingame.
 
Having two fighter bays allows you to carry fighters with two different load-outs. The benefit comes from having tactical options, not from a zerg-rush spam by the pilot with the greater bank balance.
 
Having two fighter bays allows you to carry fighters with two different load-outs. The benefit comes from having tactical options, not from a zerg-rush spam by the pilot with the greater bank balance.

Thanks, I forgot this one. Yet another advantage of having a two ship fighter bay.
 
I found this hilarious.

Ship companies: "Hey, you can now launch your own, remote controlled fighter drone!"
Pilot: "This is awesome! I already got a couple of ships with a hangar bay!"
Ship companies: "Excellent. You can purchase a hangar bay module -"
Pilot: "Wait, what? Like this SRV thing that requires internal space?"
Ship companies: "Well, what did you expect? The fighters need to be stored somewhere ..."
Pilot: "Yes, in the hangar bay only selected ships come with. It would have explained the incredibly small interior space of the Gunship and the Keelback for example ... but please keep going."
Ship companies: "You can then choose wheather you want your crew to control it or do it by yourself while your ship can be controlled by other pilots you can hire around the galaxy."
Pilot: "Hm-mh."
Ship companies: "Due to our decision to use peer-to-peer, the boardcomputer is overloaded if controlling two ships at the same time so we have limited the total amount of controlled ships at the same time to one."
Pilot: "Screw it. Core Dynamics! Give me a heavy duty hull reinforcement package!"

Ship companies: "But-"
Pilot: "No, your product is a joke. The value is obviously far less than a simple hull pack for my Corvette. Once these untalented crew piltos managed to break my shields as they'll never pop a shield cell at the right time against pirates I'd rather prefare that extra hull strength over your tiny little fighter that will be nuked with a single plasma or two railguns anyways."
Ship companies: "But these fighters pack a punch!"
Pilot: "Yes they do what does this punch make much of a use if either your main ship is a sitting duck or your untalented crew pilots can't even hit a thing because they either try to evade fire all the time or go kamikaze or can't handle more than hostile ship at the time because their brain overloads when calculating the best manouvers against more than one ship at the same time which results in a self destruct so they are limited to only considering one hostile ship at a time which results in their low value."

...

"Ah, a cheap C4D hull pack. See, this is quality. No power consumption, no crew pilots required and can consider more than one hostile at a time plus we can use more than one hull packs at a time. I prefare the rock over 'high'-tech drones."
 
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This is wrong, as I said to the commenter you are trying to praise. No need to thank them because they simply didn't understand the mechanic.

Two bay fighters is the only way to store a fighter for instant deployment and it's only one extra fighter. You can't store 8 fighter to insta launch. That's the total number you can print before you need to go back and restock.

Also, no, you can't print fighters with materials you collect from around the galaxy. You need to go and buy them from stations.

I was watching the strems too. And i renember that they said that you can store up to 8 fighters. If im wrong and your version is true, that you cant buy a fighter and you need to grind with materials. . .
Thats a crap
 
Once you begin piloting the ship-launched ship, does the host ship go on auto-pilot? does it fire? If turrets are armed do they still fire?

Regards,
 
Had a quick scan here, and was missing one point: player bandwidth limits the number of interacting objects per instance. Bandwidth needs increase exponential with the number of 'acting' objects in the instance. So with more than 1 active fighter per player, you could quickly overload the network.

And no, it has nothing to do with P2P. Server based architectures have the same problems, in principle.
 
I was watching the strems too. And i renember that they said that you can store up to 8 fighters. If im wrong and your version is true, that you cant buy a fighter and you need to grind with materials. . .
Thats a crap

Dude, you have a problem. You understand the exact opposite of what's being said everytime surprisingly.

You CAN'T GRIND MATERIALS because YOU HAVE TO BUY THEM FROM STATIONS. The exact opposte of what you understood from my previous comment!
 
Once you begin piloting the ship-launched ship, does the host ship go on auto-pilot? does it fire? If turrets are armed do they still fire?

Regards,

If you don't have an NPC pilot hired, it flies in a straight line but the turrets will work on auto-fire.

If you have an NPC pilot and issue a command to them, they can fight back, evade, be defensive or follow your lead, at least that's what they showed for now.
 
I found this hilarious.

Ship companies: "Hey, you can now launch your own, remote controlled fighter drone!"
Pilot: "This is awesome! I already got a couple of ships with a hangar bay!"
Ship companies: "Excellent. You can purchase a hangar bay module -"
Pilot: "Wait, what? Like this SRV thing that requires internal space?"
Ship companies: "Well, what did you expect? The fighters need to be stored somewhere ..."
Pilot: "Yes, in the hangar bay only selected ships come with. It would have explained the incredibly small interior space of the Gunship and the Keelback for example ... but please keep going."
Ship companies: "You can then choose wheather you want your crew to control it or do it by yourself while your ship can be controlled by other pilots you can hire around the galaxy."
Pilot: "Hm-mh."
Ship companies: "Due to our decision to use peer-to-peer, the boardcomputer is overloaded if controlling two ships at the same time so we have limited the total amount of controlled ships at the same time to one."
Pilot: "Screw it. Core Dynamics! Give me a heavy duty hull reinforcement package!"

Ship companies: "But-"
Pilot: "No, your product is a joke. The value is obviously far less than a simple hull pack for my Corvette. Once these untalented crew piltos managed to break my shields as they'll never pop a shield cell at the right time against pirates I'd rather prefare that extra hull strength over your tiny little fighter that will be nuked with a single plasma or two railguns anyways."
Ship companies: "But these fighters pack a punch!"
Pilot: "Yes they do what does this punch make much of a use if either your main ship is a sitting duck or your untalented crew pilots can't even hit a thing because they either try to evade fire all the time or go kamikaze or can't handle more than hostile ship at the time because their brain overloads when calculating the best manouvers against more than one ship at the same time which results in a self destruct so they are limited to only considering one hostile ship at a time which results in their low value."

...

"Ah, a cheap C4D hull pack. See, this is quality. No power consumption, no crew pilots required and can consider more than one hostile at a time plus we can use more than one hull packs at a time. I prefare the rock over 'high'-tech drones."

Lol, where did you find that gem? Also great point about the gunship and keelback.
 
Dude, you have a problem. You understand the exact opposite of what's being said everytime surprisingly.

You CAN'T GRIND MATERIALS because YOU HAVE TO BUY THEM FROM STATIONS. The exact opposte of what you understood from my previous comment!
Ok i understand. But still i dont like it. Got 2 fighter bays should give my 2 fighters in space.maby beta will change that.
The Cutter and Corvette should be able to deploy 2, as their description says.
Agree. Just nerf fighters a bit.
 
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