2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Listen to somebody that knows what there talking about, thats an excellent summary of the unintended consequence.

Those have already been shot down and debunked. Like I said before... nothing but circular arguments on your side of this debate. Repeat the same thing as if it hasn't been addressed and defeated, hoping that a newer audience that hasn't been here reading along won't know any better.

Fact is, no one actually knows what the unintended consequences will be but there are plenty of reasons why many of those are unlikely. This debate has really become foolish. Nearly nothing new has been presented within a hundred pages now.

It's clear your only objective is to attempt to defeat the feature before it gets out of the gate, so as to prevent anyone from testing and potentially liking it in its currently proposed form.
 
Those have already been shot down and debunked. Like I said before... nothing but circular arguments on your side of this debate. Repeat the same thing as if it hasn't been addressed and defeated, hoping that a newer audience that hasn't been here reading along won't know any better.

Fact is, no one actually knows what the unintended consequences will be but there are plenty of reasons why many of those are unlikely. This debate has really become foolish. Nearly nothing new has been presented within a hundred pages now.

It's clear your only objective is to attempt to defeat the feature before it gets out of the gate, so as to prevent anyone from testing and potentially liking it in its currently proposed form.

I'm not sure you understand the meaning of the word debunked.
 
Negligible compared to this.

Only because it's not made mandatory.
If everyone would be forced to ironman, it would have a major impact on everything.
Ship transfer isn't mandatory, either .. actually less mandatory than being respawned with only a marginal insurance price. So you can still vote on the pace of the game with your feet, after it's implemented.
 
Those have already been shot down and debunked. Like I said before... nothing but circular arguments on your side of this debate. Repeat the same thing as if it hasn't been addressed and defeated, hoping that a newer audience that hasn't been here reading along won't know any better.

Fact is, no one actually knows what the unintended consequences will be but there are plenty of reasons why many of those are unlikely. This debate has really become foolish. Nearly nothing new has been presented within a hundred pages now.

It's clear your only objective is to attempt to defeat the feature before it gets out of the gate, so as to prevent anyone from testing and potentially liking it in its currently proposed form.

Stating that something has been shot down and debunked does not make it so.
 
Nothing is a sim then! No one wants real scientific accuracy. That would be literally impossible. What we are talking about is the internal laws of the game world and up-keeping its rules on ITS reality. Making ships fly, replicate, 3d print or fart out wherever you want them instantly breaks the entire immersion of the game world. It's literally a God cheat. It makes every single trade, war, political move and any other action other than raw material collection utterly meaningless in a world with this ability.

Now you are just being pedantic, there are games that would be considered more 'sim' than others. ED has 'sim' elements to it but its not an outright 'sim' game through and through.

You want to talk about 'GOD cheats' .. What about when you die then? Is that not the same thing?

There are plenty of things in the game that are 'immersion breaking' which you have NO choice over. You can choose to use instant ship transfer (assuming it ends up being instant) or not, if you don't then problem solved, immersion unbroken.
 
Those have already been shot down and debunked. Like I said before... nothing but circular arguments on your side of this debate. Repeat the same thing as if it hasn't been addressed and defeated, hoping that a newer audience that hasn't been here reading along won't know any better.

Fact is, no one actually knows what the unintended consequences will be but there are plenty of reasons why many of those are unlikely. This debate has really become foolish. Nearly nothing new has been presented within a hundred pages now.

It's clear your only objective is to attempt to defeat the feature before it gets out of the gate, so as to prevent anyone from testing and potentially liking it in its currently proposed form.

None of these has been shot down... And your only argument is "pretend that you wait" ? Please...
 
That is not entirely accurate.
By wiping your save, you remove assets from the galaxy, so of course it affects the game - it slows things down.

It affects the person wiping. But residual exists. Yes. However if you delete your save, I am not forced to experience that.

Instant ship travel cannot be ignored, because it impacts the BGS, it impacts others and enshrines a single method for transport. You can't really opt out of people changing the experience around you. Even solo people are impacted by other modes.

The only difference now, is that rate of impact is not tempered by ship limitations. I expect the BGS will go just as insane as it did when cutter first appeared. Because frontier will add this mode, they will fixate on it and ignore the massive state changes it brings.
 
Frontier could have taken this chance to add extra gameplay mechanics.. An idea is below:

I was thinking it would be great if they had a cargo/ship transport system in game that was like a bus service. The transport ships left a particular dock regularly (say, once every half hour), and you had to deliver your ship to the dock and select a time for transport. The transport ship would then physically depart, and travel the distance by jumping .. just like a player would...

the transport ships could be interdicted and destroyed or commandeered by players, creating a 'conflict zone' type region, which players could then join to defend the transport ship.

Imagine a situation where you wanted to transport a few of your own ships to a far away station (like Jacques), you could actually escort the transport ship that your ships were aboard... how         cool would that be?

Additionally, this could add another type of mission to the missions board... Escort Player Ship missions. The players could even nominate a fee that they were willing to pay, which went into a pool for whoever accepts the mission (possibly barring players with ships aboard the transport ship from accepting it themselves.. to help avoid exploiting) or something like that...i dunno... just ideas.


I don't like the way Frontier have done this... it's just another little button we click to make something happens.. and then the game just tells us "OK that's happened now".. and it's left up to our imaginations (which in this case, fails totally due to the fact that its instant) to fill in the gaps.

It's very odd, because some parts of the game are completely manual, such as mining. We have to actually hold the laser on the asteroid, then manually collect all the pieces. Most games would just beam the materials from the asteroid directly into your ships hold "There you go, that's happened now. You mined!" (like in Eve or even a bit like in No Mans Sky), whereas Frontier chose to have the player actually DO the mining and collecting. I want every part of this game to be done in the same way.
 
I'm not sure you understand the meaning of the word debunked.

It actually is a misuse of the word...you're correct. A lapse in concentration on my part, sure. Is that the best you can do? Nitpick over one slip? Good job pal. Great substitute for an argument.
 
Just pretend your crew followed you out there in the ship you transferred as they follow you station to station.

Just pretend I flew to the CG. Just pretend I've handed in 10m in bounties. Just pretend I play at all. Why don't we just log in and press auto-pilot? Why should I have to look for those stupid engineer parts, when I can just 3D print them for next to nothing. Because I'm within minutes of any raw materials I need and energy is virtually free.
 
Those have already been shot down and debunked. Like I said before... nothing but circular arguments on your side of this debate. Repeat the same thing as if it hasn't been addressed and defeated, hoping that a newer audience that hasn't been here reading along won't know any better.

Fact is, no one actually knows what the unintended consequences will be but there are plenty of reasons why many of those are unlikely. This debate has really become foolish. Nearly nothing new has been presented within a hundred pages now.

It's clear your only objective is to attempt to defeat the feature before it gets out of the gate, so as to prevent anyone from testing and potentially liking it in its currently proposed form.



Non of those points have been debunked, why do you think that show me were this occurred post No:----, all these points still stand. the only circular argument i see is yours.

State your reasons why non of these effects will occur.
 
None of these has been shot down... And your only argument is "pretend that you wait" ? Please...

You went back and found the original, and conveniently ignored my original reply quoting that comment. I shot it down after the original commenter made that argument.

- - - - - Additional Content Posted / Auto Merge - - - - -

Non of those points have been debunked, why do you think that show me were this occurred post No:----, all these points still stand. the only circular argument i see is yours.

State your reasons why non of these effects will occur.

I already did. If you went out of your way to go find this post to quote it, you should easily be able to find my original quote reply to it as well. Or at least tell me what page it was on so I don't have to sift. It's not worth the effort anymore... plus I halfway suspect you're just being disingenuous.
 
This is really appalling. You guys cannot even recognize someone who shares your opinion?

No .. its just the thread went to the dogs a long time ago, and now its just a circular argument.

At this point I think FD should just drop the feature altogether as they will not please everyone. What gets me is that people get upset about a feature in a game which will be 'optional'. Thats the point here its not forced on anyone, its not breaking the game, choose to use it or don't. Whether other people use it makes no diffenec to you as a player.
 
It affects the person wiping. But residual exists. Yes. However if you delete your save, I am not forced to experience that.

And every player playing with me and every player playing the same BGS with me. I'm pretty sure my stock Sidewinder is just as worthy a target to be "pirated" (griefer reference) as my 400 cargo Vette. And I can flip systems as fast with my Cobra as with a Python :p

Instant ship travel cannot be ignored, because it impacts the BGS, it impacts others and enshrines a single method for transport. You can't really opt out of people changing the experience around you. Even solo people are impacted by other modes.

The only difference now, is that rate of impact is not tempered by ship limitations. I expect the BGS will go just as insane as it did when cutter first appeared. Because frontier will add this mode, they will fixate on it and ignore the massive state changes it brings.

Ah, so the game was impacted before and FD took measures to bring that impact in line with expected gameplay? After they had some actual data to see the severity of the impact?
That sounds almost a reasonable approach to me .. but we need to nerf the Panther Clipper right now .. that ship is OP. :D


Aren't you just making the point that instant teleportation upon death is an acceptable compromise between sim/game, whereas instant ship transfer at will is not?

I'm making the point that any change impacts the game and the game hasn't died since it's alpha-backer-whatnot times, so instead of going the "game will be destroyed" route, which cannot be held, the discussion should go the "what impact did FD not consider and how can that be amended" route.
 
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No .. its just the thread went to the dogs a long time ago, and now its just a circular argument.

At this point I think FD should just drop the feature altogether as they will not please everyone. What gets me is that people get upset about a feature in a game which will be 'optional'. Thats the point here its not forced on anyone, its not breaking the game, choose to use it or don't. Whether other people use it makes no diffenec to you as a player.

But armadas of pilots are going to zipping across the bubble forcing their will upon it with the push of a button!
 
The timer is not a problem...
If you can "call the transportation service" and "tell them where to bring your ship".
The mechanic we have seen in the streams is not fleshed out,
but a timer without that simple option to choose where to transfer a ship,
that is a waste of time.

And seriously the BGS interaction?
How much does change if you have to wait for 40 minutes or 0 minutes?
As long as you cannot transfer ships filled with cargo to the brim,
i don't see BGS wise a real problem.
Combat wise it might interfere,
it is down to testing i guess.

After all people choose to use the feature in a way,
the feature has no choice.

I wouldnt mind being able to remotely send ships to any desired destination as long as it takes a realistic amount of time for them to get there. This would imply strategic thought and planning ahead, bringing new gameplay possibilities.
But that is very different from instantaneous magic teleporting. This mechanic devaluates the gameplay value immensely
 
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