2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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What if its not a case of ships being physically moved just exchanged ?

Wolf 397
I have a cobra here

Merope
I am here

I pay for my cobra to be "moved"

They keep my cobra in Wolf 397

I take their cobra from 379

:)

Would actually make sense, its a business i would start if i had money and this was real
 
Aren't you just making the point that instant teleportation upon death is an acceptable compromise between sim/game, whereas instant ship transfer at will is not?

"Instant" teleportation upon death at least has an explanation. It isn't instant. You are put in suspended animation and your ship is readied as you are recovered. To you it is instant, and because we all share the same simulation, it is to others as well, since FD don't control time. There is just no explanation for the instant transport here. It's nothing but a cheat to appease casuals.
 
You went back and found the original, and conveniently ignored my original reply quoting that comment. I shot it down after the original commenter made that argument

Hahaha I didn't "conveniently ignore" your post I just pressed source on one random post which leaded to it..

Anyway, what is your argument against the "My god, it's full of ASPs !" one for example ?
 
Can you people please stop spamming the thread with your silly argument, so that posts such as mine (page 188) can be read by Frontier. Thanks.
 

Robert Maynard

Volunteer Moderator
At this point I think FD should just drop the feature altogether as they will not please everyone. What gets me is that people get upset about a feature in a game which will be 'optional'. Thats the point here its not forced on anyone, its not breaking the game, choose to use it or don't. Whether other people use it makes no diffenec to you as a player.

We do not play the game in isolation (except in Solo and sort of in Private Groups - and even then every player affects and experiences the same shared galaxy state) - allowing players to summon assets instantly changes the dynamic aspect of the game, in my opinion, i.e. players will be able to trip over a particular situation and instantly summon the best tool in their fleet for the job at hand.
 
Those have already been shot down and debunked. Like I said before... nothing but circular arguments on your side of this debate. Repeat the same thing as if it hasn't been addressed and defeated, hoping that a newer audience that hasn't been here reading along won't know any better.

Fact is, no one actually knows what the unintended consequences will be but there are plenty of reasons why many of those are unlikely. This debate has really become foolish. Nearly nothing new has been presented within a hundred pages now.

It's clear your only objective is to attempt to defeat the feature before it gets out of the gate, so as to prevent anyone from testing and potentially liking it in its currently proposed form.

That's really your concern, though. Right? That frontier might think "hang on a second, this is a little bit cheap, good point" and change. I agree with some of your points, actually, but it's pretty clear this is amazingly good for commanders. I am not blind, sir (or madam) despite appearances.

This happened with engineers. It sounded great. A few alarm bells but don't be silly it'll be fine. How do you like engineers by the way? You understand that by the time the game is in beta, the feature set is locked in, and only minor changes will be considered, along with fixes, right?

So if it is a bit game breaking, which hey it might not be but I am pretty certain it absolutely will be, it'll be too late. So just like engineers, frontier will be doomed to spend cycles on trying to make something work for people who generally just are over the feature at this point.

I'd like to think this could go a different route, and actually be a darn good QOL addition without upending the entire universe in the process?
 
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No .. its just the thread went to the dogs a long time ago, and now its just a circular argument.

At this point I think FD should just drop the feature altogether as they will not please everyone. What gets me is that people get upset about a feature in a game which will be 'optional'. Thats the point here its not forced on anyone, its not breaking the game, choose to use it or don't. Whether other people use it makes no diffenec to you as a player.
Can I please have Buttons for instant win Combat, instant elite ranking, instant Billion, instant every ship? And yes, we should have player teleportation, everything that is optional isn't a problem after all.
 
You'll be informed when you try pirating in open and all you ever see is empty AspX/Anacondas zooming between stations.

You'll be informed when you see someone arrive in an Asp and depart in a Cutter, emptying that nice little trade commodity route you were looking forward to running 3 or 4 times between stations.

You'll be informed when the player you blew up in a Hauler outside a far away station with only sidewinders in the ship yard suddenly appears in a Vulture and kills you.

You'll be informed when you participate in Community Goals but can't keep up with these guys who seem to be getting runs in 2, 3 or 4 times faster than you doing the round trip in one ship.

You'll be informed when the usual high paying mission ports you like to fly from are nerfed because they've turned into cash farms with a higher rate of payout than ever anticipated.

You'll be informed when your favourite sectors become desolate as players react almost instantly to BGS PP changes by summoning their 2D FSD fighers to reclaim the sector.

etc.....

Even in Solo or Private Group, you will be informed.....


Pretty much sums up how disastrous and horrible instantaneous ship transfer will be if it ever goes live.

This post should be taken and polished carefully, gift wrapped, handled with care and delivered to whoever came up with the idea of instant transfer by being hurled into his face with the fury of a thousand gods.

I won't even go into detail how much instantaneous ship transfer is in conflict with David Braben's vision of Elite.
 
There's a fundamental difference between instant mechanisms that facilitate gameplay and those that replace it.

Ship blows up - instant teleport back to the last station - facilitation of gameplay because you can't play the game if you're dead or stuck in an escape pod.
Ship transport - replaces manual flight of that ship - replacement of gameplay because travelling takes time.

The apparent divide in this thread is between those who see instant transport as facilitation vs. those who see it as replacement.
 
I like the idea of being able to transfer ships and modules but it needs to be realistic.
I think if you were to take the max range of a D class fit of the ship being transported and fitted with the highest rate fuel scoop
then time per jump would be 10s + how ever long to refill the tank.
When the ship arrives at its destination there should be a refitting delay while they refit all your modules (just don't ask how they got there ;))
 
Do you not understand the implications of a ship that can hold that much cargo?!
Yea, someone will fly it with D3 shields, get destroyed for a whooping 50 million rebuy and ask for another AI nerf. :p


Ship transport - replaces manual flight of that ship - replacement of gameplay because travelling takes time.

The apparent divide in this thread is between those who see instant transport as facilitation vs. those who see it as replacement.

Yea, but flying a corvette or cutter around is still a complete no-brainer non-issue. It really just takes time.
It's not exciting, it's not challenging, it's not actually strategic, since you can brute-force your way trough anything the game can throw at you.

And again..why would you travel somewhere in a 25ly hauler to "call" your 50 ly anaconda in, if you have an anaconda anyways.
Makes no sense.
 
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No .. its just the thread went to the dogs a long time ago, and now its just a circular argument.

At this point I think FD should just drop the feature altogether as they will not please everyone. What gets me is that people get upset about a feature in a game which will be 'optional'. Thats the point here its not forced on anyone, its not breaking the game, choose to use it or don't. Whether other people use it makes no diffenec to you as a player.

I agree. I'm also really tired of this debate. I'm taking my leave now. I'm sure some will attempt to characterize their ability/willingness to remain as a faux "win." Whatever. Truth is, we're getting this feature as is before we get anything else, and I believe it will be positively received by the majority of the player base-- which is not accurately or adequately represented at all by the approximately 1,400 people that voted on this poll and that frequent these lopsided forums. To conclude, this is a very reasonable feature as it is proposed by Frontier, and everyone who is desperately attempting to manufacture a viable argument and consensus in opposition to it just want to impose limitations on everyone's gameplay based on their own preferences. If Frontier were silly enough to follow that line of thought, they would be shooting themselves in the foot. It's better to broaden the appeal of the game by removing some of the prohibitive elements with an optional feature like this, and it is a nice compromise allowing the "immersion" factor to remain intact for anyone who wants it, while allowing others to emphasize on their own gameplay and fun-- without wasting hours staring at a loading screen to do it. Have a good one everyone, even the people I can't stand. o7

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Can I please have Buttons for instant win Combat, instant elite ranking, instant Billion, instant every ship? And yes, we should have player teleportation, everything that is optional isn't a problem after all.

You said that already. Ok bye thread.
 
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There's a fundamental difference between instant mechanisms that facilitate gameplay and those that replace it.

Ship blows up - instant teleport back to the last station - facilitation of gameplay because you can't play the game if you're dead or stuck in an escape pod.
Ship transport - replaces manual flight of that ship - replacement of gameplay because travelling takes time.

The apparent divide in this thread is between those who see instant transport as facilitation vs. those who see it as replacement.

Therefore the divide is between people who can think logically and children or slow adults. Not sorry. It's the truth.
 
But armadas of pilots are going to zipping across the bubble forcing their will upon it with the push of a button!

You don't know that though do you?

Thats over simplifying the impact this might have on the game. In the end there are things being added (aliens and such) which WILL impact the game and the BGS. Those things you will have no choice over, and you are worried about what other players are doing? That has never bothered me, my ED experience is MY experience and its unique to me. I couldn't care less what other people are doing frankly.
 
You went back and found the original, and conveniently ignored my original reply quoting that comment. I shot it down after the original commenter made that argument.

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I already did. If you went out of your way to go find this post to quote it, you should easily be able to find my original quote reply to it as well. Or at least tell me what page it was on so I don't have to sift. It's not worth the effort anymore... plus I halfway suspect you're just being disingenuous.



No Ive checked every post you have no good argument to counter these points, again state your reasons?
 
Q: How can a spaceship go from A to B instantly?
A: When it's not really a spaceship.

jaden-smith-1.jpg
 
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