But yes that is one silly chair LMAO!
I would love a Autopilot mechanic, you know because of GAMEPLAY reasons! It's called think ahead, people should try it, it's wonderful. When we can walk around in our ship's, autopilot will be a very needed feature.
Or redundant, since we will have multicrew before that. And FD might change their stance on "NPC crew/wingmembers" at some point.
It's really hard to think ahead, when you never have the full picture FD has (or should have by now).
And they're way too reluctant to simply throw those old documents into the trashcan and publish some updated high-level roadmaps (S2, S3, S4 at least). That might be caused by the sort of one-sided negativity to *any* change they ever make to the game.
It's all "unbalancing the game" and "killing the game" (like FD really plans to kill their own game <.< ) ... Steamspy numbers look fabulous by the way. Concurrent users up to 9k from 6k and total audience in the last 2 weeks up to 90k from 70k... they're doing *something* right with their changes.
Exactly. Dont forget that shaving off a minute or two of your trade-route is pointless if it costs you too much credits to transfer the ship in the first place. If you make 15m/hr, and you save 5 minutes, getting your python to Sothis may not cost more than a million. Judging by the initial prices, it'll be much more. These things are easy to fix/prevent.
Some people have so much money in the game that it doesn't matter anymore, they now do things because they like to do it.
Smuggling are one of those things. I can get one mission from Sothis, that gives me 7 million, do I care if I need to pay 5 million to transfer my ship?
Right on, mate! There's enough ' waiting around as it is and it brings nothing to the table to wait for a fraction of the time 'cause that still wouldn't make sense. And then the only option that makes sense would be to wait for the actual amount of time it would take to honk-and-go that particular ship to you location... enough is enough; instant it must be! Ordering an FDL to Jacques should still cost tens if not hundreds of millions
Some people have so much money in the game that it doesn't matter anymore, they now do things because they like to do it.
Smuggling are one of those things. I can get one mission from Sothis, that gives me 7 million, do I care if I need to pay 5 million to transfer my ship?
Valet parking. In case you never tried it, please do so. It's "magic".
They don't sell you any car, not even in a car dealership. They just make sure it's there, when you need it.
You don't tend to have valet car parking at dealerships. Also, if you drive another car to a different country, and ask the valet to instantly give you your car back wherever you're at, you're going to be dissapointed. Silly analogies don't really help here.
You respawn at the last starport you were docked to... So blowing yourself up in a sidey will keep you at Jaques.
But besides that, the more i think about instant transfers, the more i dislike them. Depending on your ship, you can cross the bubble within minutes or an hour or two. Time needed is also less than before, as one doesnt need to pick the ship up. It should be no problem for anyone to wait for that, if you plan accordingly. And it would negate any immersion- or balance-breaking gameplay.
Exactly. Dont forget that shaving off a minute or two of your trade-route is pointless if it costs you too much credits to transfer the ship in the first place. If you make 15m/hr, and you save 5 minutes, getting your python to Sothis may not cost more than a million. Judging by the initial prices, it'll be much more. These things are easy to fix/prevent.
The price of ship transportation should not be balanced by taking the avarage assets of the rich.
As an example i played since premium beta, roughly 2.5 years now, i haven't even passed the 300 million assets.
I simply sticked with piracy and still do that, earning not that much money to buy the biggest stuff a bazillion times over.
Transportation should be calculated as a service, like repair, refuel and rearm,
otherwise we have the next big rant coming up.
Sure, we can decide not to use instant ship transfer, but in doing so we'd be handing players who do use it an advantage. Many's the time I've had to plan my missions around my ship's cargo/combat/jump capabilities, and that would be negated if I could just click my fingers and my Type-9 or Viper could be right there - what's the point of being in a particular ship at a particular place if it's all just interchangeable? If we have to concede to the instant gratification crowd then a true choice would be instant (costs lots of money) or realistic transit time (costs less money). A choice between using the feature and pretending it doesn't exist isn't satisfactory to me.
Precisely. The practical effect of instant transfer is you now have a magic ship that can transform instantly into any other ship. That's the reality of it.
you dont care about this game, you are a free electron who will jump from one game to another.
you may just simply find this game by accident, and now based on your complain, even if you played the game, you complain about core features that make the game what it is.
you dont care and think selfishly, just like in my EvE online example where you would be the guy happy to see a patch removing ship loss upon being destroyed. or in WoW the guys happy to see all the content be more accessible...
as long as it s conveinient for you it s good, well the story of the bird show you otherwise #2369 .. but well i guess it s not like you care, when you find another game you will jump on it ... nothing wrong with that, but ED's fans will be left with a broken space sim who tried to appeal to casual and failed because it was not design to it.
The fact are here.
you dont care, yet you come here (was that a provocation?) you are a free electron and guys like you are objectivly not part of any target audience because you will join without any reason like a mass of gluon soup...but you don t build thing with gluon soup.
also, using that fake argument of "dont like it ? don t use it" is verry childish.
although it could be valid in a solo game (as long as its playerreserved) where you could give yourself 1 000 000 000 000 cr and nobody would care
here (and unlike its predecessor), ED is a multiplayer game. so even if one goes "Three wise monkeys" it will still affect them. that s why cheat is not alowed and you can t simply say:
"well yea i cheated and add 100 billion cr to my balance but nobody is forcing you to do it too if you don t wanna ruin your game "
that would be utterlly stupid and yet ... that s your argument.
By the end of the day the reason for it is simple:
this was designed as a niche game for thoses loving space and SF.
not any random guys who just happend to like mass effect
(
nothign against ME (exept the 3rd[mad])
meaning thoses who like space SF but want to be guided so that everything they see is made to amaze you. not exploring/evolving in the reality of space: else, they call it empty(duh!))
ex: supercruise was asked by the playerbase itself!
and now some new player want it removed, replace by instant tp between the planets....
Please don't take something I said out of context and then go off on some tangent that had nothing to do with what I said or what I meant, especially when I explained myself thoroughly enough in other posts you didn't quote.
Or redundant, since we will have multicrew before that. And FD might change their stance on "NPC crew/wingmembers" at some point.
It's really hard to think ahead, when you never have the full picture FD has (or should have by now).
And they're way too reluctant to simply throw those old documents into the trashcan and publish some updated high-level roadmaps (S2, S3, S4 at least). That might be caused by the sort of one-sided negativity to *any* change they ever make to the game.
It's all "unbalancing the game" and "killing the game" (like FD really plans to kill their own game <.< ) ... Steamspy numbers look fabulous by the way. Concurrent users up to 9k from 6k and total audience in the last 2 weeks up to 90k from 70k... they're doing *something* right with their changes.
Consistent design, this is not, if so they will need to adjust more feature that is already in the game right now.
To sweep it under the "gameplay reasons" rug are not a fix all button, at some point you will be standing on a mole hill.
However it will soon become a mountain of problems!
I think i can get my stripped out ASP up to 70LY jump with a modded grade 5 FSD, which means my 500.000.000Cr Anaconda will effectively have the same speed and i can take the fuel scoop out and max the weight and some say this has no effect on game balance. Ha
Cost to relocate irreverent i have a lot of money so that is not a balancing factor for many of us. to be honest the only thing that would make me consider not instar-jumping would be a risk of loosing the ship.
Am i living in a different reality or something. The galaxy is going to seem a lot smaller after October.
Precisely. The practical effect of instant transfer is you now have a magic ship that can transform instantly into any other ship. That's the reality of it.
I do NOT want any more delays when playing the game. When you have a fleet of 100 ships or so scattered around the bubble with special fits and dozens bought just for module storage things get complicated. All of my time lately (since rngineers) has been going to traveling from point A to B to fetch stuff and use the clunky buy back feature. ED has enough time wasting properties as it is and I would rather be having fun than worry about logistic problems and WAIT for them to happen.
I think i can get my stripped out ASP up to 70LY jump with a modded grade 5 FSD, which means my 500.000.000Cr Anaconda will effectively have the same speed and i can take the fuel scoop out and max the weight and some say this has no effect on game balance. Ha
Cost to relocate irreverent i have a lot of money so that is not a balancing factor for many of us. to be honest the only thing that would make me consider not instar-jumping would be a risk of loosing the ship.
Am i living in a different reality or something. The galaxy is going to seem a lot smaller after October.
Only if you drive one of those snobbish cars with a hood figure. They don't even let you move your own car around their premise. Insurance thing I guess, but "the minions" take your car, while you sit in the glass palace and deal with their "customer representatives" and have a freshly brewed Espresso.
And that's not even the top of "things that do exist".
Also, if you drive another car to a different country, and ask the valet to instantly give you your car back wherever you're at, you're going to be dissapointed. Silly analogies don't really help here.
Ever been at Geneva Airport?
Your car with driver is there, before your flight lands.
Billionaires are disgusting.
Consistent design, this is not, if so they will need to adjust more feature that is already in the game right now.
To sweep it under the "gameplay reasons" rug are not a fix all button, at some point you will be standing on a mole hill.
They will have to adjust the game for any change they ever plan.
The only solution is to never ever really change anything or add anything new. Be it Ships or mechanics. That's stagnation.